Eso - Patch notes for Elsweyr


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    Eidetic Memory
    • The letter to Ice-Heart is now visible for all to see once the Invitation to Orsinium Quest is completed.


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    General
    • Fixed an issue where some Giant Clams would spawn under the sand, making them inaccessible.
    • Giant Clams are now more visible with the Keen Eye passive.

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    General
    • Fixed a mushroom that was previously inaccessible in Artaeum.

    Quests
    • The Sickening Sea: When a grouped player loots a Coral Crab Egg while on this quest, all players in their group should now receive a Coral Crag Egg.

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    Dungeons
    • Depths of Malatar
      • Being hit by the Scavenging Maw's Hunting Proboscis or Hungry Splinters no longer applies Puncture Wound.
      • Fixed an issue where the Gold Coast map didn’t have a dungeon icon; you will now be able to teleport to this dungeon from that area.


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    General
    Developer Comment:
    Spoiler
    • After accepting a resurrection by another player, your character will now have 3 seconds of being in ghost form before being active again.
    • Fixed an issue where pets were only having their Healing Received from Battle Spirit reduced by 50, rather than 50%.
    • Fixed an issue where pet shield sizes were not being properly reduced by Battle Spirit.
    • Removed the 200ms post global cooldown from cast time abilities. This was done to improve the feeling of using these abilities in rapid succession with other abilities, to allow for a more fluid transition, and less down time between usage. We also made some adjustments to the cast times and power levels of specific abilities, which will be called out on a per case basis in further notes.
      • Note that channeled beam attacks, such as Soul Assault or Radiant Destruction, retain the post global cooldown, but have had them reduced to 100ms rather than 200ms. This was done to prevent animation errors.
    • Player abilities that fear targets will no longer cause them to flee in terror. Instead, they will now cower in terror, unable to move while feared. Note that this does not affect abilities that monsters can cast. 
    • Improved the reliability of charge and teleport abilities when attempting to use them against high mobility targets. The snare that’s briefly applied when casting one of these abilities on the target has increased to 60% from 30%.
    • All Immobilizes from player abilities and item sets will now apply Immobilization Immunity once applied, to prevent multiple Immobilizes from applying on the same target. Once an Immobilize from these abilities ends, you gain immunity to Immobilizes for 3 seconds after, similar to the Dodge Roll mechanic.
      Developer Comment:
      Spoiler
    • Fixed an issue where the visual effects of Roll Dodge Fatigue would not be removed if you used Roll Dodge multiple times in quick succession. Note that this was purely a visual error, and the cost increase was and still will be successfully removed.
    • Pets no longer attempt to aid their owners in sieging destructible Keeps and bridge pieces, for they are powerless against the might of superior craftsmanship.
    • Fixed an issue where Status Effects could be dodged.
    • Weapon swapping while an arrow is in mid-air will no longer cause the arrow disappear. This ability is reserved for magicians at magic trick shows, which we do not support in combat.
    • Dying on a destructible structure in Cyrodiil will no longer cause your corpse to magically float in the air, if the structure were to break while your character had already died.
    • Updated some visuals of class abilities to no longer apply visible seams in their visual effects, such as Magma Armor or Blessing of Protection.

    Buffs and Debuffs
    • Fixed an issue where the Health Recovery reduction of Major and Minor Defile were being considered an additional negative effect on purge abilities that could only remove a limited amount of effects.

    Dragonknight
    • Ardent Flame
      • Fiery Breath: Increased the damage of the initial hit of this ability by 200% to be on par with our PBAoE standards. The base ability will now rank up in damage for the entire ability, rather than just the DoT.
      • Fiery Grip:
        • Increased the damage of this ability and its morphs by 20% to put it on par with our "gap closer" standards.
        • Improved the responsiveness of the pull speed from this ability to reduce situations where players were still CC'ed after the pull was complete.
      • Inferno: This ability and its morphs now operate like the Flames of Oblivion morph, where they will scale with your highest offensive stats. Also increased the power of these abilities by 5%.
        • Flames of Oblivion (morph): This morph no longer exclusively adds the dynamic scaling mechanism. Instead, the morph retains the gaining of Major Savagery, and hits 1 additional enemy.
      • Lava Whip: Reduced the cost of this ability and its morphs by 5% to put it in line with other melee “spammables”.
        • Molten Whip (morph): Reworked this ability so it no longer grants a passive bonus to Weapon and Spell Damage while slotted. Instead, this passive grants access to Seething Fury, a 33% damage bonus to your next Molten Whip cast and increase of 125 Weapon and Spell Damage every time you activate an Ardent Flame ability that isn't Molten Whip. This bonus can stack up to 3 times, lasts 5 seconds, and will refresh in duration every time it is applied to you.
          Developer Comment:
          Spoiler
    • Searing Strike: Adjusted this ability and its morphs to follow our standardized Damage Over Time ruleset. Decreased the total duration to 8 seconds from 8.5 seconds, and increased the damage per tick by approximately 12.5% to make up for the loss of the first tick. This will result in roughly the same overall DPS, but with less burst damage.
  • Draconic Power
    • Coagulating Blood: Increased the heal of this morph by approximately 19% to put it better in line with other burst heal abilities.
    • Dark Talons: Increased the damage of the initial hit of this ability and its morphs by 25% to put it on par with our other PBAoE abilities.
      • Burning Talons (morph): Adjusted the tick frequency, duration, and delay so this ability followed our standards. Duration remains at 4 seconds, with a 1 second delay of the DoT between the initial hit, but now ticks 4 times instead of 3.
    • Dragon Leap: Increased the radius of this ability and its morphs to 8 meters from 6.5 meters. It also now applies a more aggressive snare to targets it is cast on, to prevent them from being able to outrun the AoE damage when it lands.
    • Hardened Armor:
      • The damage shield granted from this ability will no longer extend in duration as the ability ranks up, but rather will increase by 1.1% in size per rank.
      • Adjusted the tooltip to state the value of the shield, rather than the % Health it was based off, for improved clarity.
    • Inhale:
      • Increased the damage of the initial hit of this ability and its morphs by 25%.
      • Increased the damage of the delayed explosion by approximately 7%. This was done to adhere the ability to our AoE standards. Note the initial hit of the abilities is half of the AoE standard, because it heals for 100% of the damage caused, which takes it to that standard.
      • Removed the 6 target cap for the heal, interrupt, and resource restore for this ability. Note this puts this ability into the "rule breaker" category.
    • Reflective Scale:
      • Renamed this ability to Protective Scale.
      • Converted the reflect function into a 50% damage reduction from projectiles. This happened to all 3 versions of the ability. 
        • Dragon Fire Scale (morph): This ability no longer increases damage of reflected attacks, since it can no longer reflect. Incoming projectiles will now cause you to launch a fiery orb at the attacker that deals Flame Damage. Effect can occur once every half second.
        • Reflective Plate: Renamed this ability to Protective Plate. No other changes were made to the ability’s functionality.
      Developer Comment:
      Spoiler
    • Earthen Heart
      • Ash Cloud: Increased healing of this ability by approximately 15%.
        • Eruption (morph): Adjusted this ability to follow our standardized Damage over Time ruleset. Added a 1 second delay between the initial hit and the first damage over time tick, and increased the damage per tick by approximately 9% to make up for the loss of the first tick. Also increased damage of initial hit by approximately 35%.
        • Cinder Storm (morph): Increased healing of this ability by approximately 4%.
      • Earthen Heart: Adjusted the duration of these skills so that their final ranks land on integers rather than fractions when you have Rank 2 of Eternal Mountain. This has resulted in the following duration changes:
        • Magma Armor & morphs: Increased to 12 seconds from 10.8 seconds
        • Molten Weapon & morphs: Previously 39.6 seconds, adjusted so Igneous Weapons is now 42 seconds & Molten Armaments is 36 seconds 
        • Obsidian Shield & morphs: Increased to 8 seconds from 7.2 seconds
        • Petrify & morphs, Ash Cloud & morphs: no change 
        • Stonefist & morphs: Decreased to 3 seconds from 3.6 seconds  
      • Obsidian Shield: Fixed an issue where this ability and the Igneous Shield morph was increasing by 1 per level, rather than 1.1% per level.

    Nightblade
    • Assassination
      • Death Stroke: This ability and the Incapacitating Strike morph will no longer apply Major Defile to the target.
        • Incapacitating Strike (morph): This morph will now apply Minor Mangle to the target for the duration of the stun if cast with 120 or more Ultimate.
        • Soul Harvest retains all of its current functionalities.
        Developer Comment:
        Spoiler
  • Grim Focus:
    • Removed the Minor Berserk buff from this ability and its morphs.
    • The spectral bow now heals for 33% of the damage dealt if you are within 7 meters of the target when firing it. 
    • Fixed an issue where this ability and its morphs would continue to persist after logging off.
      • Merciless Resolve (morph): Now increases healing done to 50%. 
      • Relentless Focus: Increased the duration to 30 seconds from 20 seconds. Additionally, this morph no longer grants Minor Endurance. 
    Developer Comment:
    Spoiler
  • Teleport Strike: This ability and its morphs will no longer stun NPC enemies. Instead, targets affected by the initial damage will be afflicted with Minor Vulnerability for 8 seconds. Note that the Minor Vulnerability will apply to both players and NPCs.
    Developer Comment:
    Spoiler
  • Shadow
    • Aspect of Terror: This ability and its morphs no longer snare the target after the fear ends. Aspect of Terror now fears up to 3 enemies, up from 2.
      • Mass Hysteria (morph): This morph no longer applies Minor Maim to the targets affected. Also increased the number of feared targets to 6 enemies from 2.
    • Dark Cloak: Adjusted how this ability operates.
      • It will now heal the caster for 4.5% of their Max Health every 1 second, and duration can increase to a maximum of 8 seconds with other passives.
      • The tooltip will now state the value you will heal for, rather than how it scales, to prevent confusion. 
      • Fixed an issue where this ability had cost reduction for the rank up progression, rather than increasing the morph operation of the healing. This will result in a cost increase of approximately 7%, but a healing value increase of approximately 3%. 
      Developer Comment:
      Spoiler
  • Dark Veil: Adjusted this passive to grant a flat 1 and 2 second duration increase to Shadow abilities, rather than 8 and 15% duration extensions. The duration of these abilities before allocating this passive have been adjusted to ensure the total duration remains relatively the same to their current Live values.
  • Summon Shade:
    • This ability now scales with the caster's Max Magicka and Spell Damage, or Stamina and Weapon Damage.
    • The shades will now attack every 2 seconds, rather than every 1.5 seconds.
    • Renamed the attacks the shades deal with each morph to help improve clarity.
    • Fixed an issue where these abilities did not increase in damage as they ranked up.
      • Dark Shade (morph): This ability now deals 50% more damage as a part of its morph functionality. The AoE attack it casts can happen 5% more frequently than before, and deals 20% more damage than the default attack.
  • Surprise Attack: This ability no longer applies Major Fracture. Instead, if you use the ability on the flank of an enemy (behind or at their sides), you reduce their Physical Resistance by 5%. This effect cannot stack, but will always prioritize the highest value.
    Developer Comment:
    Spoiler
      • Veil of Blades: Fixed an issue where this ability was not getting stronger as the ability ranked up. Total damage at Rank IV will be increased by 6.6%.
    • Siphoning
      • Cripple: Adjusted this ability and the Debilitate morph to follow our standardized Damage Over Time ruleset.
        • Increased the total duration to 10 seconds from 8 seconds, and increased the damage per tick by approximately 4%. This will result in roughly the same overall DPS, but over a longer duration.
        • Reduced Snare potency to 30% from 40%.
          • Crippling Grasp (morph): Added a 2 second delay between the first Damage Over Time tick and the initial hit. Also increased damage of the initial hit by approximately 25%, and increased the damage of each DoT tick by approximately 25% to make up for the damage loss of the first tick.
          • Debilitate (morph): Increased the Snare potency to 50%.
      • Drain Power: Increased the damage of this ability and the Sap Essence morph by 25% to adhere it to our PBAoE damage standards. Ability and Sap Essence now grant Major Sorcery, rather than Brutality, to better represent the scaling mechanisms the skills use. 
        • Power Extraction (morph): Increased the damage of this ability by 20%. This ability continues to grant Major Brutality.
      • Siphoning Strikes: Fixed an issue where this ability and its morphs had a cooldown on the heal. Since Light and Heavy Attacks already have their own unique cooldowns, this previous interaction meant if you had a set such as Blood Moon, you were not gaining the full efficiency of the bonus.
      • Soul Shred: Increased the radius of this ability and the Soul Tether morph to 8 meters from 6 meters.
        • Soul Tether (morph): Adjusted this morph to adhere to our DoT standards.
          • Added a 1 second delay between the initial hit and the first DoT tick.
          • Increased the damage by approximately 4% per tick to make up for loss of first tick. This will result in the same DPS/HPS, but with less burst.
          • Fixed an issue where these abilities did not get stronger as they ranked up. The initial hit and DoT will both gain 1.1% damage per rank.
    Developer Comment:
    Spoiler

    Sorcerer
    • Dark Magic
      • Crystal Shard: Reduced the cost of this ability and its morphs by approximately 15% to put it in line with our other cast time abilities.
      • Dark Exchange: Fixed an issue where this ability and the Dark Conversion morphs would fail to return resources or heal if they were cast while silenced.
      • Encase: Reduced the duration of the Immobilize from this ability and its morphs to 4 seconds from 4.5 seconds. 
        • Shattering Prison (morph): Increased the damage of the explosion by approximately 82% to put in on par with other AoE instant hit abilities, such as Cleave or Impulse.
      • Negate Magic:
        • Fixed an issue where this ability would fail to continue suppressing Area of Effect abilities inside of the area.
        • Updated the tooltip to better describe the function of this Ultimate.
    • Daedric Summoning
      • Daedric Curse: Fixed an issue where the AoE detonation of this ability and its morphs could be blocked. Note this refers only to the AoE portion of the ability, as the original target couldn't block the damage.
        • Daedric Prey (morph): Reworked the ability rank up of this ability.
          • Instead of gaining 1.1% damage on the explosion per rank, this ability becomes cheaper as it ranks up. The final cost is now 2160 at base, down from 2430, but will deal 3.3% less damage overall.
          • Added a pet taunt functionality to this ability that is similar to the one built into Heavy Attacks. Your active pets will now prioritize targets with Daedric Prey on them.
          • Reduced the damage bonus for pets from this ability to 40% from 55%.
          • Fixed an issue where the Summon Unstable Familiar's damage pulse was not being affected by this ability. Note that the morphed version, Volatile Familiar, was already working properly.
      • Hardened Ward: Fixed an issue where this ability was getting a 40% bonus to strength, rather than a 20% bonus. Please note that the previous bonus could not circumvent the health cap of 50%, so if you were already over that bonus, you will see no change to power.
    • Storm Calling
      • Bolt Escape: Fixed an issue where this ability and its morphs could stun targets behind walls.
        • Streak (morph): This ability will now scale with your highest offensive stats, and increased the stun duration to 3 seconds from 1.8 seconds.
      • Lightning Form
        • Boundless Storm (morph): This morph now grants the 4 seconds of Major Expedition immediately, rather than starting at 2.5 seconds and ranking up as the ability progresses. This ability's damage will now get 1.1% stronger per rank, ending in a 3.3% damage increase at Rank IV.
      • Lightning Splash: Increased the duration of this ability and its morphs to 8 seconds from 6 seconds.
        • Liquid Lightning (morph): This morph now lasts 12 seconds to retain the extra 4 seconds of duration increase.
        • Lighting Flood (morph): Increased the damage of this morph by 5%.
      • Mages' Wrath:
        • Increased the damage of the Area of Effect damage of this ability and its morphs by 20% to put it on par with our other executes.
        • Fixed an issue where this ability's detonation was able to be dodged, despite the initial hit also being able to be dodged. Now if the initial hit lands on the target, they will not be able to dodge the detonation.
          • Endless Fury (morph): This ability now returns Magicka if the target died within 5 seconds of taking damage, rather than only if this ability gained the killing blow. Also increased the amount of Magicka return by approximately 10%.
      • Overload: This ability and its morphs will now properly scale with Staff Expert in the Champion Point system. Also updated the tooltip for this ability and its morphs to better describe functionality.
        • Power Overload (morph): Increased the damage dealt of Light and Heavy Attack override by 10% to improve the morph distinction.

    Templar
    • Aedric Spear
      • Burning Light: Fixed an issue where the damage of this passive was able to be dodged, despite the fact that the damage was tethered to an attack that already could be blocked or dodged.
      • Focused Charge: Reduced the damage dealt by this ability and the Toppling Charge morph by approximately 8% to put it on par with other "gap closer" abilities.
        • Explosive Charge (morph): Increased the damage dealt from this morph by approximately 15% to put it on par with our PBAoE ability standard, since this morph converts the attack into an AoE.
        • Toppling Charge (morph): Fixed an issue where this ability and the Explosive Charge morph could not be CC broken until the stagger completed if you were interrupted by the ability. This ability and its morphs will now always apply Off Balance to the target, rather than requiring them to be interrupted, since targets were automatically set Off Balance if interrupted anyway.
      • Piercing Javelin: Increased the duration of the stun granted from this ability and its morphs to land on a beautiful, whole number. This means the base ability and Aurora Javelin will now stun for 2 seconds rather than 1.8, while Binding will last 4 seconds rather than 3.5.
        • Aurora Javelin (morph): Fixed an issue where you couldn’t hit the damage bonus cap without utilizing range increasing passives. Now, it will get 2% stronger for every 1 meter between you and the target, up to 40% at 20 meters.
      • Puncturing Strikes: Reduced the channel time for this ability and its morphs from to 1 seconds from 1.1 seconds. Praise the sun for whole numbers!
      • Radial Sweep: Increased the radius of this ability and its morphs to 8 meters from 6 meters.
        • Empowering Sweep (morph): Redesigned this morph to offer damage, rather than survivability. The damage pulse after the initial hit now lasts 6 seconds at base, but is increased by 2 seconds for each enemy hit, up to a maximum of 6 enemies. It also now grants Empower for the duration, rather than Major Protection.
          Developer Comment:
          Spoiler
      • Spear Shards:
        • Increased the initial hit damage of this ability and its morphs by approximately 36%.
        • Increased the DoT of this ability and the Luminous Shards morph by approximately 5%.
        • Adjusted how these abilities power up as they increase in rank:
          • Spear Shards: Increases damage dealt by entire ability as it ranks up.
          • Luminous Shards: No longer increases damage as it ranks up, but instead gains cost reduction (-90 Magicka per rank)
          • Blazing Spear: Increases damage dealt by entire ability as it ranks up.
      • Sun Shield:
        • Updated the tooltip for this ability and its morphs to state the actual value, rather than an ambiguous value that required you to do super hard math.
        • Increased the initial hit damage of this ability and the Radiant Ward morph by 150% to put it on par with our PBAoE standards. Blazing Shield's damage remains untouched since it is already above that standard, since it has an additional requirement in order to gain the damage.
          • Radiant Ward (morph): This ability no longer gains additional cost reduction as it ranks up. Instead, the bonus shield size for enemies hit goes up to 9% per enemy hit at Rank IV.
    • Dawn’s Wrath
      • Eclipse:
        • This ability and its morphs will no longer proc off Direct Damage attacks such as Spiked Armor or Thews of the Harbinger’s damage return.
        • Updated the tooltip on these abilities to properly indicate their internal cooldown, which have always been there.
        • Reduced the damage dealt by the thorn mechanic (damage return) of this ability and its morphs by 25%. Note this only pertains to the damage; the heal of Total Dark and explosion of Unstable Core remain untouched.
      • Power of the Light: Adjusted the ability rank up for this morph so it no longer gains damage on the initial hit, but instead increases the duration of Minor Fracture and Breach applied, since that is the focus of the morph. This will result in approximately a 3% damage loss on the initial hit, but the duration of the Minor Fracture and Breach will last 9 seconds, up from 6 seconds at their final rank.
      • Solar Flare:
        • Reduced the cast time from this ability and the Dark Flare morph to 1 second from 1.1 seconds.
        • Increased the travel speed to match other projectiles.
        • Reduced the damage by approximately 37% to make up for the fact that it can be cast more frequently.
        • Reduced base cost from to 2970 Magicka from 3240.
          • Solar Barrage (morph): Removed the delay of this ability, which will result in gaining one extra tick of damage. Also fixed an issue where this ability was being considered a Direct Damage attack, instead of Damage over Time.
      • Sun Fire: Adjusted this ability and its morphs to follow our standardized Damage Over Time ruleset. Total duration has been increased to 8 seconds from 6.25 seconds, and increased the damage per tick by approximately 31% to make up for the loss of the first tick. This will result in roughly the same overall DPS, but with less burst damage. 
        • Vampire's Bane (morph): This ability now lasts 12 seconds instead of 10.25 seconds. 
        • Reflective Light (morph): The spread of how far this ability will attempt to find targets near your initial target is now 5 meters instead of 4.5 meters.
    • Restoring Light
      • Breath of Life: Fixed an issue where the secondary heal granted from this ability was able to ignore the caster’s line of sight and target players behind them.
      • Cleansing Ritual: This ability and its morphs will now grant healing and/or damage based on the users' highest offensive stats, rather than just Max Magicka and Spell Damage.
        • Ritual of Retribution (morph): Fixed an issue where the damage from this morph could not critically strike.
      • Practiced Incantation: Fixed an issue where this ability was increasing the heal by 1 per rank, rather than 1.1%

    Warden
    • Animal Companions
      • Falcon’s Swiftness:
        • Reduced the cost of this ability and its morphs to 2700 from 3511 at base.
        • This ability no longer grants Major Endurance.
        • Major Expedition now lasts 6 seconds, up from 4 seconds. Note this ability is now considered a “rule breaker”, since it breaks the paradigm of Major Expedition lasting 4 seconds.
      • Scorch: This ability and its morphs can now be blocked.
    • Green Balance
      • Corrupting Pollen: This ability no longer applies Major Defile to enemies for 4 seconds inside (which allowed it to bypass the 6 player target cap). Instead, up to 6 enemies inside will be properly afflicted with Major Defile, which will cease once the ability ends or they leave the radius.
      • Harvest: Fixed an issue where this synergy would not actively update to targets in the area. It will now operate like other synergies, prioritizing the closest players to the center of the area of effect placed. Also increased the radius of the synergy prompt to 5 meters from 3 meters to allow for more accessibility.
      • Lotus Flower: Increased the radius of the heal from this ability and its morphs to 28 meters from 12 meters to aid in better distributing the healing potential to group members.
      • Nature's Grasp: This ability and its morphs now scale with your highest offensive stats, rather than just your Max Magicka and Spell Damage.
    • Winter’s Embrace
      • Arctic Wind: Increased the Heal over Time from this ability and its morphs to 3% of your Max Health, up from 2%. These abilities now properly rank up in healing with each rank, and their tooltips state the actual heal value. 
        • Arctic Blast (morph): Increased the travel speed of the projectile so it’s similar to Destructive Touch's speed. Also updated the tooltip to state it requires an enemy to cast. 
        • Polar Wind (morph): Increased the radius to 12 meters from 8 meters for the allied heal.
      • Crystallized Shield:
        • Removed the cost reduction rank up from this ability and its morphs. They will now all cost 3780 at base.
        • The size of the shield from this ability will increase as the ability ranks up.
        • Adjusted the Magicka return to be 22% of the ability's cost instead of the previous base value. 
          • Crystallized Slab (morph): Increased the damage return of this morph by approximately 55% to put it on par with other similar abilities such as Dragon Fire Scale or Inferno.
      • Frozen Gate:
        • This ability no longer becomes cheaper as it ranks up. The base cost remains 2970 at all ranks, rather than decreasing to 2701 on the morphs.
        • The duration has been streamlined to 30 seconds on all morphs.
        • This ability now ranks up in damage, but has had its base damage reduced to our PBAoE standard attack. Rank IV of each morph will reach the same damage as before.
      • Impaling Shards:
        • Fixed an issue where this ability and its morphs were being removed before dealing their last tick of damage.
        • Fixed an issue where these abilities were being calculated as Direct Damage rather than Damage over Time.
        • Updated the tooltips of these abilities to mention their increased chance to apply the Chilled Status Effect. 
          • Impaling Shards and Gripping Shards: Increased the damage dealt by these abilities by 30% to put them on par with other AoE DoTs, such as Winter’s Revenge.
          • Winter’s Revenge (morph): Fixed an issue where this morph could snare enemies through walls.
      • Sleet Storm: Reduced the potency of the snare from this ability and its morphs to 40% from 70%.

    Weapon
    • Two Handed
      • Cleave: Reworked this ability and its morphs so the damage is increased by 50%, but removed the bleed from this ability completely. 
        • Carve (morph): This morph will retain the bleed, and increased the bleed damage by 25%. However, it no longer grants Minor Heroism. 
        • Brawler (morph): Removed the bleed from this ability. Increased the Shield granted from this morph by 100% at base, but reduced the bonus scaling per target hit from 100% to 50%. This means at base this ability will be 100% stronger than before, and will be approximately 14% stronger than previously if you get the maximum bonus. 
        Developer Comment:
        Spoiler
    • Uppercut: Reduced the damage dealt from this ability and its morphs by 14% to make up for the removal of the post global noted above. Note this will result in a 6% overall DPS increase when used in quick succession.
  • One Hand and Shield
    • Fixed an issue where the One Hand and Shield hint was appearing in your Death Recap when you weren't attempting to use One Hand and Shield weapons.
  • Dual Wield
    • Blade Cloak:
      • Fixed an issue with this ability and its morphs where you could fail to get the damage or any other bonuses provided. You will now always get the pulsing damage and any other bonuses, even if the Major Evasion fails to apply due to having a longer duration bonus existing. 
      • Fixed an issue where these abilities were being treated as both a DoT and as Direct Damage. They will now properly be treated as Damage over Time, and scale with Thaumaturge, rather than Master at Arms. This means it will also no longer proc things that state "When dealing Melee damage". 
        • Deadly Cloak (morph): Increased the damage of this morph by approximately 4% so that it properly gains 50% damage compared to the other morph.
    • Flurry: Increased damage dealt from this ability and its morphs by approximately 21% to ensure it is in line with other single target “spammable” abilities.
    • Hidden Blade: Removed the snare from this ability and its morphs.
      • Flying Blade (morph): Increased the damage dealt from this morph by 10%
    • Twin Slashes: Adjusted this ability and its morphs to follow our standardized Damage over Time ruleset.
      • Increased the total duration to 10 seconds from 9 seconds.
      • Increased the delay to 2 seconds from 1 second.
      • Increased the damage per tick by approximately 15% to make up for the loss of the first tick. This will result in roughly the same overall DPS, but with less burst damage. 
        • Blood Craze (morph): Increased the heal per tick by approximately 27%, and fixed an issue where this ability was being calculated with bonuses as an offensive attack rather than a heal.
    • Whirlwind:
      • Increased the base damage of this ability and morphs by 50%, but removed the execute bonus. 
      • Reduced the base cost to 3510 from 3780.
      • Increased the radius of this ability and the Whirling Death morph to 6 meters from 5 meters.
        • Steel Tornado (morph): Removed the execute bonus, but reduced the base cost to 3240 from 3510.
        • Whirling Blades (morph): Removed the reduced cost and Major Endurance on hit, and reintroduced the execute bonus to this morph. 
      Developer Comment:
      Spoiler
  • Bow
    • Arrow Spray: Removed the Snare from this ability and its morphs, but increased their damage by approximately 27% and reduced the costs by approximately 13%. 
      • Acid Spray (morph): Increased the Damage over Time by approximately 40%, but added a 1 second delay between the initial hit and the first tick. The ability now lasts 4 seconds in total.
      • Bombard (morph): This morph retains the Snare and Immobilize, but ensures that both apply to the enemy, rather than only Snaring enemies who were initially affected by the Immobilize. Duration of the Immobilize now lasts up to 4 seconds, up from 2.
    • Snipe:
      • Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
      • Reduced the damage dealt by 25% GO FUCK YOURSELF to make up for the removal of the post global noted earlier.
      • Increased the travel speed of the arrow to put it in line with other projectiles.
        • Lethal Arrow (morph): This morph now applies Minor Defile, rather than Major Defile. This was done since the morph already has another bonus, the guaranteed chance to apply the Poisoned status effect.
        • Focused Aim (morph): This morph no longer increases the range in which your allies can hit the target. Instead, it reduces the cost by 5% and increases the range by 5 meters. Note that Minor Fracture remains.
  • Destruction Staff
    • Wall of Frost: Reduced the snare potency of this ability and its morphs to 40% from 60%.
  • Restoration Staff
    • Panacea
      • Light's Champion (morph): This ability no longer grants Major Protection. In adjustment to this morph, the duration of the Major Force granted will now increase by 1 second for each rank of the morph, going from a duration of 5 seconds to 8 seconds at Rank IV.
        Developer Comment:
        Spoiler
    • Unarmed
      • Heavy Attack: Fixed an issue where Heavy Attacks while unarmed would not cause your pet to change targets.

    World
    • Soul Magic
      • Shatter Soul: Fixed and issue where the visual effects from this morph's explosion were multiplying in intensity based on how many enemies you hit with it.
    • Werewolf
      • Devour:
        • Corpses in the area with this ability active will now detonate a red glow, similar to other corpse consuming telegraphs.
        • You can now devour your friends to extend your Werewolf Transformation timer, since you are a selfish doggo.
        • Fixed an issue where Devour was not showing the interruptible telegraph to enemy players.
      • Infectious Claws: Increased the damage of the initial hit of this ability and its morphs by approximately 36% to put it in line with our PBAoE standards.
      • Werewolf Bleed: Adjusted this ability and its morphs to follow our standardized Damage over Time ruleset.
        • Total duration decreased to 4 seconds from 8 seconds.
        • Added a 1 second delay between the initial hit and the first tick.
        • Decreased the damage per tick by approximately 15% for the base and Pack Leader morph.
        • Increased the damage per tick by approximately 24% for the Berserker morph.
        • These abilities can no longer refresh once they are applied to a target. 
        Developer Comment:
        Spoiler

    Guild
    • Fighters Guild
      • Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds. 
        • Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
      • Silver Leash: Improved the responsiveness of the pull speed from this ability to reduce situations where players were still CC'ed after the pull was complete.
      • Trap Beast: Fixed an issue where the initial hit of this ability and its morphs could be dodged.
      • Turn Undead: Fixed an issue where this ability would only fear Werewolves if you had the passive Skilled Tracker enabled.
    • Psijic Order
      • Accelerate: Increased the duration of the Major Expedition buff from this ability and its morphs to 4 seconds from 3. Note Channeled Acceleration will now last 12 seconds, rather than 9.
        • Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
      • Elemental Weapon: Fixed an issue where there wasn’t an equal chance to apply each status effect.
      • Mend Wounds: Revamped this ability and its morphs.
        • The Light and Heavy Attacks no longer trigger the Global Cooldown and can be weaved with other abilities. 
        • No longer cost resources to Light or Heavy Attack with this ability toggled. 
        • Light Attack now heals instantly for the same amount that a Light Attack would damage an enemy. 
        • Heavy Attack still channels and heals every second, but has been reduced to be the same scaling of other weapon's heavy attacks. It now restores Magicka every time it successfully heals an ally.
          • Mend Spirit (morph): This morph now applies its Major Ward and Resolve to the target healed for 5 seconds, regardless of whether it was a Light or Heavy Attack. 
        Developer Comment:
        Spoiler
  • Dubious Cameron Throne & Witch Mother’s Brew: Reduced the Max Health and Max Resource (Stamina or Magicka) granted by these drinks by approximately 12%. The Recoveries remain unchanged.
  • Artaeum Takeaway Broth & Clockwork Citrus Filet: Reduced the Max Health and Max Resource granted by these foods by approximately 15%.
    Developer Comment:
    Spoiler
  • Fixed an issue where weapon enchantments that dealt damage could be dodged when procced from a damage source that couldn’t be dodged.
    Developer Comment:
    Spoiler

  • Siege
    • Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.

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    Animation
    • Your character’s arms will now move properly when using a bow in first person view with the Brassy Assassin personality equipped.

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    General
    • You will now receive a System Mail when your Guild Store Listings expire.
    • Fixed an issue where, while using an Outfit Station, pending Outfit changes on your back-bar weapons could be undone.

    Writs
    • Updated the displayed quality of Master Writs. Now, if a Master Writ does not request an item of Legendary quality, the Master Writ itself will not be Legendary.
    • Previously, if you had crafted the items to complete a Crafting Writ or Master Writ and then changed your character's name, the previously-crafted items could not be used to complete the quest. This is now fixed, and this fix is retroactive: if you still have items that were crafted by your character under their previous name, those items will now complete Writs correctly.

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    Audio
    • Slightly adjusted the audio when rearing up on the Hollowjack mounts.

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    Dungeons
    • City of Ash I
      • Fingaenion can no longer be the target of player healing.
    • Crypt of Hearts I
      • Archmaster Siniel's zombies will now display nameplates when reanimated.
    • Crypt of Hearts II
      • Nerien'eth's Force Blast will no longer damage player pets.
    • Darkshade Caverns II
      • Player movement abilities (like Critical Charge and Shield Charge) now correctly move your character to the target when targeting Grobull the Transmuted.
    • Volenfell
      • During the Blood and Sand quest, Tharayya will now appear at the end of the dungeon for those who escape before she exits the Hall of Volendrung.
      • Steam Traps are more visible now during the fight with the Guardian’s Skull.

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    General 
    • Fixed several issues where the "Show On Map" feature was showing the wrong map.
    • Fixed an issue causing all Witches Festival foods and drinks to dismount you if consumed while mounted.
    • Aura Mementos no longer end their effect when your character dies, allowing your aura to continue even when you revive. (Note that being dead does not pause an Aura's timer or cooldown.)
    • Updated some older stolen treasures to better match current standards.
    • The book, The All-Beneficent King Fahara’jad, now appears in Stormhaven for the reading pleasure of all.

    Achievements
    • Fixed an issue where the Achievements "Princess Rescuer" and "Lord (or Lady) of Misrule" referred to the Jester Kings incorrectly. Because these errors amuse them, we fixed it while they weren't looking. Don't tell anyone!
    • Fixed an issue where the "Royal Jester" Achievement stated you had to complete each Jester's Festival Achievement to complete it. With the addition of new Achievements this year, we have changed the wording to a more specific "Complete the following Achievements" form.
    • Added a new achievement for collecting the Skyshard in the Wailing Prison (the first part of the Main Quest). If you already completed this quest and have the Skyshard, the achievement will be given automatically. 

    Fishing
    • Removed the Required Level from all fish tooltips.
    • Updated some fish descriptions to better match current standards.

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    General
    • Fixed an issue where Assistants placed in homes would not turn to face you when you speak with them. We've given them a stern lecture about their rudeness, as well.
    • Fixed an issue where, when a player had their visitor permissions revoked while in a house, that player would not be removed from the premises immediately.

    Furnishings
    • Moved the furnishing "Statuette of Clavicus Vile, Masked" in the housing editor from the Statuette category to the Display category. The Statuettes for ESO Plus members have been moved in the housing editor from the Statuette category to a new ESO Plus category. 

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    General
    • Made minor performance improvements across all platforms.
    • Fixed a rare crash that could occur when leaving a conversation with an NPC.

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    General
    • Fixed an issue where some navigators throughout Tamriel were not reporting criminal acts.

    Auridon
    • Toothmaul Ploy: Pets will no longer mock poor Pirondil by restating his VO.

    Grahtwood
    • Vantorwen, located in the Falinesti Winter Site, no longer “hides” inside barrels.

    Shadowfen
    • Into the Temple: The door into the Temple of Sul now opens if you complete the puzzle correctly.

    The Rift
    • Concealed Weapons: The Glowing Orb can now be used when the prompt appears.

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    General
    • Sharing a quest with groupmates will now provide feedback in small groups (accepted, declined, or failed).
    • Fixed an issue where Dawnwood Berries had incorrect icons when clicked and dragged.
    • The Gladiator's Proof item now has a unique icon, rather than sharing the same icon as the Undaunted Plunder.
    • Fixed a minor issue in the text of Diminished Aetherial Dust, where it began with a bullet. This bullet has now been diminished to nothing.

    Gamepad Mode
    • The tabard icon in inventory will now update its state properly upon joining/leaving a guild.
    • Updated the text on a small number of tutorial messages to be more accurate.
    • Fixed issue where Emperors with very long names could cause visual issues on the Emperor Leaderboard.
    • Fixed an issue that caused the Enchanting Station to forget which runes you had slotted when entering and leaving the glyph create screen.
    • Fixed an issue where text shown in the footers of some UIs would be colored gold after visiting a fence if you had the haggling skill.
    • Fixed an issue that could prevent buying Unique items from vendors.
    • Fixed an issue where navigating to the Guild Screen would occasionally display a UI error.

    Gameplay
    • The contents of a skill line will no longer be hidden when you have a special hotbar (werewolf quest, Ruins of Mazzatun final boss, etc), and instead will have their controls disabled.
    • Fixed an issue that could cause ability buttons to look like they were pressed, even if they aren't.

    Guilds
    • Gray-quality items will now appear in the Guild Store sell tab.
    • Fixed an issue that would force the Guild Trader UI to close if you tried to preview an item while mounted.
    • Fixed an issue that could cause the last character in the Guild description field to get cut off.

    Housing
    • Fixed an issue where furniture would sometimes change its orientation after being placed.
    • Fixed multiple issues that could occur when two people attempt to manipulate linked furniture at the same time.
    • Improved the messaging when a player is blocked from previewing or jumping to a house.
    • Fixed an issue where you'd leave cursor mode when purchasing a house.
    • Putting away furniture with a child (no, not that type of child…) will now keep the child in the same position it was always in if moved before being put away.
    • Now, when you attempt to teleport to a House from within Cyrodiil, you'll receive an error message instead of it failing silently.


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    Artifacts
    • The center screen messaging for Volendrung is currently disabled.
    • Volendrung’s meter is currently using artwork that will be replaced in a future PTS patch.
    • You can currently crouch with Volendrung equipped, which is not intended. This will be resolved in a future PTS patch as you should not be able to crouch/stealth while carrying an Artifact.
    • Currently, you can port to your border keep with Volendrung. This will be resolved in a future PTS patch so you will not be able to port via Transitus to your Border keep with Volendrung.

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    General
    • With the new Soul Gem resurrection mechanic introduced in this update, some dungeon and Trial bosses may behave irregularly if all group members are dead or in the middle of resurrecting. Please report any instances you come across while testing.
    • Many passives that require targeting are not currently functioning as intended; we are working on getting these fixed for future PTS patches.
    • Pets currently can do slightly more damage than their tooltip states.
    • Summoned Storm Atronachs are not currently dealing any damage or stun on their initial impact.
    • Pets are also getting more critical strike chance than intended, and will be addressed in a future PTS patch.

    Necromancer
    • Using Invisibility Potions to go invisible does not currently break the link to the corpse for the Shocking Siphon and Restoring Tether abilities.
    • Emotes are not yet suppressed while you are transformed into a Bone Goliath.
    • The Spirit Mender does not yet attempt to face the target it is healing.

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    Skyshards
    • There are some instances where you aren't able to purchase unlocked Skyshards from the Crown Store, despite another character having the appropriate achievement. This will be fixed in a future PTS patch.

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    Sunspire Trial
    • Dragon takeoff animations may play twice or in mid-air.
    • Visual effects for Dragon breath attacks are not currently oriented correctly.
    • Taunting a Dragon during a breath attack can result in the visual effects and animations becoming out of sync with the damaging Area of Effect.
    • Dragon flight maneuvers may display some animation popping or incorrect transitions.
    • The visual effects and animations are not currently orientated correctly for Nahviintaas’s Fiery Trail (strafe) ability.

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    General
    • The Jode’s Embrace home will not be available for preview until a future PTS patch.
    • Many of the new furnishings are not currently active, and will be available in a future PTS patch.
    • Some furnishings are still being updated, and may have missing/misplaced visual effects.