Eso Patch Notes 5.1.2


  • General
    • Fixed an issue that was causing Bahlokdaan and Mulaamnir to not drop any loot during their respective quests.



  • Dungeons
    • Moongrave Fane
      • General
        • Hollowfang Skullguard’s Vampiric Drain ability now has an appropriate icon.
      • Dro’zakar
        • Dro'zakar now has a death recap hint for the Consume Hemo Helot ability.
      • Kujo Kethba
        • Volcanic Geyser will no longer occasionally activate incorrectly.
        • The reflect from Kujo Kethba's Blazing Shield no longer activates on normal mode.
        • Area of Effect abilities no longer trigger Kujo Kethba’s reflect.
      • Grundwulf Empowered
        • Fixed a typo in the Hard Mode activation.
        • Grundwulf now has animations associated with gaining power from the blood of Sahrotnax.
        • Added additional visual effects to Grundwulf when he has Elemental Fury active.
        • Increased the damage done per tick of Drain Vitality in Veteran mode.
        • Sanguinary Shackle now ticks damage less frequently for the first half of its lifetime, and more towards the second half.
        • Circulation projectiles now correctly deal damage on impact, and the damage has been slightly decreased.
        • Decreased the damage done by Arterial Abrasion. 
        • Grundwulf will now cast Unrelenting Force slightly less often. 
        • When Grundwulf has Elemental Fury active, he now swings his sword differently when casting Heavy Slash to help accentuate the differences in attack speed. 
        • Increased the damage done by Sahrotnax's Dying Breath. 
      • The following has changed after activating the Sangiin Hemo Helot (Hard Mode): 
        • Lowered the overall damage output of Grundwulf. 
        • Lowered the overall damage output of Coagulants and Hemonculous. 
        • Redesigned the Ghastly Wound effect: 
          • Decreased the amount of healing necessary to remove Ghastly Wound.
          • Heals and shields cast by a player with Ghastly Wound are now less effective. 
          • Characters with Ghastly Wound now gain Sangiin Rage, which increases weapon and spell damage. 
          • A character suffering from Ghastly Wound will now suffer damage over time via Sangiin Inflammation if a second stack of Ghastly Wound is acquired.
        • Heals and shields cast by a player with Drain Vitality are now less effective. 
        • Grundwulf summons Devouring Megabats slightly less often. 
        • Baleful Retreat no longer applies Ghastly Wound. 
        • Increased the cooldown on the Ravenous Hoarvor's Ghastly Bite. 
        • Grundwulf no longer spawns Ravenous Hoarvors out of player corpses. 
        • Decreased the movement speed of Ravenous Hoarvors. 
        • Decreased the damage done by Sanguinary Shackle and Arterial Abrasion during the first half of the Sanguinary Shackle lifetime. 
        • During the second half of a Sanguinary Shackle's lifetime, the damage output of Sanguinary Shackle and Arterial Abrasion is now doubled. 
        • Suffering damage from Sanguinary Shackle no longer applies the Constrict debuff which decreased healing received. 
        • Reduced the amount of Hollowfang Dire-Maws that appear.
    • Lair of Maarselok
      • General
        • The Azureblight Frostmage and Azureblight Corruptor in the Azureblight Summit section now correctly taunt players when attacked.
        • Azureblight Frostmage's Living Hail will now continue to target player characters that have recently died.
        • You can now reach all the cleansing sigils on the final approach to Maarselok.
      • Maarselok Flying
        • Maarselok’s head will no longer spasm when strafing.
        • Maarselok’s Retaliation will now damage players, as originally intended.
        • Skeletal Dire Wolves will no longer spawn outside of the encounter area, and will now more aggressively attack their targets.
        • Skeletal Dire Wolves will no longer lose aggro from time to time.
        • The Azureblight Lurcher will now strike a better pose when freezing in place. Vogue!
        • Azureblight Lurcher will no longer continue to attempt to cast Seed of Corruption even when their target is out of range.
      • Azureblight Cancroid
        • Azureblight Barrage’s telegraph now lasts until the ability completes, and is removed when the Cancroid is defeated.
        • Selene can now cleanse blighted seeds regardless of their location.
        • Azureblight Infestation now has a visual effect.
        • Blighted Ground no longer persists when the Azureblight Cancroid resets or is defeated.
      • Maarselok Perched
        • Maarselok will no longer flash into place when performing a landing.
      • Maarselok Grounded
        • Renamed Flame Atronachs to Azureblight Cancress.
        • Increased the damage done by the Azureblight Cancress's Twisted Flare in Veteran difficulty.
        • Increased the damage done by Expunged Effluvium in Veteran difficulty.
        • Increased the minimum amount of time between Sweeping Breath attacks. 
        • Increased the bonus damage Maarselok gains from Invigorating Fumes, and decreased the bonus damage taken. 
        • Decreased the potency of the Wicked Bonds shield which makes Selene hostile.
        • Decreased the health of Putrid Stalks.
        • Maarselok no longer casts Wing Swipe while an Azureblight Carrier is active.
        • Maarselok will now follow through on his cast of Azureblight Spume even if his target dies while he is casting.
        • Adjusted the visual effects on the Azureblight Carrier so it stands out more.
        • Selene now assists the group during the Azureblight Summit section by casting her Venomous Stinger on nearby monsters that are in combat with the group.
        • The Purify Scourge Seed locations are now better highlighted.
        • Updated the ground cover and terrain features in an effort to create more contrast between the Purify Scourge Seed synergy locations.
        • Fixed an issue where you could target a generic invisible target.
        • Maarselok’s wings will no longer clip into the ground when performing his Trample ability.




    Dragonknight
    • Earthen Heart
      • Corrosive Armor: The penetration granted from this ability now only applies to the ability itself, and Direct Damage attacks or channeled attacks like Flurry. 
        • If you would like more insight on this change, please read the developer comment under the Two Handed Onslaught changes, which has similar adjustments. 
    • Ardent Flame
      • Searing Heat: Rank II of this passive now increases the duration of the affected abilities by 4 seconds, up from 2. It also increases the damage dealt of the abilities by 10%, up from 3%.

    Nightblade
    • Siphoning
      • Drain Power:
        • Sap Essence (morph): Increased the healing from this ability by 23.3% since it was missing rank up progression, and was being reduced by 20% if you failed to hit a target with the damage of this ability. This also fixes the issue where casting the ability in rapid succession while hitting no targets would decrease the heal by 20% per cast, until it would reach -100%, and stop healing. 

    Sorcerer
    • Daedric Summoning
      • Conjured Ward: Increased the shield size limit for this ability and the Empowered Ward morph to 50% of your Max Health from 40%. Hardened Ward is increased to 60% from 50%. 
        • If you would like additional insight to these changes, please read the developer comment under the Light Armor Annulment changes, which has similar adjustments.

    Warden
    • Winter’s Embrace
      • Arctic Wind: 
        • Updated the healing from this ability and its morphs to happen faster and be focused more on the initial heal, rather than the heal over time. 
        • The initial heal now scales off 25% of your Max Health, up from 15%, while the Heal over Time scales off 3% of your Max Health, down from 5%. 
        • The Heal over Time now happens over 5 seconds, rather than 10.
    • Green Balance
      • Healing Seed:
        • Budding Seeds (morph): This morph now also introduces a Heal over Time while the Area of Effect grows. If the ability is consumed early, this Heal over Time is also consumed. 

    Weapon
    • Two Handed
      • Dizzying Swing:  This morph will now rank up in damage once again, rather than stun duration, due to an error where Ranks II-IV would cause animation errors with the stun. 
      • Momentum: This ability and its morphs no longer grant Major Evasion for their duration, and will instead grant Minor Endurance.
  • Onslaught: 
    • The Physical and Spell Penetration from this ability now only apply to Direct Damage or channeled attacks like Flurry. 
    • Reduced the final duration to 12 seconds from 16 seconds. 
    • Restoration Staff
      • Grand Healing
        • Illustrious Healing (morph): Increased the healing per tick of this ability by approximately 50% to better distinguish each morph - one focused on resource sustain, and one focused on raw healing potential.
    • Destruction Staff
      • Flame Clench: 
        • Fixed an issue where the target hit by this ability’s knock back would appear to end their stun animation before the stun ended. 
        • This ability will no longer rank up in stun duration and will once again rank up in damage per rank, which was causing the desync. 
        • Increased the base stun duration to 3 seconds from 1.5 seconds.
      • Tri Focus: Fixed an issue where this passive was not activating the Area of Effect damage while using a Heavy Attack with a Lightning Staff.

    Weapon
    • Light Armor
      • Annulment: Increased the shield size limit for this ability and the Harness Magicka morph to 50% of your Max Health from 40%. Dampen Magic increases to 60% from 50%.

    Guild
    • Undaunted
      • Necrotic Orb
        • Energy Orb (morph): Increased the healing per tick of this ability by approximately 20% since the morph only converted functionality, without necessarily improving it.
      • Combustion and Healing Combustion (synergies of Necrotic Orbs and its morphs): These synergies will no longer remove their parent abilities when activated. This means a single orb can now provide a synergy to anyone in its path, and will not be removed for other players once it is activated.

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