New armor sets coming soon for elder scrolls so lets have a look.
New Item Sets
- Frostvault
- Icy Conjuror (Light)
- 2 – Adds 1096 Maximum Magicka
- 3 – Adds 129 Spell Damage
- 4 – Adds 1487 Spell Penetration
- 5 – Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 18920 Frost Damage over 4 seconds. This effect can occur every 12 seconds.
- Tzogvin’s Warband (Medium)
- 2 – Adds 833 Weapon Critical
- 3 – Adds 833 Weapon Critical
- 4 – Adds 1487 Physical Penetration
- 5 – When you deal critical damage with a Light or Heavy attack, you gain a stack of Precision, increasing your Weapon Critical by 129 for 10 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%.
- Mighty Glacier (Heavy)
- 2 – Adds 1096 Maximum Stamina
- 3 – Adds 1096 Maximum Magicka
- 4 – Adds 129 Stamina Recovery
- 4 – Adds 129 Magicka Recovery
- 5 – When you cast a snare or immobilize ability, or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve and Major Ward for 15 seconds, increasing your Physical and Spell Resistances by 5280. This effect can occur once every 10 seconds.
- Stonekeeper (Monster Mask)
- 1 – Adds 548 Maximum Stamina
- 1 – Adds 548 Maximum Magicka
- 1 – Adds 603 Maximum Health
- 2 – When you block an attack, you gain an energy Charge stack, up to one stack per second. When you gain 6 Charges, you release the energy, restoring 5350 Stamina and Magicka, and healing for 5350. After releasing the Charges, you cannot regain new Charges for 14 seconds.
- Icy Conjuror (Light)
- Depths of Malatar
- Auroran’s Thunder (Light)
- 2 – Adds 1206 Maximum Health
- 3 – Adds 129 Spell Damage
- 4 – Adds 1487 Spell Penetration
- 5 – When you damage a nearby enemy with a single target ability, you summon a cone of lightning from your chest for 3 seconds, dealing 1285 Shock Damage every 0.5 seconds to enemies in the cone. This effect can occur every 6 seconds.
- Scavenging Demise (Medium)
- 2 – Adds 129 Weapon Damage
- 3 – Adds 833 Weapon Critical
- 4 – Adds 833 Weapon Critical
- 5 – When you deal Critical Poison Damage to an enemy, summon the Scavenging Maw who, after 2 seconds, attacks the enemy, dealing 7000 Poison damage and inflicting Minor Vulnerability for 15 seconds, increasing their Damage Taken by 8%. This effect can occur every 10 seconds.
- Frozen Watcher (Heavy)
- 2 – Adds 1096 Maximum Stamina
- 3 – Adds 1206 Maximum Health
- 4 – Adds 1096 Maximum Stamina
- 5 – Summon a blizzard around you while blocking, inflicting 1000 Frost Damage every 1 second to enemies within your blizzard. Your blizzard has a 15% chance of inflicting Chilled on enemies damage.
- Symphony of Blades (Monster Mask)
- 1 – Adds 2% Healing Done
- 2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
- Auroran’s Thunder (Light)
Not sure how this lot are gonna go and work in pvp and pve but lets see lol.
New updates from old sets...
- Deadly Strike
- OLD
- 2 – Adds 1206 Maximum Health
- 3 – Adds 833 Weapon Critical
- NEW
- 2 – Adds 129 Weapon Damage
- 3 – Adds 833 Weapon Critical
- 4 – Adds 129 Weapon Damage
- 5 – Increase the damage your Physical, Bleed, Poison, and Disease damage over time abilities do by 14%.
- OLD
- Buffer of the Swift
- OLD
- 2 – Adds 4% Healing Taken
- 3 – Adds 1206 Maximum Health
- 4 – Reduce damage taken from players by 5%
- 5 – When you take damage from a spell, you have a 10% chance to gain a damage shield that absorbs 2580 damage for 6 seconds. This effect can occur once every 4 seconds.
- NEW
- 2 – Adds 1096 Maximum Magicka
- 3 – Adds 2975 Physical Resistance
- 4 – Adds 2975 Spell Resistance
- 5 – Reduce damage taken from players by 10%.
- OLD
- Alessian Order
- OLD
- 2 – Adds 129 Stamina Recovery
- 3 – Adds 4% Healing Taken
- 4 – Adds 1206 Maximum Health
- 5 – Increases the immunity to disabling effects after using Break Free by 3 seconds.
- NEW
- 2 – Adds 2975 Physical Resistance
- 3 – Adds 2975 Spell Resistance
- 4 – Adds 1206 Maximum Health
- 5 – Increases your Health Recovery by 1% of your sum total Physical and Spell Resistance.
- OLD
- Beckoning Steel
- OLD
- 2 – Adds 2975 Spell Resistance
- 3 – Adds 1206 Maximum Health
- 4 – Adds 2975 Spell Resistance
- 5 – You have a 40% chance to intercept any projectile cast on an ally within 5 meters of you.
- NEW
- 2 – Adds 2975 Spell Resistance
- 3 – Adds 1206 Maximum Health
- 4 – Adds 2975 Physical Resistance
- 5 – Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. You can only be affected by one instance of Beckoning Steel.
- OLD
- Curse Eater
- OLD
- 2 – Adds 1206 Maximum Health
- 3 – Adds 1096 Maximum Magicka
- 4 – Adds 129 Magicka Recovery
- 5 – Reduces the duration of all negative effects applied to you by 20%.
- NEW
- 2 – Adds 1096 Maximum Magicka
- 3 – Adds 129 Magicka Recovery
- 4 – Adds 129 Magicka Recovery
- 5 – When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds.
- OLD
- Sentry
- OLD
- 2 – Adds 1096 Maximum Stamina
- 3 – Adds 129 Weapon Damage
- 4 – Adds 1096 Weapon Critical
- 5 – Increases the radius you can detect Sneaking enemies by 50%. Increases your damage done to Sneaking enemies by 20%.
- 5 – Adds 129 Weapon Damage
- NEW
- 2 – Adds 1096 Maximum Stamina
- 3 – Adds 129 Weapon Damage
- 4 – Adds 833 Weapon Critical
- 5 – When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
- 5 – Adds 129 Weapon Damage
- OLD