Eso - Patch notes 5.1




  • Dungeons
    • Falkreath Hold
      • Falkreath Defenders will no longer display nameplates during the fight with Domihaus.




    Dungeons
    • White-Gold Tower
      • The Adjudicator
        • The Adjudicator is now immune to crowd control effects.
        • Fixed a typo in one of the Adjudicator’s death recap hints.
        • Fixed an exploit that made it easier to defeat the Adjudicator.
      • Molag Kena
        • Storm Torrent now has the correct icon, and will no longer display extra effect icons.
        • Shock Wall no longer displays extra effect icons on players hit by the ability.
        • Removed extra icons displayed by the Lightning Surge ability.
        • Shock Surge no longer affects players under the effects of Barrier and/or Shield Wall.
    Animation
    • Fixed an issue where guards in Seyda Neen would fail to animate heavy attacks.


    Trials
    • Halls of Fabrication
      • The Refabricant Slayer achievement now correctly states that credit is only earned in Veteran Halls of Fabrication.
      • The Assembly General will no longer cast Bombardment while walking to the center of the encounter area.


    General
    • Fixed the path on a House Guard in Vivec City that made him try to step on a dog. You damned monster, what is wrong with you?




  • General
    • Increased the duration of the Off-Balance effect on all of its player sources to 7 seconds from 5 seconds to improve the window it may be interacted with.
      • Note: We are still investigating additional messaging improvements to help make it more obvious when it activates.
    • All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
      Developer Comment:
      Spoiler
  • You will no longer become stuck sprinting if you managed to be accosted by a guard while sprinting, even though you were pretty terrified.
  • Ground targeted abilities will now be un-queued after weapon swapping. This should help reduce situations where you could become stuck casting one of these abilities, such as Grand Healing or Lightning Splash.
  • Fixed numerous instances where well-timed ability uses from charges, leaps, teleports, blinks, and pulls could allow you to bypass collision.
  • Many Damage over Time abilities, both single target and Area of Effect, have been re-standardized to follow similar behaviors to other ability types. Area of Effect DoTs will now be 33% weaker than a single target DoT counter-part and cost 30% more, just like direct damage AoEs vs single target ones.
    Developer Comment:
    Spoiler
  • Adjusted the animations and cast times for many Ultimates that are meant to have high impact to better synchronize their attacks to their animations. These abilities cannot be interrupted, and canceling them or being stopped while casting them will not consume your Ultimate. This affects the following abilities:
    Spoiler
  • Improved the responsiveness of leaving or CC breaking knock up and knock back abilities, and increased the standard range of a knockback to 8 meters from 6 meters.
  • Fixed numerous issues where Area of Effect-based Damage over Time abilities were being considered Direct Damage in some circumstances. They will now always be treated as Damage over Time.
    • This will also help their tooltips reference proper modifiers, such as Thaumaturge.
  • Pets will now properly gain the extra 5000 Health from Battle Spirit, rather than having their Max Health increased by 5000 but not healing for the difference.
  • Fixed an issue where default telegraphs on Area of Effect abilities would occasionally not appear in some PvP areas.
  • Sources of Stamina, Health, and Magicka cost reduction that are obtained from passives, abilities, or item sets are now all multiplicative, rather than being a mixture of additive and multiplicative.
    • This was done for a more streamlined behavior across the board, and limit the opportunity to reduce an ability's cost to 0 by stacking multiple sources of cost reduction.
    • Below is a list of the affected sources that also had adjustments made to them, since this will ultimately increase the cost of abilities when using multiple sources of cost reduction. 
      Spoiler
  • Resource agnostic sources of Healing will now use your highest Critical Strike chance, rather than defaulting to your Spell Critical only. Resource agnostic refers to abilities that utilize only your Max Health to scale, or are based off flat values. Below is a list of all affected abilities:
    Spoiler
  • The abilities listed below now properly use Precise Strikes to scale rather than Elfborn, since they are Stamina abilities.
    Spoiler
  • Player sourced Oblivion Damage now deals its damage based on the target affected’s Max Health, with a maximum damage threshold to prevent them from dealing obscene damage against Elite type enemies. Oblivion Damage continues to bypass positive and negative bonuses, and cannot be Blocked or Shielded.
    • Decrease Health (Oblivion damage enchantments): The Max Health percent these enchants deal will now only scale with the enchantment’s quality (common, uncommon, epic, etc) but their maximum damage will scale in the traditional sense, where the value is based on your enchantment’s level and quality.
      • The maximum bonus of Health percentage these enchantments can do is 3.75% at Legendary quality, CP160.
      • The maximum damage they can deal is 4875 Damage.
    • Sload’s Semblance: This now deals 3% of the target’s Max Health per tick, up to a maximum.
      • The health percentage it deals is now static, while the maximum damage is based on your item set’s average level and quality.
      • The maximum damage it can deal is 3000 Oblivion Damage per tick.
    • Knight Slayer: This set can now proc on any target, instead of only players. It continues to deal 8% of the target’s Max Health with a fully charged Heavy Attack. The maximum damage dealt will scale based on the average item set level, up to a maximum of 8000 Oblivion Damage.
    Developer Comment:
    Spoiler
    • Fixed an issue causing some players to not be visible to fellow group members.

    Buffs and Debuffs
    • Major Heroism: Fixed an issue where some sources of Major Heroism would stack with one another including Hanu’s Compassion and the Last Stand passive.
    • Minor Lifesteal: The heal from this bonus will now use the activator’s highest Critical Strike chance, rather than only Spell Crit.

    Dragonknight
    • Ardent Flame
      • Combustion: Decreased the cooldown from this passive to 2 seconds from 5 seconds. This was done to help alleviate many of the duration-based ability cost increases, as well as helping this passive synergize with more build customization such as using the Charged trait.
      • Fiery Breath:
        • Increased the cost of this ability and its morphs to 2808 from 2700.
        • Decreased the DoT damage per tick by approximately 15%.
      • Lava Whip:
        • Molten Whip (morph): Reduced the stacking Spell Damage bonus from this passive to 75 at Rank IV from 125.
      • Searing Strike:
        • Fixed an issue where the visual effects from this ability and its morphs would fail to apply if the target was blocking.
        • Increased cost to 2160 from 1350.
        • Increased the DoT damage by approximately 26% per tick.
    • Earthen Heart
      • Ash Cloud:
        • Decreased the healing of this ability and its morphs by approximately 30%.
        • Increased the cost of all morphs to 5670 from 4590.
          • Cinder Storm (morph): This morph is now 50% stronger than the base ability, which will result in an approximate 1% heal reduction comparatively.
          • Eruption (morph): Reduced the damage over time by approximately 30% per tick.
      • Petrify:
        • Increased the cost of this ability and its morphs to 4050 from 2970.
        • This ability no longer ranks up in cost reduction, but instead ranks up in 1.1% damage per rank.
        • Reduced the range of this ability and its morphs to 7 meters from 8 meters.
          • Shattering Rocks (morph): Fixed an issue where the heal from this ability was missing a previous rank up, which will result in an approximate 3% increase in the healing.

    Nightblade
    • Assassination
      • Grim Focus:
        • Fixed an issue where the spectral bow from this ability and its morphs could consume all of your stacks even if you failed to fire the projectile.
        • Reduced the amount of mitigation the stacking bonus of these abilities provides to 2% from 3%.
      • Mark Target: This ability and the Reaper’s Mark ability are now considered 1 negative effect, instead of 3. Piercing Mark will count as 2, due to the Reveal aspect. The conditional “if the target dies” bonuses from this ability and its morphs will no longer proc when using on pets.
      • Teleport Strike:
        • Lotus Fan (morph): Decreased the damage per tick of the DoT by approximately 22%, and fixed an issue where the final tick was not being affected by Minor Vulnerability.
    • Shadow
      • Concealed Weapon: Fixed an issue where casting this ability from crouch would apply the stun to your target, but not animate the stun.
      • Path of Darkness:
        • Twisting Path (morph): Decreased the damage per tick of this ability by approximately 14%.
        • Refreshing Path (morph):
          • Fixed an issue where this ability could heal you twice per tick after the first heal applied.
          • Increased the healing per tick by approximately 29%. Note the heal will be stronger than Twisting’s damage potential, because Twisting also gains increased area coverage.
      • Shadow Cloak:
        • Fixed an issue where this ability and the Shadowy Disguise morph could fail to cast if you had “Prevent Attacking Innocents” turned on.
        • This ability and the Shadowy Disguise morph now last 3 seconds at base, but are no longer affected by the Dark Veil passive. This was done to help low level characters utilize the skill.
      • Summon Shade: Increased the cost for this ability and its morphs to 4050 from 2700.
        • Dark Shade (morph): Reduced the damage per hit of Corrosive Flurry by approximately 9%. The area attack, Corrosive Slash, now deals the same damage as the normal attack, instead of dealing 20% bonus damage.
    • Siphoning
      • Drain Power:
        • Power Extraction (morph): This morph no longer increases the damage dealt of the attack, but instead reduces the Weapon Damage of enemies hit by 300 Weapon Damage for 8 seconds.
      • Cripple: Decreased the cost of this ability and its morphs to 2970 from 3240, and increased the damage by approximately 17% per tick.
        • Crippling Grasp (morph): Increased the initial hit damage by approximately 37%, and dtecreased the DoT damage by approximately 2%.

    Sorcerer
    • Dark Magic
      • Crystal Shard: Decreased the base cost of this ability and its morphs to 2970 from 3510, and decreased the damage by approximately 10%.
        • Crystal Blast (morph): The AoE portion of this ability now deals the same damage as the initial hit.
        • Crystal Fragments (morph): Increased the bonus damage dealt of the proc from this ability to 33% from 20% to retain the damage of this proc.
    • Daedric Summoning
      • Conjured Ward:
        • Reduced the shield size of this ability and the Empowered Ward morph by approximately 18%, and increased the cost of this ability and the Hardened Ward morph to 4320 from 3510. These changes were done to make them more comparable to the damage shield / burst heal standard.
          • Empowered Ward (morph): The final cost of this ability is now 3780, and it no longer gains 1.1% shield size per rank as it already has a cost reduction rank up.
          • Hardened Ward (morph): Reduced the shield size of this ability by approximately 9%.
      • Rebate: Fixed an issue where this passive would dismount you if it procced.
      • Summon Unstable Familiar:
        • Decreased the special ability of this summon and the Volatile Familiar morph to 2808 from 3510.
        • Increased the damage per tick by approximately 8% of the base ability, but reduced the damage per tick of Volatile by approximately 3% since it was using the wrong rank up.
          • Summon Unstable Clannfear (morph): Reduced the healing granted from the special activation of this ability by approximately 14% to ensure it’s in line with other burst heal abilities, such as Rushed Ceremony or Dragon’s Blood.
      • Summon Winged Twilight:
        • The Zap and Kick attack from the Twilight and its morphs will now do the same damage, to help reduce volatility in performance.
        • Reduced the damage of the Winged Twilight and Twilight Matriarch by approximately 69% per hit.
          • Summon Twilight Tormentor (morph): Reduced the damage dealt by the Twilight’s Zap and Kick by approximately 35%. These attacks will now rank up in 1.1% damage per rank, rather than 5%.
    • Storm Calling
      • Bolt Escape: This ability and its morphs’ stuns can no longer be blocked.
        Developer Comment:
        Spoiler
        • Bolt Escape Fatigue (morph): Reduced the ramping cost increase from using Bolt Escape or its morphs to 33% per stack from 50% so it operates closer to Roll Dodge.
      • Overload:
        • The hitbox for these ability’s Heavy Attack will now properly update when fighting Dragons.
        • Fixed an issue where the Heavy Attack augment from these abilities was not gaining the 70% damage increase from Heavy Attacking Off-Balance enemies.
      • Lightning Splash: Decreased the cost of this ability and its morphs to 3024 from 3510, and decreased the damage per tick by approximately 37%.
        • Liquid Lightning (morph): This morph no longer increases in damage per rank and now lasts 9 seconds, ranking up to 12 seconds at Rank IV.

    Templar
    • Aedric Spear
      • Puncturing Strikes: Reduced the base cost of this ability and its morphs to 2700 from 2952. Biting Jabs retains the 15% cost reduction.
      • Spear Shards:
        • Decreased cost of this ability and its morphs to 3024 from 3240.
        • Decreased the DoT damage of Spear Shards and Luminous by approximately 37% per tick, and Blazing Spear by approximately 42% per tick.
      • Spear Wall: Increased the duration of the Minor Protection granted from this passive to 3/6 seconds from 1.5/3 seconds.
    • Dawn’s Wrath
      • Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack.
        • Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
        • Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
        • Their third attack causes the sphere to smother them, stunning them for 3 seconds.
        • These effect can only occur once every second.
        • Note that the sphere can no longer be CC broken early, but can still be cleansed.
          • Total Dark (morph):
            • Renamed this morph to Living Dark.
            • You now envelop yourself in darkness for 4 seconds, which protects you. Anytime an enemy hits you with a Direct Damage attack, they are immobilized for 3 seconds and you are healed.
            • This heal value has been decreased by approximately 25% compared to the original value, but can now occur every half second rather than every .75 seconds.
          • Unstable Core (morph): Each time the sphere activates on the attacker, they will take damage. This damage increases based on the stage the sphere is currently in.
        Developer Comment:
        Spoiler
      • Solar Flare: Increased the damage of this ability and the Dark Flare morph by approximately 4%.
        • Solar Barrage (morph): Decreased the damage of this morph by approximately 33% per tick.
      • Sun Fire:
        • Reduced the cost of this ability and its morphs to 2376 from 2700.
        • Increased the DoT damage by approximately 17% per tick, but reduced initial hit damage by approximately 17%.
    • Restoring Light
      • Backlash:
        • Purifying Light (morph): Decreased the healing per tick by approximately 29%.
      • Cleansing Ritual:
        • Increased the healing per tick of this ability and its morphs by approximately 95%.
        • Increased the cost of these abilities to 4860 from 4320.
        • Note these abilities continue to only tick once every 2 seconds, instead of the standard 1 second. This is due to the multi-faceted operational power this ability boasts.
          • Ritual of Retribution (morph): This morph no longer states it grants additional modifiers to the damage and healing, and instead deals damage for an identical coefficient of the heal.
      • Restoring Aura: Fixed an issue where the Minor Endurance and Intellect from this ability and its morphs were stacking with other sources.
      • Rushed Ceremony:
        • Honor the Dead (morph): Fixed an issue where this ability would cause animation stutters when attempting to cast the ability at a target who was using Mist Form or its morphs.

    Warden
    • Animal Companions
      • Advanced Species: Reduced the damage increase per Animal Companion ability slotted to 2% from 3%.
      • Feral Guardian: Fixed an issue where the grizzly’s attacks could become desynced or stuck after using Crushing Swipe. This applies to all versions of the grizzly. This will result in higher damage per second for the grizzly, since it will be able to properly perform its next action more frequently.
      • Swarm: Increased the cost of this ability and its morphs to 2700 from 2430, and increased the damage per tick by approximately 17%.
        • Growing Swarm (morph): This ability can now infect any nearby enemy from patient 0, rather than only 6 enemies.
    • Green Balance
      • Nature’s Grasp: Decreased the heal over time for this ability and its morphs by approximately 24% per tick.
        • Bursting Vines (morph): Increased the burst heal by approximately 13%.
    • Winter’s Embrace
      • Arctic Wind: Increased the heal over time from this ability and its morphs by approximately 66%. It will now start scaling the heal at 5% of your Max Health per tick, rather than 3%.
      • Icy Escape: Fixed an issue where this synergy was not being properly recognized by conditional bonuses, such as “When activating a synergy”.
      • Impaling Shards: Increased the cost of this ability and its morphs to 4536 from 3510, and increased the damage per tick by approximately 9%.
        • Winter’s Revenge (morph): Decreased the damage per tick by approximately 29%.




    Weapon
    • Two Handed
      • Berserker Strike: This ability and its morphs will now deal damage in a 5 meter radius if the initial hit successfully hits. Note the initial hit can still be dodged, since the initial attack is not an AoE.
        • Onslaught (morph): This morph no longer refunds Ultimate cost if you gain a killing blow with it. Instead, it converts the Physical and Spell Resistance into Physical and Spell Penetration, and increases the duration from 8 seconds to a maximum of 16 seconds. It also no longer ranks up in 1.1% damage per rank.
      • Cleave:
        • Carve (morph): Reduced the damage over time from this ability by approximately 9%.
      • Critical Charge:
        • Critical Rush (morph): Increased the damage bonus scaling of this ability to 50% from 40%.
        • Stampede (morph): This morph no longer snares enemies hit. Instead, it now crushes the earth beneath you upon reaching your target, causing area damage to happen every second for an 8 second duration. This ability is balanced around our AoE DoT standards.
      • Executioner: Increased the execute multiplier of this ability to 400% from 350%.
      • Heavy Weapons: The axe bleed from this ability now ticks every second instead of every 2 seconds, and has had its total damage increased by approximately 24%.
      • Momentum:
        • Reduced the duration of this ability and its morphs to 20 seconds from 30 seconds.
        • Reduced the cost to 3780 from 4050.
        • This ability and its morphs will no longer apply a heal over time to you, but instead will grant Major Evasion for the duration of the Major Brutality.
          • Forward Momentum (morph): This morph now reduces in cost as the ability ranks up.
          • Rally (morph): Increased the baseline heal from this ability by 100%, but reduced the maximum scaling bonus to 300% from 564%. The heal will now require the full 20 second duration to reach the maximum bonus, instead of reaching its maximum bonus 70% of the way through.
      • Uppercut:
        • Reduced the cast time of this ability and its morphs to 0.8 seconds from 1 second to help its reliability when being used in fast combat in melee range.
        • Reduced the base cost to 2700 from 3240.
        • Increased the damage from this ability by approximately 9%.
          • Dizzying Swing (morph): This morph will no longer rank up in damage and stun duration. Instead, it will just rank up in stun duration since that is the morph focus.
    • One Hand and Shield
      • Defensive Posture:
        • Reworked this ability and its morphs into a Damage Shield, rather than a weird buff. These abilities no longer passively reduce the cost of block or increase the amount of damage you can block while they are slotted.
        • Reduced the duration of the bonus from this ability to 6 seconds from 30 seconds.
        • Increased the cost to 4320 from 2430.
        • The Damage Shield scales off 30% of your Maximum Health, similarly to other damage shields like Bone Shield or Sun Shield.
        • This ability will continue to reflect once, but will now reflect any projectile rather than only spell projectiles. Reflecting an attack does not consume the shield.
          • Defensive Stance (morph): This ability no longer stuns the target if you successfully reflect an attack at them. Instead, this morph reintroduces the passive, which now increases to a maximum of 10% block mitigation and cost reduction.
          • Absorb Magic (morph):
            • This morph is now called Absorb Missile, because it can absorb any ranged attack instead of just magical ones!
            • Reduced the damage shield size to 30% from 50%.
            • Increased the heal granted from an absorbed ranged attack by approximately 29%, and will no longer remove the shield.
      • Fortress: Increased the cost reduction bonus from this passive to 7/15% from 5/10% to match our Stamina weapon standards.
      • Low Slash: Reduced the damage dealt from this ability and the Heroic Slash morph by approximately 31%. These two abilities will also no longer snare targets.
        • Heroic Slash (morph): The Minor Heroism granted from this morph will now last 12 seconds, up from 9 seconds, to better match the duration of the other bonuses.
        • Deep Slash (morph):
          • This ability now hits all targets in a 6 meter radius of your target, instead of only 2 targets in a 5 meter radius.
          • This morph now deals the same damage to all targets hit, and deals our AoE damage standard.
          • This morph also retains the 30% snare.
      • Power Bash: This ability is now considered a “spammable” attack, and adjustments have been made to properly place it in that category.
        • This ability no longer stuns at base.
        • Increased the damage dealt by all versions of this ability by approximately 94%.
        • Reduced the cost to 2700 from 3780.
          • Reverberating Bash (morph):
            • This morph retains the stun, with a max duration of 3 seconds, but it no longer applies Major Defile to the target.
            • The initial hit damage is now halved, and it will deal the other half of the damage when the stun ends. If the target is CC immune, it will not gain the other half of the damage.
          • Power Slam (morph): Reworked the passive this ability grants.
            • The Passive granted is now called Resentment, because you’re an angry person when you get hit.
            • Resentment activates after blocking any attack, and grants you 5% additional damage on your next Power Slam attack. This bonus stacks up to 10 times lasts 5 seconds, but you can only gain 1 stack every 250ms, to match the cooldown of block’s cost cadence.
      • Puncture:
        • Reduced the damage dealt by this ability and its morphs by approximately 37%, but reduced the cost to 1350 from 1701.
        • Increased the duration of the Major Fracture to 15 seconds from 12 seconds to match the taunt duration.
          • Ransack (morph): This morph no longer grants Minor Ward and Resolve. Instead, it grants Minor Protection for 15 seconds.
          • Pierce Armor (morph): The Major Breach from this morph now also lasts 15 seconds.
      • Shield Charge:
        • Shielded Assault (morph): Increased the shield size from this ability by 25%.
        • Invasion (morph): Reduced the maximum bonus to the stun duration to 50% from 88%. The max stun will now last 6 seconds, down from 7.52 seconds.
    • Dual Wield
      • Blade Cloak: This ability has shifted into an AoE DoT category, rather than focusing on being a buff first.
        • Decreased the duration to 8 seconds from 15 seconds.
        • Reduced the cost to 3024 from 3510.
        • Decreased the damage per tick by approximately 5%, but increased the tick frequency to 2 seconds from 3 seconds.
          • Quick Cloak (morph): On top of granting Major Expedition for 4 seconds, this morph now also extends the duration to 10 seconds from 8 seconds, which ranks up to 12 seconds.
          • Deadly Cloak (morph): This morph no longer deals increased damage per tick, but instead deals damage every second.
      • Heavy Attack: Fixed an issue where you could remain in Stealth or Invisibility after landing a Dual Wield Heavy Attack.
      • Hidden Blade: Reworked this ability from a ranged spammable into a utility skill.
        • Increased the cost to 3780 from 2970.
        • Reduced their range to 22 meters from 28 meters.
        • Reduced the damage dealt by approximately 25%.
        • These abilities will now interrupt the target if they were casting an attack.
        • This ability no longer applies Major Brutality instantly. Instead, enemies hit are marked, and Light or Heavy Attacking a marked target while Dual Wielding will grant you Major Brutality for 30 seconds.
          • Shrouded Daggers (morph):
            • This ability no longer deals increased damage per bounce, but can interrupt any target hit.
            • This ability now only marks the initial target, instead of any enemy hit with the bounce. Each hit deals our AoE damage standard.
          • Flying Blade (morph): This morph allows you to reactivate the ability free of cost on a marked target, which causes you to jump to the target and gain Major Brutality for 30 seconds. This ability is off the global cooldown as well.
      • Lacerate:
        • Increased the size of this ability and the Rend morph to 8x8 meters from 8x7 meters.
        • Fixed an issue where the heal from all of these abilities could critically strike.
          • Thrive in Chaos (morph):
            • Reduced the base damage done bonus per target hit to 3% from 5%.
            • This morph no longer increases in damage by 1.1% per rank on the DoT, but instead increases the damage done bonus per target hit by 1% per rank.
            • This morph also converts the attack into a conal attack, which covers a much larger area.
      • Twin Blade and Blunt:
        • The axe bleed from this passive now ticks every second instead of every 2 seconds.
        • Increased the total damage by approximately 24%.
      • Twin Slashes: Increased the Damage over Time from this ability and its morphs by approximately 37%.
    • Bow
      • Poison Arrow:
        • Increased the cost to 2700 from 2430 on all morphs.
        • Decreased the initial hit damage by approximately 17% on all morphs.
        • Increased the damage over time portion on all morphs by approximately 78% per tick.
          • Venom Arrow (morph): This ability now ranks up in cost reduction rather than 1.1% damage; the final base cost is 2430.
          • Poison Injection (morph): Reduced the total execute multiplier of this morph to 100% from 260%.
      • Rapid Fire: Increased the channeled damage from this ability and the Toxic Barrage morph by approximately 11%, and reduced channel time to 4 seconds from 4.1 seconds.
        • Toxic Barrage (morph): Removed the delay and reduced damage of the DoT by approximately 6% so it properly deals half the damage of the channeled attack.
        • Ballista (morph): Reduced the duration of the turret to 5 seconds from 5.5 seconds, and fixed an issue where it was double dipping in rank progression. This will result in a minor damage decrease.
      • Scatter Shot: This ability is now part of the utility category, with the below changes affect all 3 versions of the ability.
        • Increased the cost to 3780 from 2970.
        • Reduced the damage by approximately 10%.
        • Reduced the range to 22 meters from 28 meters.
        • Increased the knock back to 8 meters from 5 meters.
          • Magnum Shot (morph): This morph no longer knocks the caster back. Instead, it deals 20% more damage than the other morph, and reduces the cost to 3510.
          • Draining Shot (morph): The heal from this ability will now trigger upon dealing damage, rather than when the target is knocked back. Also decreased the heal by approximately 20%.
      • Snipe: Increased the damage by approximately 9% for this ability and its morphs.
      • Volley:
        • This ability and its morphs now deal damage every second, rather than every half second, and increased the damage per tick by approximately 11%. This will result in an overall damage loss.
        • Reduced the base cost to 2808 from 3510.
        • The range on all morphs is now 28 meters.
          • Arrow Barrage (morph): This morph no longer extends the duration, but increased the damage per tick by approximately 20%.
          • Endless Hail (morph): This morph no longer grants cost reduction, but now lasts 9 seconds and ranks to 12 seconds at Rank IV, rather than gaining 1.1% damage per tank.
    • Destruction Staff
      • Destructive Touch: Redesigned this ability and its morphs to function as a DoT, rather than a utility skill.
        • Reduced the base cost to 2700 from 4050.
        • Reduced the initial hit damage by approximately 17%, but increased the DoT by approximately 167% per tick.
        • This ability no longer grants additional bonuses depending on the staff you are using.
        • This ability now gains 1.1% damage in rank for the entire ability.
        • Reduced the range to 15 meters from 17 meters.
          • Destructive Reach (morph): This morph retains the unique functionality for each elemental staff type you choose, but no longer deals damage over time. Flame Clench knocks the target back and stuns them for the duration; Frost Clench Immobilizes the target. Shock converts the attack into an AoE explosion, and deals our AoE damage standard.
          • Destructive Reach (morph): This morph increases the range to 28 meters and reduces the cost to 2430 at Rank IV.
      • Force Shock:
        • Increased the damage of this ability and its morphs by approximately 11%.
        • Increased the chance to apply an Elemental Status Effect to 10% per hit from 3%, since each hit is a “Direct Damage” attack.
          • Crushing Shock (morph): This abbility no longer ranks up in damage, but instead decreases in cost, down to 2430 at Rank IV.
          • Force Pulse (morph): This morph no longer ranks up in damage of the initial hits, but instead ranks up in the cleave damage it deals. Also increased the damage of the cleave attack by approximately 172%.
      • Pulsar: Reduced the duration of the Minor Mangle this ability applied to 7 seconds from 30 seconds, which ranks up to 10 seconds. This morph now also increases the chance of applying the elemental type’s status effect to 15%, instead of the base 5%.
      • Wall of Elements:
        • Increased the duration of this ability and its morphs to 8 seconds from 6 seconds.
        • These abilities will now rank up in damage per rank, rather than cost reduction.
        • Decreased the cost to 3024 from 3510.
        • Decreased the damage per tick by approximately 33%.
          • Elemental Blockade (morph): Increased the duration from this ability to 9 seconds from 8 seconds, which ranks up to 12 seconds. It also no longer reduces in cost per rank.
          • Unstable Wall of Elements (morph):
            • This morph no longer reduces in cost per rank, but increases in explosion damage.
            • Increased the damage of the explosion by approximately 94%.
            • Fixed an issue where the final DoT tick was being consumed by the explosion.
    • Restoration Staff
      • Blessing of Protection:
        • Reduced the cost of this ability and its morphs to 3510 from 3780.
        • Increased the healing of all these abilities by approximately 10%.
          • Blessing of Restoration (morph):
            • Increased the healing of this ability by approximately 3% since it was missing the rank up progression of the previous morph.
            • This ability now lasts 16 seconds instead of 15 seconds.
          • Combat Prayer (morph):
            • This ability no longer ranks up by 1.1% healing efficiency, but instead reduces the cost as it ranks up.
            • This ability’s Minor Berserk will no longer hit pets, since they already gain their owner’s Minor Berserk.
      • Force Siphon:
        • This ability and its morphs no longer have a cast time or a cost since they are purely debuff skills, such as Weakness to Elements.
        • The duration of this ability now begins at 18 seconds which ranks up to 24 seconds, and both morphs will rank up to 30 seconds in total.
        • Fixed an issue where these abilities would aggro your target.
          • Quick Siphon (morph): Since there is no cast time, this ability gains a new morph effect! Triggering the Minor Lifesteal debuff will also grant the activator Minor Expedition for 4 seconds.
      • Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT.
        • Increased the duration from 3 seconds to 8 seconds, but you may only have 1 active at a time.
        • Reduced the healing per tick by approximately 44%.
        • Reduced cost to 2808 from 3510.
          • Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally, rather than restoring 330 Magicka for up to 3 allies healed by the initial hit. This will result in a higher return if you hit all 6 targets for the full duration, but will require more coordination to obtain.
          • Illustrious Healing (morph): This ability continues to increase the duration. The new duration is 9 seconds, which ranks up to 12 seconds at Rank IV.
      • Regeneration:
        • Increased the healing per tick by approximately 98%, but reduced duration to 10 seconds. It now only hits 1 ally per cast.
        • Increased cost to 2700 from 2160.
          • Rapid Regeneration (morph): This morph now doubles the frequency but halves the duration.
          • Mutagen (morph): Increased the burst heal value of this ability by approximately 93%.
      • Steadfast Ward: Increased the base shield size of this ability by approximately 14%, but reduced the bonus scaling to 100% from 300% to better align it with other abilities, and reduce the polarizing effectiveness it has.
        • Healing Ward (morph): This morph will no longer heal you after the shield ends, because the shield hardly remains to do that. This morph will now heal you once every second for 25% of the remaining shield size instead, to ensure you gain effectiveness out of it.

    Armor
    • Light Armor
      • Annulment: Reduced the shield size of this ability and its morphs by approximately 9%.
        • Harness Magicka (morph): This morph no longer returns 3% of your Max Magicka when absorbing spell attacks. Instead, it restores 5% of the ability’s cost whenever it absorbs any damage. Note this value continues to increase per piece of Light Armor worn, and can still only occur up to 3 times per cast.
    • Medium Armor
      • Evasion: Reduced the base cost of this ability to 3213 from 3672. Also added a new function if you are hit with an Area of Effect attack while the ability is active, you gain Major Expedition for 2 seconds.
        • Elude (morph): Each piece of Medium Armor now increases the duration of the Major Evasion by 2 seconds, up from 1 second. Elude also increases the duration of the Major Expedition, but only by 1 second per piece of Medium Armor.
        • Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.
    • Heavy Armor
      • Immovable: Reworked this ability and its morphs, and shifted the names around to be slightly more appropriate.
        • The base ability is now called Unstoppable.
        • Reduced the base cost to 3780 from 4590, which gets the 15% cost reduction, taking it 3213.
        • Increased the duration of the CC immunity granted to 6 seconds. While the CC immunity persists, you are now have 65% reduced movement speed. You cannot be stopped, but that power comes at a great cost.
          • Immovable Brute (morph):
            • Renamed this morph to Unstoppable Brute.
            • It no longer passively reduces the cost of CC break while slotted, but instead reduces the cost of CC breaking while the Major Ward and Resolve are active.
            • Increased the cost reduction per piece of Heavy Armor worn to 5% from 4%.
            • This morph also gains cost reduction as it ranks up.
          • Unstoppable (morph):
            • Renamed this morph to Immovable.
            • This morph no longer increases the duration of the ability. Instead, while the snare persists, it increases the amount of damage you can block by 5% per piece of Heavy Armor worn, but also increases the snare potency by 5%. If you are in all 7 pieces of Heavy Armor, you will truly be, Immovable. Unless Elite difficulty enemies hit you with a special move, they don’t care if you think you’re immovable.

    World
    • Soul Magic
      • Soul Strike:
        • Increased the damage per tick for this ability and its morphs by approximately 22%, but increased the time it takes to deal its total damage to 5 seconds from 2.9 seconds to help reduce the bursty nature of the ultimate. This also means the CC immunity granted from activating the ability lasts the 5 seconds, instead of only 2.9.
        • Increased the Reveal on this ability and its morphs to 3 seconds from 2 seconds.
        • Increased the base cost to 175 Ultimate from 100 Ultimate.
          • Shatter Soul (morph):
            • This morph’s explosion no longer requires the target to die in order to occur. Instead, when the channel is completed or ends early, it will detonate.
            • Reduced the damage of the explosion by approximately 37%.
            • Fixed an issue where the explosion was not applying the Reveal effect to targets hit, as the tooltip implied.
      • Soul Trap: This ability has been restructured to fit into our single target DoT standards.
        • Since this ability is the first ability you have access to, it will dynamically scale with your offensive stats with some extra detection abilities - if your Weapon Damage is higher it will deal Physical Damage, but if your Spell Damage is higher it will deal Magic Damage.
        • Increased the damage per tick by approximately 161%.
        • Removed the 2 second delay from these abilities.
        • Fixed many visual errors with these abilities.
          • Consuming Trap (morph): This morph will now restore 20% of your Health, Magicka, and Stamina, up from 10%, when a target affected dies. The tooltip will state the actual return to help you visualize the weight of its true power.
    • Vampire
      • Bat Swarm:
        • Reduced the cost of this Ultimate to 250 from 275.
        • Increased the duration of this ability and its morphs to 7 seconds from 5 seconds.
        • Increased the damage dealt of the damage over time by approximately 20% per tick.
          • Devouring Swarm (morph):
            • Increased the base cost of this Ultimate to 250 from 200.
            • The heal from this ability has been brought into standards, which will result in no real set % change in power due to the previous version having several issues with scaling. The Weapon Damage scaling of this ability was approximately 800% weaker than the Spell Damage scaling, while the Stamina scaling was 1500% weaker than the Magicka scaling. The heal will now scale for half of the damage’s base coefficient (note this does not mean the heal is tethered to half of the damage dealt).
          • Clouding Swarm (morph):
            • Increased the cost of this Ultimate to 250 from 200.
            • Reduced the damage of Clouding Swarm’s activate, Materialize, by approximately 6% per hit.
            • Clouding Swarm’s Damage over Time will no longer rank up in damage, since Materialize already did. Note that due to the increase in duration of the base ability, Materialize will also be able to activated two additional times.
      • Drain Essence:
        • Removed the 1 second delay on this ability and its morphs before it deals damage.
        • The channel from this ability can no longer be dodged.
        • Reduced the damage per tick by approximately 11%, but the additional tick it now deals results in an increase of damage by approximately 89%.
        • This ability and its morphs now heal for up to 15% of your Missing Health per tick, down from 20%, to retain the 60% of your Missing Health over 3 seconds.
          • Accelerating Drain (morph): Increased the frequency of damage and healing this ability deals, resulting in 1 extra tick of damage and healing.
      • Mist Form:
        • Reduced the base cost of this ability and its morphs to 5130 from 5940.
        • This ability now lasts 4 seconds at base.
        • This ability now ranks up in cost reduction, taking the base cost to 4860 at Rank IV.
          • Elusive Mist (morph): Fixed an issue where the Major Expedition from this ability would persist even after casting the channeled effect.
          • Baleful Mist (morph):
            • This ability no longer ranks up in cost reduction, but instead gains 1.1% damage per rank.
            • Increased the frequency of damage to 0.5 seconds from 1 second, but decreased the damage of the DoT by approximately 30% per tick.
    • Werewolf
    • Hircine’s Bounty:
      • Increased the cost of this ability and its morphs by 25%.
      • Reduced the healing to 37.5% of your Max Health from 45% of your Max Health, which is 25% stronger than the standard 30%.
        • Hircine’s Rage (morph): Increased the duration of the Major Brutality to 30 seconds from 20 seconds at its final rank.
        • Hircine’s Fortitude (morph): This morph is now 25% stronger in heal potency compared to the base, which will result in an approximate 16% reduction in healing compared to the previous value.
    • Infectious Claws:
      • Increased the cost of this ability and its morphs to 3442 from 3240.
      • Increased the damage of the initial hit by 25%.
      • Reduced the Damage over Time of these abilities by approximately 11% per tick.
    • Piercing Howl: Reduced the cost of this ability to 2869 from 3510, and reduced the damage dealt by approximately 14%.
      • Howl of Agony (morph): This morph no longer ranks up in 1.1% damage, but instead increases the damage dealt on a Feared target, up to 33%.
    • Pounce: Decreased the base cost for this ability and its morphs to 4016 from 4050.
      • Brutal Pounce (morph): The AoE damage dealt from this morph now deals the same damage as the initial hit.
    • Roar:
      • Increased the cost of this ability to 4304 from 4163.
      • Reduced the radius to 6 meters from 8 meters.
      • Increased the duration of the fear to 4 seconds from 3.3 seconds at Rank IV. All morphs now last 4 seconds in total duration.
        • Deafening Roar (morph): This ability now properly applies Major Fracture to up to 6 enemies, regardless if they were feared or not.
        • Ferocious Roar (morph): This ability now ranks up in cost reduction, rather than Fear duration. The final base cost is now 4034.
    • Werewolf Transformation:
      • Reduced the damage dealt by your Light and Heavy Attacks with this ability and its morphs by approximately 17%.
      • Increased the range of the Light Attacks to 7 meters from 5 meters, and the Heavy Attacks to 10 meters from 7 meters. This was done to help preserve the same distance from standard forms, since your character size increase was not applying to the range of your abilities, causing your attacks to appear as if they lost range.
      • This ability and the Pack Leader morph no longer apply a bleed to enemies hit with Light Attacks, or deal area damage with Heavy Attacks.
        • Pack Leader:
          • The Direwolves can no longer be targeted or die.
          • Reduced the damage of the Direwolves’ Gnash attack by approximately 70%, and decreased the frequency of its attack speed to 2 seconds from 1 second.
          • Gnash now applies Minor Maim to enemies hit for 4 seconds.
          • Reduced the damage of the Lunge attack by approximately 60%.
          • Lunge will now be cast every 10 seconds, rather than have a 25% chance every 3 seconds to cast.
          • Lunge will now snare enemies hit by 30% for 4 seconds.
          • The Direwolves will now return to your side if you travel far enough away from them, since they are lost and confused without their leader of the pack.
        • Werewolf Berserker (morph): Increased the damage of the bleed from your Light Attacks by 25%.
      Developer Comment:
      Spoiler