Eso Patch Notes 5.2.2

Updates be like 


Dragonknight
  • Ardent Flame
    • Combustion: This passive no longer has a cooldown in order to help the Dragonknight sustain itself, since it doesn’t have a class-based dedicated resource ability such as Dark Exchange or Siphoning Strikes.
    • Fiery Breath:
      • Engulfing Flames (morph): This ability’s bonus Flame damage modifier now uses both your Spell Damage and your Max Magicka, rather than only Spell Damage, to allow for more builds to engage with the morph. 
    • Searing Heat: 
      • Fixed an issue where Rank II of this ability was applying its damage done to all Ardent Flame abilities, rather than only the listed ones. 
      • Increased the damage bonus to 33% from 10% to help distinguish the Dragonknight’s Damage over Time abilities as superior to others. 
  • Earthen Heart
    • Stonefist: Adjusted this ability and the Stone Giant morph based on PTS feedback, as well as in preparation for an additional pass in a future Update. This is merely part one!
      • Reduced the maximum stacks required to stun the target to 3 from 5, allowing the stun to reach sooner and be planned around more accordingly. 
      • Increased the damage taken per stack of Stagger with the Stone Giant morph to 45, up from 25, to offset (and slightly buff) the adjustments to the stacks. Please note that while this number may look small, it works with everything. Yes, everything. Like, all the damage. 
      • Reduced the duration of the stacks to 5 seconds per application, down from 10 seconds, to help ensure that non-damage focused builds cannot maintain Stone Giant’s powerful group tool of damage taken as efficiently, since it works on again, literally everything. 
        • Please also note that each time you attempt to apply Stagger to an enemy, the duration of those stacks is refreshed, so you do not need to hit the enemy 3 times within 5 seconds of the initial application. 
Sorcerer
  • Daedric Summoning
    • Bound Armor:
      • Bound Armaments (morph): This morph now has new sound effects to highlight the functionality changes it brings. 

Templar
  • Dawn’s Wrath
    • Backlash: 
      • This ability and its morphs will now only store damage dealt from the caster of the ability, rather than anyone who hits the afflicted target. This was done to offset some of the staggering power (of the Light) the ability could bring in group situations, where low damage builds could apply the ability and generate free real estate from their allies’ contribution. Now, you have to put in the fervor to get the full power of these abilities. 
      • Fixed an issue where these abilities would conflict with one another if more than one player cast the same morph of the ability on a target. 

Warden
  • Winter’s Embrace
    • Sleet Storm:
      • Permafrost (morph): Reduced the damage done of this morph by 50% to ensure this morph functions primarily as a utility and defensive morph.
      • Northern Storm (morph):
        • The Max Magicka granted from this morph is no longer enabled passively by slotting. Instead, it is granted for 30 seconds after activating the Ultimate. 
        • Increased the amount of Magicka granted to 9% from 8%. 
        • This morph now ranks up in 2% Max Magicka granted per rank, up to 15% at Rank I, rather than 1.1% damage done per rank. 

Weapons Two Handed Berserker Strike: Onslaught (morph):
  • This morph now grants penetration equal to 85% of the Resistances ignore on the initial hit at Rank I, which increases to 100% at Rank IV, rather than 100% at all ranks. 
  • Decreased the duration to 5 seconds from 9. 
  • This morph no longer ranks up in duration.