Eso - Class Changes To Dragonhold Updates


Boom and heres your shity new updates and fuckery to the class abilities 


Dragonknight
  • Ardent Flame
    • Fiery Breath:
      • This ability and its morphs now last 10 seconds at base, up from 8 seconds.
      • Increased base cost to 3510, up from 2808.
      • Reduced the damage per tick of the Damage over Time portion of this ability by approximately 47%.
        • Engulfing Flames (morph): This morph’s bonus Flame Damage taken now scales off your Spell Damage; 1% for every 333 Spell Damage you have, up to a maximum of the original 10%.
    • Searing Strike:
      • This ability and its morphs now last 10 seconds at base, up from 8 seconds.
      • Increased the base cost to 2970, up from 2160.
      • This ability and its morphs have gained the new functionality of immediately applying their respective status effect to the enemy upon cast.
      • Reduced the damage per tick of the Damage over Time portion of the ability by approximately 60%.
  • Earthen Heart
    • Molten Weapons: This ability and its morphs now grant Major Brutality and Sorcery at base.
      • Igneous Weapons (morph): This morph now increases the duration further to 42 seconds at Rank I, up from 32. It also increases the radius to 36 meters, up from 28 meters.
    • Stonefist:
      • Reworked this ability to be a Stamina based “spammable” attack. It now deals Physical Damage (like it used to at launch, since it’s a ROCK) with a reduced range of 15 meters, down from 28.
      • Increased the damage by approximately 66%, but no longer deals double damage if the target was stunned.
      • This ability no longer stuns the target outright, but instead applies a stack of “Stagger” to the enemy. After 5 stacks, the enemy will be stunned by the next Stonefist cast at them, including from other Dragonknights. If the target was stunned, all stacks of Stagger are removed.
      • Reduced the cost of this ability to 3443 from 4050.
        • Stone Giant (moprh): This morph no longer grants Minor Resolve after casting, but instead enhances the “Stagger” mechanic where enemies affected take 25 extra damage from any attack, per stack. This effect cannot stack from multiple sources.
        • Obsidian Shard (morph):
          • This morph remains as a healer focused ability.
          • Increased the healing by 3.3%, since it was missing rank up progression.
          • This morph now deals Fire Damage instead of Magic Damage, and heals 2 friendly targets, up from 1.

Nightblade
  • Assassination
    • Teleport Strike:
      • Lotus Fan (morph):
        • This morph now applies Minor Vulnerability to all enemies hit, rather than the original.
        • Increased the duration to 10 seconds, up from 8.
        • Decreased the damage per tick by approximately 47%.
  • Shadow
    • Aspect of Terror: Fixed an issue where this ability and its morphs would fail to display effects if animation canceled.
    • Shadow Cloak:
      • Shadowy Disguise (morph): Fixed an issue where the Critical bonus from this ability could be consumed by abilities that could not Critically Strike.
    • Summon Shade:
      • Decreased the damage per hit of this ability and the Shadow Image morph by approximately 42% per hit.
      • Fixed an issue where the attacks from this ability and its morphs were heavily desynced from their animations.
        • Shadow Image (morph): The teleport for this morph is now 22 meters, down from 28, since this morph is meant to operate on our gap closer or creator standard. This also prevents confusion in areas where the tooltip range would increase for the teleport, but fail to actually increase.
        • Dark Shade (morph):
          • Decreased the damage per hit of the Dark Shade morph by approximately 15%.
          • Increased the radius of the area attack to 6 meters, up from 5 meters.
          • The Shade will now use its Area Attack on a set timer, rather than having a chance per attack.
    • Path of Darkness:
      • Twisting Path: Decreased the damage per tick of this morph by approximately 33%.
  • Siphoning
    • Cripple: Decreased the damage per tick of this ability and its morphs by approximately 50%.
    • Drain Power: This ability and its morphs now grant Major Brutality and Sorcery at base.
      • Power Extraction (morph): This morph now also reduces enemies’ Spell Damage.
    • Soul Shred:
      • Soul Tether (morph): This morph now also heals for half of the damage dealt upon the initial hit, in order to help increase the defensive nature of the skill when you successfully cast it.

Sorcerer
  • Daedric Summoning
    • Charged Lightning (synergy): Fixed an issue where this synergy was not properly applying the Major Berserk to the Atronach it came from.
    • Summon Unstable Familiar:
      • Reduced the damage of this ability and its morphs’ basic attack by approximately 17%.
      • Increased the cost of the special activate of this ability and the Volatile Familiar morph to 4500, up from 2808.
      • Increased the duration of the special activate to 10 seconds, up from 8.
      • The base cost of summoning these abilities has been streamlined to 3510.
        • Summon Unstable Clannfear (morph):
          • This morph’s damage now scales off your Max Stamina, rather than Magicka.
          • Decreased the cost of the special activate to 4500, down from 4808.
          • The Area of Effect attack now deals the same damage as the basic attack, but hits in a 6 meter radius, up from 5 meters.
          • Fixed an issue where the AoE attack would cause the Clannfear to re-evaluate its purpose in life for 1 second after casting, lowering its potential DPS.
    • Summon Winged Twilight: Increased the heal of this ability and the Twilight Matriarch morph to be closer to the heal power of Rushed Ceremony. This will result in approximately 87% increase for the base, and approximately 55% increase for the Matriarch. Note that these abilities will continue to scale exclusively with Max Magicka.
  • Storm Calling
    • Bolt Escape:
      • The fatigue from this ability and its morphs now apply only if you successfully teleport 1 meter or more, instead of whenever you activate the ability.
      • This ability and the Ball of Lightning morph no longer stuns targets in a 4 meter radius from your origin location, but instead stuns targets in a 6 meter radius at your final location.
      • Fixed an issue where you could become stuck in place after attempting to cast this ability or any of its morphs when a target was outside your line of sight.
        • Ball of Lightning (morph): This morph now ranks up in duration of the summoned ball of lightning, which now lasts 3 seconds at Rank IV, up from 2. This morph also adds 2 seconds of snare and immobilization immunity after teleporting.
        • Streak (morph): This ability now creates a cone behind you after casting that damage and stuns enemies inside of it. The length is now 17 meters with a 40 degree arc, rather than being a 4 x 15 meter rectangle. This means the ability will require more precise aiming when attempting to land on top of an enemy, but will require less precise aiming when attempting to cast near an enemy.
    • Lightning Splash:
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased the base cost to 4950, up from 3024.
      • Reduced the damage per tick by approximately 33%.
    • Surge: This ability and its morphs now grant Major Brutality and Sorcery at base.

Templar
  • Aedric Spear
    • Piercing Javelin:
      • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
      • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.
    • Puncturing Strikes:
      • This ability and its morphs will now snare the nearest enemy hit by 40% every time it deals damage, rather than snaring the nearest enemy hit by 70% on the final hit.
      • This ability and its morphs will now properly be considered Direct Damage attacks rather than a hybrid of Direct Damage and Damage over Time. Note that some item sets may still erroneously trigger from the attack, and will be fixed in a future update.
      • Updated the visual effects of this ability to better sync up with its attacks.
    • Spear Shards:
      • This ability and its morphs now last 10 seconds, up from 8.
      • Increased the base cost to 4950, up from 3024.
      • Reduced the damage per tick of the Damage over Time portion of this ability and the Luminous Shards morph by approximately 53%
        • Blazing spear (morph): Increased the initial hit damage of this ability by 10%, but decreased the damage over time by approximately 59% per tick.
  • Dawn’s Wrath
    • Backlash: This ability and its morphs’ final explosion can now Critically Strike. Boom baby.
      • Purifying Light (morph): The Heal over Time from this ability will now, as the tooltip insinuates, always apply after the effect ends via any means such as being purged, being recast, or ending naturally. The light cannot be stopped, and shall purify all! This also means that Purifying Light will count for 1 less negative effect from purging.
    • Eclipse: Fixed an issue where reapplying this ability or the Unstable Core morph to a target before the original expired could cause issues with the cooldown of the effects.
      • Living Dark (morph):
        • This morph now only snares targets for 60%, rather than immobilizing them.
        • Reduced the healing by approximately 10%.
      • Unstable Core (morph):
        • Reduced the initial and secondary damage dealt of this ability by approximately 44%, and the final hit by 25%.
        • These attacks now happen in a 5 meter radius around the target, as the visuals insinuate.
    • Solar Flare:
      • Solar Barrage:
        • Increased the duration of this morph to 8 seconds, up from 6.
        • Decreased the damage per tick by approximately 30%.
    • Sun Fire:
      • Fixed an issue where the Major Prophecy from this ability and its morphs would only occur if you dealt damage, rather than upon activation, as the tooltip states.
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased the base cost to 2970, up from 2376.
      • Decreased the Damage over Time of these abilities by approximately 60% per tick.
  • Restoring Light
    • Cleansing Ritual:
      • Ritual of Retribution (morph): Reduced the damage per tick of this morph by approximately 33%.
    • Restoring Focus: Fixed an issue where this ability was unable to be cast while silenced.
    • Rite of Passage: Fixed an issue where this ability could cause health desyncs when used while taking heavy damage.

Warden
  • Animal Companions
    • Betty Netch:
      • This ability and its morphs now grant Major Brutality and Sorcery at base, but the base ability no longer restores Magicka every second while active.
      • These abilities now remove 1 negative effect from you every 5 seconds.
      • Reduced the duration to 19 seconds from 22 seconds on the base ability.
        • Blue Betty Netch (morph):
          • This morph reinstates the Magicka restore functionality.
          • Reduced the final duration to 25 seconds, down from 27 seconds.
        • Bull Netch (morph):
          • This morph reinstates the Stamina restore functionality.
          • Reduced the final duration to 25 seconds, down from 27 seconds
    • Dive: This ability has received new functionality to help it stand alone as a spammable, but has received some reductions to the base functionality that were in place to make up for the fact that it lacked any gameplay altering effects.
      • Reduced the damage of these abilities by 10%, and increased their base cost to 2700 from 2430.
      • If you are at least 12 meters from the target upon dealing damage with these abilities, you now set them Off Balance.
        • Cutting Dive (morph): This morph no longer reduces the cost of the ability beyond the standard Stamina cost reduction. It now applies a Bleed to the target for 7 seconds if they are Off Balance, which can stack up to 7 times.
    • Swarm:
      • Increased the cost of this ability and its morphs to 2970 to encapsulate their new functionalities.
      • These abilities now apply Minor Vulnerability to the target for the duration of the DoT.
      • Decreased the damage per tick of these abilities by approximately 50%.
        • Growing Swarm (morph): This morph has been redesigned into a Stamina-based ability that deals Bleed Damage. The Swarm no longer spreads to nearby enemies upon completion, but instead deals damage to enemies in an area around the initial target. This damage is roughly 25% of the initial target’s coefficient.
  • Winter’s Embrace
    • Arctic Wind: This ability and its morphs have regained the original function of Arctic Blast, and deal Frost Damage in a 6 meter area around the caster while the Heal over Time persists. This damage scales with your Max Magicka and Spell Damage, to prevent compounded power for tank builds.
      • Arctic Blast (morph): This morph no longer converts the ability into an awkward projectile stun. Instead, this ability has inherited Permafrost’s old functionality, where enemies hit 3 times in rapid succession with the ability are stunned. This stun cannot be blocked.
    • Crystallized Shield:
      • Crystallized Slab (morph): This morph now has a 500ms internal cooldown on the damage return and Magicka refund, similar to other abilities such as Dragon Fire Scale or Living Dark.
    • Gripping Shards:
      • Winter’s Revenge (morph): Decreased the damage per tick of this morph by approximately 33%.
    • Sleet Storm:
      • Permafrost (morph):
        • This morph no longer stuns enemies who are hit multiple times by the effect, but instead increases the duration of the ability by 1 second per rank, up to 12 seconds at Rank IV.
        • Increased the snare potency to 70%, up from 40%.
        • Each tick of damage now applies the Chilled status effect to enemies hit.