Eso - Dragonhold 5.2.0 Weapon Updates

Weapon
  • Two Handed
    • Cleave:
      • Carve (morph): Reduced the damage per tick of this morph by approximately 60%.
    • Critical Charge:
      • Stampede (morph): Increased the duration of this morph to 10 seconds, up from 8, and reduced the damage per tick by approximately 42%.
    • Momentum: Fixed an issue where the animation of this ability would fail to display if you had a longer source of Major Brutality on your character.
    • Reverse Slash:
      • Reverse Slice (morph): Fixed an issue where the AoE damage of this ability could critically strike. Since the initial hit can already critically strike, this was effectively allowing the attack to double crit, contributing to a tremendous power spike.
    • Uppercut: Reduced the damage dealt by this ability and its morphs by approximately 16% to ensure it does not eclipse other damage abilities such as DoTs.
      • Dizzying Swing (morph): This morph no longer knocks the target back and stuns them, but instead sets them Off Balance for 7 seconds.
  • One Hand and Shield
    • Puncture:
      • Ransack (morph): Fixed an issue where the Minor Protection granted from this ability was additive rather than multiplicative.
  • Dual Wield
    • Flurry: Reduced the damage dealt by this ability and its morphs by approximately 8% to ensure it does not eclipse other damage abilities, such as DoTs.
      • Bloodthirst (morph): Fixed an issue where the heal from this ability was not properly increasing by 1% of the damage dealt per rank.
    • Twin Slashes: Decreased the damage per tick of this ability and its morphs damage over time by approximately 63%.
      • Blood Craze (morph): Reduced the healing per tick of this morph by approximately 20% to ensure it heals for a closer value to the damage it dealt.
    • Blade Cloak:
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased base cost to 4950, up from 3024.
      • Reduced the damage per tick by approximately 32%.
        • Quick Cloak (morph): This morph now also offers cost reduction, taking the base cost to 3780.
  • Bow
    • Poison Arrow: Decreased the damage per tick of this ability and its morphs by approximately 63%.
    • Rapid Fire:
      • Ballista (morph): Updated the tooltip of this ability to show its true range, to prevent confusion in areas where you could increase your range yet fail to actually increase the range of the ability.
    • Scattershot:
      • Draining Shot (morph): This morph no longer knocks back targets hit, but instead reduces their movement speed by 60% for 3 seconds.
    • Volley:
      • Increased the base cost of this ability and its morphs to 4500, up from 2808.
      • Decreased the damage per tick of these abilities by approximately 17%.
      • The tooltips now properly mention their true duration.
  • Destruction Staff
    • Ancient Knowledge: Fixed an issue where this passive was not properly working with specific pets.
    • Destructive Touch: Decreased the damage per tick of this ability and the Destructive Reach morph by approximately 63%.
    • Wall of Elements:
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased base cost to 4950, up from 3024.
      • Reduced the damage per tick by approximately 32%.

World
  • Soul Magic
    • Soul Trap:
      • This ability and its morphs will no longer fill Soul Gems if the target affected was a target dummy or critter.
      • Fixed an issue where the application of these abilities could not be dodged, and where each tick of the damage could be dodged.
      • Updated the visual effects to better line up with the animation of these abilities.
      • Reduced the damage per tick of this ability and its morphs by 50%.
  • Werewolf
    • Infectious Claws:
      • This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
      • Decreased the damage per tick of these abilities by approximately 60%.
        • Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
    • Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
      • Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 48%.

Guild
  • Fighters Guild
    • Trap Beast: Reduced the damage per tick of this ability and its morphs by approximately 63%.
  • Mages Guild
    • Entropy:
      • This ability and the Structured Entropy morph no longer grant Major Sorcery.
      • Decreased the damage dealt of all 3 versions of this ability by 50%.
      • Reduced the base cost of these abilities to 2700, down from 2970.
        • Degeneration (morph): This morph no longer grants Magicka back when hitting an enemy affected by the Damage over Time, but continues to grant Major Sorcery for its original duration.
    • Fire Rune:
      • Scalding Rune: Reduced the damage per tick of this morph by approximately 60%.
  • Psijic Order
    • Mend Wounds: Fixed many issues with the animation of the Heavy Attack of this ability and its morphs. You can no longer attempt and fail to heal the wildlife (critters) of Tamriel with the Heavy Attack from these abilities, for their frail bodies cannot handle the power you wield. This also fixes an issue where your character would erratically convulse when attempting to channel these abilities on a target you couldn’t actually target.
  • Undaunted
    • Spawn Broodlings: Fixed an issue where the spiders spawned from the synergies and the other morphs would merely fade out of existence upon death, rather than displaying their death animations and then fading out of existence.
    • Trapping Webs:
      • This ability and its morphs now last 10 seconds, rather than 5.
      • Fixed an issue where the synergies granted from these abilities were lasting longer than the ability that housed it.

Alliance War
  • Assault
    • Warhorn: This ability will now only apply to group members rather than allies.
  • Support
    • Cleanse: Reduced the healing per negative effect of this morph to 5% at Rank IV from 10%.