My take on what should be updated next patch to help balance an sort the game out bring more options within building classes and dps types
Class abilities and perks
Sorc
Negate Magic: Suppression Field deals 1k electrical damage per second to enemies inside lasts 10 seconds
: Absorption Field deals minor life steal to enemies taking 1k health per second and gives it to you and your group while you are inside it no heals you increases your health each second for the duration lasts 8 seconds
Crystal Shard: Crystal Blast cast time 0.7 seconds fire off a single target crystal that deals massive damage
: Crystal Frags Rapid fire crystal frags firing off smaller crystals from both hands one after the other 5 in total dealing faster strikes with less damage (a mix of jabs and rapid strikes)
Encase: Shattering Prison Single target can be cast up on up to 3 people at once 20m reach
: Restraining Prison for mobs and defending keeps and such fires out as it does just now but seen as this is a snare and holds you in place any ability like it that can hit multiple fuckers now has a cool down of 12 seconds meaning no snares on that person for 12 seconds.
Rune Prison: Rune Cage now places you in a purple bubble and you just float up into the air single target cast on one person only but while in the bubble you cant deal damage out until you break free
: Defensive Rune cast on self and when an enemy hits you they are instead transported to the phantom zone ? i dono come on help me out here this ability for the most is pointless so we need some thing fun and simple that works in pvp what if you are inside a purple prison that makes you invisible to everyone even the sorc using it leaving you trapped for 4 seconds and not able to break free help deal damage get healed ?
Dark Exchange: Dark Deal cast time 0.4 seconds gives back 5k health and 5k stamina you can move much like breathe of life it should feel free and not stuck and slow. Minimum magic to cast ability 12 max magic
: Dark Conversion cast time 0.5 seconds gives back 5k health and 5k magic. Minimum required stamina must be 12k to use this not per use of course just in total.
Daedric Mines: Daedric Tomb fires 3 mines around you in a triangle to keep you safe on your location gives no snare but deals massive damage
: Daedric Minefield fires of 4 mine around you any where within 10m and are invisible to the enemy dealing less damage but snare the enemy
Passives
Unholy Knowledge: reduce stamina and magic costs by 4%
Blood Magic: while health is below 20% gain 300 magic regen
Persistence: stamina recovery by 10% increase dark magic abilities duration by 10%
Exploitation: using dark magic ability gives 400 spell and weapon crit to you and group members for 16 seconds
Storm Atronach: Greater Storm Atronach deals 6k damage to all enemies within 10m when lands and each attack does 2k damage every 2 seconds 8 seconds duration
: Charged Atronach deals 4k damage to all enemies within 15m when lands and team mates can activate Atronach to cause a power over load he atronarch he then explodes electrical damage in a shock wave damage does 12k damage within a 20m
Familiar: summon this pet to stand by you side while active the familiar basic attacks deal 1000 shock damage to enemies within 10m every 2 seconds the familiar will block incoming physical attack objects (bows javelin hidden dagger) up to 3k damage taking all the damage himself (muct have on both bars to bar swap)
: Unstable Familiar basic attacks deal 1k posion damage within 10m attacks are every 2 seconds if sorc health drops below 50% familiar then runs and leaps onto enemy holding on and explodes for 12k magic damage (must have on both bars to bar swap)
Daedric Curse: Daedric Prey hit as many targets as you want deals 2k per second for 5 seconds
: Haunting Curse hits just one target at a time deals 2k damage per second for 8 seconds while active targets healing is reduced 30%
Twilight: Twilight Tormentor once summoned the twilight hovers over you and keeps by your side healing you for 2k health per second for 8 seconds once you hit 50% health while active increase spell crit 600 last 25 seconds
: Twilight Matriarch once summoned the twilight hovers over you and cleanses you after 2 seconds when ever a damage over time effect happens also increases max magic by 2.5k last 25 seconds
Conjured Ward: Hardened Ward ward lasts 15 seconds while active reduces spell damage only by 3k not based on max magic
: Empowered Ward lasts 20 seconds reduces 3k magic damage only while active each hit the shield takes reduces shields ability by 300 not based on max magic any more
Bound Armor: Bound Armaments increases max stamina by 10% also increases weapon crit damage by 3% also increases spell resistance by 1200
: Bound Aegis increases max magic by 10% and spell crit damage by 3% also increases physical resistance by 1200
Passives
Rebate: when you kill and enemy gain back 1200 magic
Power Stone: reduce the costs of ultimates by 10% and increase direct damage by 3%
Daedric Protection: increase stamina and health recovery by 20%
Expert Summoner: reduce cost and cast time of summoned pets by 50% while ability is slotted increases health magic and stamina by 3%
Overload: Power Overload costs 150 ultimate light attacks only each attack costs 40 ult attacks cause 3k damage each and ignore all physical resistance each attack has a 5% chance to grant a knockdown
: Energy Overload costs 150 ultimate light attacks only each attack costs 45 ult attacks ignore all enemies spell resistance each attack deals has a 15% chance to set enemy of balance
Mages Fury: Mages Wrath single target can hit as many enemies as you like if enemy health falls below 15% deals 300% more damage no timer on it must be used after enemy reaches 15% or less health
: Endless Fury send a curse to hold over the enemy for 15seconds if the enemies health drops to 5% health the burst into a blue flame instantly
Lightning Form: Hurricane costs 2300 stamina increases spell and physical resistance by 5k while active reduces incoming projectile damage by 50% lasts 23 seconds does not do aoe damage
: Boundless Storm costs 3000 magic increases spell and physical resistance by 5k while active increases movement speed by 20% lasts 20 seconds does not do aoe damage
Lightning Splash: Liquid Lightning a pool of lightning forms at the feet of the enemies and deals x damage per second
: Lightning Flood while active electrical waves damage surges out from center and has a 50% chance to to set enemy of balance
Surge: Power Surge increase spell damage by 10% while active heals are increased by 5%
: Critical Surge increase weapon damage by 10% while active critical hits have a 15% chance of healing for damage done
Bolt Escape: Streak turn into pure electricity and flash forward while in streak you gain 100 dodge chance using again within 2 seconds costs 25% more
: Ball Of Lightning you transform into a ball of lightning and deal 3k irresistible damage to everyone you streak past within 3m catsing again within 3 seconds costs 25% more and deals 30% less damage
Passives
Capacitor: increase magic recovery by 5% when using a storm calling ability you grant 3% increase to team mates magic regen
Energized: increase physical damage and and movement speed by 5%
Implosion: when you kill an enemy player with an execute ability you have a 15% chance to gain back 2000 health magic and stamina
Expert Mage:
DragonKnight
DragonKnight Standard: Shifting Standard Slam a standard down and cause the ground below it in a 8m radius to go on fire dealing 1k damage per second for 10 seconds while active damage reduced by 15% and group damage while inside the area increased by 10% costs 200 ult
: Standard Of Might slam down a standard reduces damage by 20% group members withing the area gain 10% crit damage done and 15% increase to healing done for 10 seconds
Lava Whip: molten Whip morphs to stamina and does bonus damage to enemies held by talons
: Flame Lash deals 10% more damage with flame staff equipped heals for 50% of the crit damage done
Searing Strike: Venomous Claw costs stamina deals 3k physical damage plus 2k poison damage increasing 1k per second for 8 seconds
:Burning Embers costs magic set fire to the enemy with every strike dealing 3k magic damage and setting fire to the enemy causing 1k fire damage every second for 8 seconds reducing enemy healing by 30% for the duration while on fire team mates dealing fire damage have damage increased by 8%
Fiery Breath: Noxious Breath costs stamina acid breath strips away enemy armor and deals 1k per second poison damage for 8 seconds
: Engulfing Flames single target ability spit fire balls at the enemy at distance dealing 2k damage and setting them on fire enemies on fire have healing reduced by 20% for 5 seconds while damage does 1k per second for 8 seconds
Fiery Grip: Empowering Chains pull enemy to you and snares them for 3 seconds once pulled and snared enemy cant be snaered for 10 seconds
: Unrelenting Grip pulls enemy to you if enemy cant be pulled you are refunded magic cost
Stupid ability fuck this shit
Inferno: Flames Of Inferno Hmm what to change this shit to ? nice aoe (Grothdarr style) activate flames of inferno to set a fire around you dealing x damage every second to all enemies inside of 8m for 8 seconds.
: Cauterize use ability to stop incoming damage over time effects ability now the fire cauterizes your wounds setting fire to you and stopping damage taken.
Passives
Combustion: increase fire and poison damage by 50%
Warmth: Incoming fire damage is reduced by 10%
Searing Heart: increase damage an duration of abilities by 3%
World In Ruin: increase aoe abilities by 10%
Dragon Leap: Take Flight range 22m single target leap that deals 10k damage with a bonus 250 damage per metre leaped costs 120 ultimate
: Ferocious Leap area aoe leap knocking down everyone inside of 8m dealing 6k flame damage costs 120 ultimate
Spiked Armor: Hardend Armor increase 5k spell and physical resistance for 22 seconds increases max health by 3% while active
: Volatile Armor increase 5k spell and physical resistance for 22 seconds armor reacts to damage and increases your healing by 8% for 20 seconds
Dark Talons: Burning Talons aoe snare pin down anyone within 8m around you once snared enemy players cant be snared or feared for 15 seconds
: Choking Talons snare and pin down enemies for 4 seconds ability reduces incoming damage by 15% once snared enemy players cant be feared or snared for 15 seconds.
Dragon Blood: Green Dragon Blood costs stamina replaces 40% missing health
: Coagulated Blood replaces 30% missing health with every 400 spell damage increase healing by 3%
Reflective Scales: Reflective Plate lasts 12 seconds reflects all incoming spell objects sending the 1st object back to the attacker
; Dragon Fire Scale firy scales melt and reduce incoming objects for 12 seconds reducing damage by x
Beast Master: Zuul summon a pet monster dog to fight at your side until it dies dogs attacks deal poison damage with each bite and slow enemy movement down by 15% for 10 seconds
: Gremlin summon a gremlin to fight at your side gremlin is a pure cunt and will pickpocket npcs within 8ms when you stand still for more then 3 seconds gremlins attacks deal 2k irresistible damage every 2 seconds while summoned dragonnights health is reduced by 6%
Passives
Iron Skin: block 5% more damage and increase health by 2%
Burning Heart: increase healing received by 10%
Elder Dragon: increase spell damage by 5% and health recovery by 15%
Scaled Armor: increase spell resistance by 1200 and physical resistance by 1200
Magma Armor: Magma Shell you armor becomes pure burning fire and sets fire to anyone within 12m dealing 1k fire damage every second for 8 seconds while your fire attacks are now doubled for the 8 seconds
: Corrosive Armor a misty explosion of poison damage dealing 8k damage over 8 seconds armor now corrodes enemy armor any enemy within 10m of activation now has there armor slowly melt away 8% per second allowing you to deal more damage each second
Stonefist: Obsidian Shard stuns the enemy knocking them back not down dealing 5k damage
: Stone Giant summon a rock from your palm to strike dealing 3k damage the enemy and knock them down. once knocked down enemies cant be knocked back down for 8 seconds
Molten Weapons: Igneous Weapons increase weapon and spll damage by 105 for 20 seconds for you an team mates
: Molten Armaments increase your own spell and weapon damage by 10% for 30 seconds
Obsidian Shield: Igneous Shield gain a 5k spell damage shield for 10 seconds while active movement speed is reduced by 30% and heals taken are reduced by 20%
: Fragmented Shield shield now made from 10 parts stone around you every attack removes a fragment ability lasts 10 seconds
Petrify: Fossilize set the enemies feet in stone snaring them in place not droping them down holds them down for 3 seconds once free enemy cant be snared or knocked down for 8 seconds deals physicial damage
: Shattering Rocks call up rocks from the ground to grip and snare for 2 seconds deals spell damage and reduce enemy speed by 20% for 5 seconds after once snared enemy cant be snared for 10 seconds
Ash Cloud: Cinder Storm enemy has movement speed reduced by 20% for 5 seconds and while inside area takes 2k fire damage per second for 10 seconds
: Eruption an eruption from the ground has lava fire out and flow across the ground enemies inside the area take 1k fire damage every second for 10 seconds start explosion causes enemy to be set of balance and take 5k damage
Passives
Eternal Mountain: increase duration of abilities by 10%
Battle Roar: increase recovery in combat by 10% when you use an ultimate gain 25 magic and stamina back for each point of ult used
Mountains Blessing: increase physical damage by 5% while when you use a synergy gain back 3 ult this can happen once every 8 seconds
Helping Hands: increase movement speed by 7% heals by 5% stamina recovery by 75
Templar
Radial Sweep: Empowering Sweep take reduced damage by 10% for 10 seconds and grants minor health steal giving you 400 health per second for 10 seconds for each target hit sweep does 6k damage per target
: Crescent Sweep each enemy hit has speed reduced by 20% for 3 seconds deals physical damage dealing 8k damage to primary target every other enemy hit takes 1k bleed damage for 4 seconds
Puncturing Strikes: Biting Jabs while slotted grants you 1000 weapon crit target at front takes 200% damage. ignores 10% of enemie physical resistance
: Puncturing Sweep it should be called aids but hey for each target hit increases damage by 5% no longer heals for each strike but rather heals for 25% of the damage done on the last strike
Piercing Javelin: Aurora Javelin 25m range once knocked down with this ability enemy player cant be knockdown for 8 seconds
: Blinding Javelin knockdown and deals stamina damage taking away up to 3000 stamina from the enemy player based on max distance 28m thrown once knocked down player cant be effected or knocked down for 8 seconds
Focused Charge: Explosive Charge gap closer now no longer stuns or knocks down sets enemy of balance for 5 seconds once hit 25m
: Toppling Charge 22m knockdown once hit enemy has reduced damage by 10% for 5 seconds
Spear Shards: Luminous Shards no longer stuns or deals damage now radiates health giving anyone in the 8m ranage 600 health per second for 10 seconds players can pick up the shard to get 3k health and 5 stamina and magic a beter
: Blazing Spear a better 30m range to chuck it 10m range lasts 10 seconds deals reactive damage increases damage done for each enemy inside its area players can activate to get back 3 stamina and magic increasing regen magic and stamina by 300 for 10 seconds
Sun Shield: Radiant Ward last 12 seconds damage shield equal to 30% max health max cap heath 35k while active shield drains 1000 magic per second to maintain
: Blazing Shield gives shield equal to 30% max health max cap 35k while active shield is reactive and deals a shock wave of damage to enemies within 8m giving back 30% of the damage taken by it
Passives
Piercing Spear: increase your weapon damage by 5% for each ability slotted and weapon and spell crit damage by 5%
Spear Wall: while blocking reduce melee damage by 20% adds 15% damage to aoes
Burning Light: when dealing damage you have a 10% chance to reduce enemies healing by 15% for 10 seconds. increases weapon damage by 5%
Balanced Warrior: increase stamina recovery by 10% gain 1500 physical resistance
Nova: Solar Prison costs 210 ult deals 3k magic damage on impact and once landed deals 2k damage per second for 8 seconds slows enemy movement by 30% while inside the 20m area of it
: Solar Disturbance costs 210 ult a giant volcanic ball lands and deals 8k physical damage and melts into the ground turning the area into liquid hot magma all enemies in area are set on fire and take 1k damage per second for 10 seconds while on fire enemies take 10% more damage from team mates fire abilities.
Sun Fire: Vampires Bane enemy vampires beware fire a a beam or fire to strike the enemy dealing 5k fire damage and causing the enemy to take double fire damage for 8 seconds
: Reflective Light set on a single target while active the light burns away 5k spell resistance leaving the enemy weak to magic damage
Solar Flare: Dark Flare casting time 0.8 seconds fire a dark flame at the enemy from your staff dealing up equal damage to frag and snipe leaving the enemy unable to enter stealth NOT shadowy cloak when hit twice in a row the enemy has healing reduced by 30% for 8 seconds
: Solar Barrage fire 4 smaller balls of fire from your staff at once hitting up to 3 enemies at once each enemy hit has movement speed slowed down by 50% for 8 seconds
Backlash: Purifying Light hit the enemy with a beam of pure light enemy has health reduced by 10% for 8 seconds while reduced attackers are given back 50 health per second and have any damage over time effects reflected back at the enemy.
: Power Of The Light costs stamina fire a beam of pure sun light at the enemy stripping away 700 spell and phys resistance every 1 second for 8 seconds if enemy player is cleansed the power of the light explodes and deals 10k damage instantly
Eclipse: Total Dark cover the enemy in a phantom zone bubble any spell damage they deal hits them for half damage lasts 6 seconds
: Unstable Core cover the enemy in a green bubble any projectiles they fire are destroyed if the enemy tries to heal the core instantly explodes dealing double the value in damage of the heal
Radiant Destruction: Radiant Glory now deals no damage to players with 40% or above health only deals damage when the player hits 40% or less once below 30% health deals up to 300% damage heals you for 20% of the damage done lasts 2.2 seconds
: Radiant Oppression deals no damage until player has 50% or less health while active reduce enemy players healing by 40% lasts 2.2 seconds deals up to 3005 more damage to players with 25% or less health
Passives
Enduring Rays: increase duration of abilities by 20% reduce stamina costs of abilities by 3%
Prism: using an ability gives gives back 2 ult this can happen once every 3 seconds
Illuminate: increases max magic and stamina by 5% when you use an ability also grants 3% spell damage
Restoring Spirit: reduce the cost of all abilities by 3% and increase stamina recovery by 10% when using a dawns wrath ability for 10 seconds
Rite Of Passage: Remembrance 130 ult heal all team mates within 25m gain a damage shield equal to half the heal per second while casting last 4 seconds
: Practiced Incantation 130 ult lasts 6 seconds while casting gain back 300 magic for each player healed reduces the damage players take by 20% while they are healed
Rushed Ceremony: Honor The Dead self heal only reduced cost when ever you recast within 3 seconds cost is increased by 20% no max cap heal
: Breath Of Life reduced cost decreased baseline heal for you by 20% heals other players for 50% of original healing ability max cap crit heal 25k
Healing Ritual: Ritual Of Rebirth 20m radius baseline heal increased by 30% movement speed slowed down by 50% cast time 1.1 seconds
: Hasty Prayer 15m radius can move at full speed around for each team mate above 3 who is healed you lose an additional 200 magic cast time 1.1 seconds healing over 10 people grants a free cost
Restoring Aura: Radiant Aura heres a fucking idea for dungeons maybe when you fucking use it dont have it taunt every fucker an make them all go for you ?? increase magic recover by 20% while slotted
: Repentance increases stamina recovery by 10% consume the corpses of the dead EACH player should be able to do this as i stands some idiots run this in dungeons cause they seen some Deltia vids and when your a stamplar you seem to get no fucking stamina back just health ? each person should be able to use up the corpse
Cleansing Ritual: Ritual Of Retribution slows down enemies inside radias does not damage does not count as aoe last 12 seconds team mates gain 1k standard heal while inside and can cleanse as many times as needed while the cleanse is down
: Extended Ritual last 15 seconds team mate can use to cleanse only one but will grant full cleanse of all harmful effects not an aoe does not harm the enemy instead will reduce enemies healing by 30% while inside the area of effect
Rune Focus: Channeled Focus grants 5k spell and physical resistance lasts 20 seconds while inside reduce incoming damage by 5%
: Restoring Focus grants 5k spell resistance while stood inside grants 200 magic health and stamina regen last 18 seconds
Passives
Mending: Increase healing given by 10%
Sacred Ground: while casting any restoring light ability gain 3% damage reduction while inside cleansing ritual gain increased healing by 5%
Light Weaver: Healing Ritual grants you 2 ult when healing allies under 50% health while using right of passage gain a 4k damage shield
Master Ritualist: gain 5% magic regen when you resurrect an allie and resurrect speed is increased by 25% resurrected allies have full health
Nightblade
Death Stroke: Incapacitating Strike costs 75 ult always knocks down cant be dodged 7k physical damage
: Soul Harvet costs 80 grants no knock down on use does give passive of 10 ult per use deals 6k spell damage
Assassins Blade: Killers Blade deals physical damage costs stamina when enemy is below 15% health this instantly kills you
: Impale deals 300% more damage to enemies below 25% health reduces healing by 30% also heals you for the damage done when you kill enemy
Teleport Strike: Lotus Fan attack from stealth grants enemy slow down by 30% for 5 seconds and reduces healing by 10% for 5 seconds ability while is limited to 22m range but with a 15m high range
: Ambush costs stamina 22 range 15m height range from stealth deals double damage also deals 5k poison damage if attacked from stealth
Blur: Mirage get rid of the fucking visual god it bugs me grants same dodge chance and % as medium armor but lasts 26 seconds
: Double Take increase spell and physical resistance by 5k for 24 seconds increases movment speed by 30% for 4 seconds after using
Mark Target: Piercing Mark last 26 seconds marked targets cant and shouldnt fucking see it or it losses all value to hit them with single target and only you can see them when they enter stealth or invisablity once killed you gain back 30% max health
: Reaping Mark lasts 24 seconds can be cast on multiple targets to help team mates if marked target dies and you have done damage to them while its up you gain back 20% health
Grim Focus: Relentless Focus reduced cost increase stamina recovery by 15% for 22 seconds dealing increases damage done by 10% for 15 seconds and movement speed by 10% while in stealth for 10 seconds
; Merciless Resolve increase damage by 10% for 15 seconds dealing 3 light attacks grants the use of a spectral bow spectral bow ignores all resistance
Passives
Master Assassin:
Executioner: killing an enemy with an assassination ability restores 1k magic and stamina over 3 seconds and increases movement speed by 20% for 5 seconds.
Pressure Points: increases your crit rating passively by 1000
Hemorrhage: critical strikes have a 5% chance to cause the target to bleed for 5k health over 6 seconds
Consuming Darkness: Bolstering Darkness reduce damage by 40% increases all regen by 10% while you and group are inside and group gain 10% dodge chance while inside
: Veil Of Blades reduce damage by 30% enemies inside take 30% more melee damage and your class abilities do 20% more damage
Veiled Strike: Surprise Attack hunter killer all fucking attacks stun ? ok so stamina ability 2 daggers that are attached to your arm pop down and let you punch with a fast rigth and left dealing x damage
: Concealed Weapon 2 magical daggers on the arm like above while slotted increases spell damage by 3%
I have huge problems with this ability and find it retarded that cunts playing dont spot it or that dumbass Bethesda havent spotted it as well ? mage light brings you out of it ? so this ability on my class can be made useless by a mage guild ability that anyone can run ? talons bring you out of it caltrops just dump some no skill ability on the ground and boom this ability is made hopeless ? wheres the fighters guild ability i can spam on the ground and stop a templar using breath of life ??? oh none these abilites have to change as shadowy cloak is not stealth any fucker can stealth and just crouch and not bee seen this is fine for those fuckers but with so much shit bringing you out of INVISIBILITY and taking away your class skill line that needs changed that or i want caltrops to stop all healing while in them and stop a dk using any abilities
Shadowy Cloak: Shadowy Disguise once cast dodge chance 100% no ability can target or lock on area aos dont bring you out of it but yes you take damage grants a crit while in use
: Dark Cloak once cast dodge chance 100% no ability can target or lock on area aos dont bring you out of it but yes you take damage while in use movement speed is increased by 20% removes reapers mark ?
: Refreshing Path shit ability who the fuck tries to use this lets come up with some new shit here ??
Mortal Combat: Counter Strike cast on yourself last 22 seconds can proc 3 times max. when the enemy attacks you you have a 10% chance to dodge the attack and counter it with a deadly body shot dealing x damage and causing them to take 5k bleed damage over 5 seconds.
: Enrage while slotted you have a 5% chance any time you take damage to go berserk not from aoe and gain 10% max health and deal 5% more damage for 3 seconds
Aspect Of Terror: Mass Hysteria single target 5m radias does not make you spaz out an run off like a retard and struggle to break free instead now makes anyone blocking drop block to shield there eyes in fear for 1.5 seconds unable to block dodge roll or attack once used cant be used for 6 seconds
: Manifestation Of Terror cast on a location within 15m of you any enemies in the area run in fear for 1.5 seconds and cant enter the area for 5 seconds has no player limit. once feared cant be used in players for 12 seconds
Summon Shade: Dark Shades pure shit in pvp just trash so lets see here summon a Dark Shade at an area that looks fucking like you an not some shit thing it is it moves to counter and attack the enemy as a distraction basic hits deal 2k damage based on your max stat stamina or magic and slow you down by 20% for 3 seconds
: Shadow Image again a copy of you that looks like you is summoned at a target location you pick and attacks the enemy when you attack it deals identical damage you deal allowing you to stay in stealth and control the attacks of the image Shadow resistance copies yours but health is only 10k once summoned cant be used again for 8 seconds
Passives
Refreshing Shadows: increase max health 3% increase stamina rec 15% for magic and stamina
Shadow Barrier: reduce damage by 4%
Dark Vigor: increase healing by 10% max stamina by 10%
Dark Veil: increase duration of shadow abilities by 15% and movement speed in stealth by 8%
Soul Shred: Soul Siphon deals 3k damage with 2k damage ever 1 second for 5 seconds increase in all max stats by 250 for each target hit while healing you for 500 per enemy hit per second
: Soul Tether last 10 seconds enemies hit are knocked down taking 4k damage for each enemy hit increases your damage done by 3% stacking up to 5 times enemies remain tethered to you draining health from them healing you for 300 health per enemy hit
Agony: Prolonged Suffering slow the enemy down by 25% for 4 seconds dealing x magic damage over 8 seconds. making this a new magic poison inject for blades
: Malefic Wreath now single target cc sets enemy of balance snares for 1.5 seconds and slows them enemy down 20% for 6 seconds cant be recast within 8 seconds
Cripple: Debilitate cast time 0.5 deal x magic damage to the enemy when hit a second time enemy has healing reduced by 15% for 5 seconds
: Crippling Grasp cast time 0.5 deals x magic damage reduces enemy spell resistance for 3 seconds by 800
Siphoning Strikes: Leeching Strikes does not heal
: Siphoning Attacks does not heal
Drain Power: Power Extraction suck up the ground like a no skill hoover wooo this should deal no more than 5k damage with it being watered down per target hit it takes no skill to run an aoe they shouuld never be as good as a single target ability so fuck you deals no bonus damage instead decreases damage by 1% for each target hit
: Sap Essence again same no skill shit folk run or use this should be dealing no more than 2k per hit before mitigation with it also draining 500 health from each target increasing your own by the same amount and decreasing regen by 3%
Passives
Catalyst : after you drink a potion you gain 10 ul over 10 seconds increase time of potions used by 5 seconds
Magicka Flood: increase max magic by 5% and 3% magic regen for each ability slotted
Soul Siphoner: increase health regen by 500 decrease cost of siphon ults by 10%
Transfer: while hit by an ultimate you gain 5% of the ult cost
Warden
Feral Guardian: Eternal Guardian bears attacks do 2k magic damage every 2 seconds and heal the bear for half the damage done for 80 ult use bear to make him sing bear necessities :) that or have him roar and cause fear all enemies inside of 8m making them run away for 1.5 seconds
: Wild Guardian bear ignores physical resistance cause hes a fucking bear each attack does 3k damage every 2 seconds for 80 ult use his ability to pounce and knockdown all enemies in the 5m area each enemy knocked down takes 5k bleed damage over 5 seconds
Dive: Cutting Dive deals x stamina damage (about half of what you can get now) and knocks down enemy
: Screaming Cliff Racer cliff racer flies down from the sky screaming like a mother fucker deals x magic damage sound waves from the scream knock down anyone in its path
Scorch: Graboids call up a huge worm to smash through the ground worm break through and deals x damage to anyone within 8ms worm them breathes poison damage to everyone in the area in a circle motion enemies poisoned take 8k damage over 5 seconds
: Deep fissure 10m radius cause the ground to rupture and become unstable having vines come up and grip the enemy slowing them down by 20% for 8 seconds and dealing 1k damage per second for 8 seconds
Swarm: Fletcher Infection we need a little more here so call down a swarm to come down from the sky and swamp the area 15m lasts 10 seconds it darkens the area and deals x magic damage per second infecting the enemy and reducing there max health by 10%
: Growing Swarm call down a swarm from the sky to deal x magic damage for each attack the enemy deals inside the area the swarm area inscreases in size
Betty Netch: Blue Netch increases spell damage by 10% and magic regen by 5%
: Bull Netch 10% weapon damage and increases max stamina by 5%
Falcons Swiftness: Deceptive Predator lasts 15 seconds gain 15% dodge chance increase movement speed by 15% and stamina regen by 15%
: Bird Of Prey increase movement speed by 15% weapon damage by 8% and max stamina by 4%
Passives
Bond With Nature: while bear ultimate is up increase max health by 5% and when the bear deals damage it increases yours by 4% for 2 seconds
Savage Beast: increase weapon and spell damage by 8%
Flourish: increase stamina and magic regen by 12% and healing taken by 5%
Advanced Species: increase physical resistance by 1200 and max stamina and magic by 4%
Secluded Grove: Enchanted Forest call up the forest up on your location to grant 6k heal per second for 6 seconds while forest surrounds you and team mates reduce damage by 10% and increase any healing done by 5% slows down enemy movements inside forest by 10%
: Healing Thicket call on the forest to heal 7k per second for 6 seconds increasing any healing done by 25% and increases max health by 5% while inside
Fungal Growth: Enchanted Growth cast to grow and team mates in area gain 1.5k health per second and 10% regen on magic and stamina for 12 seconds 10m radius
: Soothing Spores instant cast release spores to cleanse anyone in your group within 15m spores also heal you for 2k health per second over 8 seconds if you activate and need a cleanse
Healing Seed: Budding Seeds instant cast seeds grow and grow with each enemy inside the 15m area dealing damage after 3 seconds they explode and cause 2.5k disease damage to each enemy for the remaining 7 seconds after a seed explodes enemy health stamina and magic is reduced by 5% for 7 seconds
: Corrupting Seeds instant cast call on seeds to corrupt the enemy 12m radius after 3 seconds anyone inside the area has spell and physical resistance reduced by 1800 for 7 seconds and takes 1k damage per second for 10 seconds team mates inside the area get 8% dodge chance and increased healing by 10%
Living Vines: Leeching Vines deadly vines that slow down the enemy inside the area once tangled up enemy speed is reduced by 50% for 6 seconds vine do 1.5k irresistible poison damage each second for 8 seconds and drain x health per second giving it to you no limit
: Living Trellis vines grow up around you and team mates to shield you from damage vines reduce damage by 30% for 8 seconds and grip the enemy to increase damage they take by 8%
Lotus Flower: Green Lotus fuck this lets change it up now. A buff it grants 5k spell resistance and while active heavy attacks restore 1k health while slotted max magic is increased by 5%
: Lotus Bloom 5k spell resistance while slotted max health increased by 5% and you gain 1500 spell crit
Natures Grasp: Bursting Vines max heal 15k heals only you
: Natures Embrace heals you and a team mate for 70% of the heal you get
Passives
Accelerated Growth: increase healing given by 15%
Natures Gift: while stood inside your own aoe heals gain magic recovery 5%
Emerald Moss: increase magic recovery by 2% for each ability slotted
Maturation: when healing a team mate you grant them 1200 spell resistance for 5 seconds every 15 seconds
Sleet Storm: Northern Storm cast on area now a snow storm that reduces visibility inside by 5m 15m radius reduces enemy speed and damage by 5% lasts 8 seconds while inside enemies take 1.5k damage per second
: Permafrost area cast call in a freezing storm to freeze enemies inside dealing 4k magic damage enemy speed reduced 50% while inside enemies are hit every 2 seconds 2k damage each time enemies hit 3 times are snared in ice until they break free and take double damage for remaining duration
Frost Cloak: Expansive Frost Cloak grant your team mates a 5k spell and physical resistance for 20 seconds while you gain 5k physical resistance
: Ice Fortress gain 5k physical resistance for 22 seconds after casting reduce damage by 14% for each second that passes you lose the reduction by 2%
Impaling Shards: griping Shards fire ice shards out of the sky to hit and snare the enemy enemies take 5k damage damage ignores all resistance 10m radius enemies have movement speed reduced by 20% while inside area and after 2 seconds take 1k damage per second for 10 seconds
: Winter Revenge fire ice shards onto the ground from the sky 10m radius enemies take 4k damage that ignores resistance while inside the area enemies take 2k damage per second any damage the enemy does while inside increases the damage over time by 500 stacking up each second for 12 seconds
Arctic Wind: Fire Arrow cats time 0.5 seconds fire a deadly fire arrow from a magical ice bow you conjur up dealing half damage as wrecking blow. enemies hit have a 9% chance to be set of balance
: Ice Arrow fire a deadly magical arrow with an ice tip cast time 0.5 seconds ice arrow ignores 20% spell resistance and does x damage
Crystallized Shield: Crystallized Slab now lasts 12 seconds and creates an ice slab in front of you always no matter what way you turn ice slab reduces damage by 50% on all projectiles fired at you
: Shimmering Shield call up ice blocks to surround you spinning at high speed the ice blocks all spell projectiles lasts 12 seconds while shield is up your movement speed is reduced by 20%
Frozen Gate: Frozen Device summon up to 3 portals at once any enemy standing in them or walking onto them is transported in front of you and appears in a block of ice snared once free movement speed is reduced by 30% for 3 seconds
: Frozen Retreat summon one portal at target location and your feet and then click synergy to retreat to the other portal. remains for 3 seconds and allows team mates to use
Passives
Glacial Presence: increase spell damage with ice staffs by 12%
Frozen Armor; increase spell and physical resistance by 1500
Icy Aura: reduce snares by 10% and increase magic and stamina recovery by 8%
Piercing Cold: increase damage done by 8% increase physical penetration by 1200
More Eso updates id like to see happen over the next few months HERE