A few changes id like to see with the armor skill line in future updates to help fix the game and make it better and not one sided with 5 heavy all the fucking time.
Armor skill line requires 5 piece in that armor to gain skill
Light
Damage from bows increased by 4% with each part light
physical damage increased by 2% per light armor
increase heals taken by 8% with 5 parts light
Light
Damage from bows increased by 4% with each part light
physical damage increased by 2% per light armor
increase heals taken by 8% with 5 parts light
Annulment: Dampen Magic spell shield that last 12 seconds and reduces all spell damage by x with spell projectiles healing for x
: Harness Magic reduces spell damage by x and while hit all damage done returns x magic
: Harness Magic reduces spell damage by x and while hit all damage done returns x magic
Evocation: reduces spell cost 2% per light armor
Recovery: 3% per light armor
Spell Warding: Increases spell resistance by 700 and physical by 100 per light armor
Prodigy: increase spell crit by 1500 with 5 parts light an spell damage by 200
Concentration: spell penetration is 3000 with 5 parts light
Medium
spell damage taken increased by 1% per medium armor
increase heals taken by 5%
This is fucked up and i have seen it proc as much as 8 times in a fucking row this needs changed so....
Evasion: Shuffle while active 1 out of 5 hits WILL miss with the remaining 4 strikes landing then resetting to the next 5 incoming strikes last 20 seconds
:Elude decrease time to 15 seconds with increase in dodge from 1 in 5 to 2 in 6
Dexterity: increase running speed by 1% per medium armor and weapon crit by 250 per medium armor
Wind Walker: stamina recovery 4% per medium armor part and 1% reduction cost
Improved Sneak: reduce sneak cost by 3% per medium armor part and reduce detection area by 2% per medium armor part
Agility: increase weapon damage by 25% with 5 parts medium and 1000 armor penetration
Athletics: with 5 parts medium dodge roll has no increased cost for reuse with a 15% reduction cost
Heavy
decrease running speed by 4% per heavy armor
reduce damage done by 30% with 3 or more parts heavy
Immovable: Immovable Brute last 16 seconds increase spell and physical resistance by 2.5k cost of break free is reduced by 35% immune to knock back for 10 seconds
:Unstoppable last 20 seconds Increase spell and physical resistance by 3k immune to knockback for 10 seconds
Resolve: increase physical resistance by 500 per heavy and spell resistance by 250 per heavy
Constitution: increase stamina and health recovery by 150 and max stamina by 300 per heavy
Juggernaut: increase max health by 1% per heavy armor. plus bonus 3% for 5 parts heavy
Wrath: increasing ult regen by 5% reduce spell damage taken by 10%
Rapid Mending: increases health recovery by 500 and healing received by 15% heavy attacks restore 20% magic or stamina going to max stat
Recovery: 3% per light armor
Spell Warding: Increases spell resistance by 700 and physical by 100 per light armor
Prodigy: increase spell crit by 1500 with 5 parts light an spell damage by 200
Concentration: spell penetration is 3000 with 5 parts light
Medium
spell damage taken increased by 1% per medium armor
increase heals taken by 5%
This is fucked up and i have seen it proc as much as 8 times in a fucking row this needs changed so....
Evasion: Shuffle while active 1 out of 5 hits WILL miss with the remaining 4 strikes landing then resetting to the next 5 incoming strikes last 20 seconds
:Elude decrease time to 15 seconds with increase in dodge from 1 in 5 to 2 in 6
Dexterity: increase running speed by 1% per medium armor and weapon crit by 250 per medium armor
Wind Walker: stamina recovery 4% per medium armor part and 1% reduction cost
Improved Sneak: reduce sneak cost by 3% per medium armor part and reduce detection area by 2% per medium armor part
Agility: increase weapon damage by 25% with 5 parts medium and 1000 armor penetration
Athletics: with 5 parts medium dodge roll has no increased cost for reuse with a 15% reduction cost
Heavy
decrease running speed by 4% per heavy armor
reduce damage done by 30% with 3 or more parts heavy
Immovable: Immovable Brute last 16 seconds increase spell and physical resistance by 2.5k cost of break free is reduced by 35% immune to knock back for 10 seconds
:Unstoppable last 20 seconds Increase spell and physical resistance by 3k immune to knockback for 10 seconds
Resolve: increase physical resistance by 500 per heavy and spell resistance by 250 per heavy
Constitution: increase stamina and health recovery by 150 and max stamina by 300 per heavy
Juggernaut: increase max health by 1% per heavy armor. plus bonus 3% for 5 parts heavy
Wrath: increasing ult regen by 5% reduce spell damage taken by 10%
Rapid Mending: increases health recovery by 500 and healing received by 15% heavy attacks restore 20% magic or stamina going to max stat
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More thoughts and ideas for updates and changes needed to help the game HERE