So heres a new look at the upcoming Necromancer and his skill line
Grave Lord
Ultimate Abilities
Frozen Colossus:
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times, dealing Frost damage with each smash. Each smash applies major vulnerability to any hit for 3 seconds, Increasing their damage taken by 30%.
Cast time: Instant, Target: ground, Range: 28 Meters, Radius: 8 meters, Duration: 2 seconds, Cost: 150 Ultimate.
- Pestilent Colossus: The Colossus smashes the ground three times, dealing 1233, 1438 and 1644 disease damage with the first, second and third smash. New effect: Deals disease damage. The colossus deals more damage with each smash.
- Glacial Colossus: The colossus smashes the ground 3 times, dealing Frost damage with each smash. The final smash stuns all enemies hit for 3 seconds. New effect: The final smash stuns all enemies hit.
Active Abilities
Flame Skull:
Lob an explosive skull at an enemy, dealing flame damage. Every third cast of this ability deals 20% increased damage.
Cast time: Instant, Target: Enemy, Range: 28 meters, Cost: 2295 magicka:
- Venom Skull, new effect: Lob an explosive skull at an enemy, dealing Poison damage. New effect: Converts into a Stamina ability and deals Poison Damage, Casting any Necromancer ability counts towards the third cast
- Ricochet Skull: Lob an explosive skull at an enemy, dealing flame damage. Every third cast of this ability deals 20% increased damage and will bounce up to 2 times to other nearby enemies. New effect: The third cast of the skull will bounce to other nearby enemies.
Blastbones:
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, YELLING BANZAI (oke doesn’t do that) dealing Flame Damage to all enemies nearby. Creates a corpse on death. This ability is also a Criminal act.
Cast time: Instant, Target: Enemy, Range: 28 meters, Radius: 6 meters, Cost: 2295 Stamina
- Blighted Blastbones: Skeleton deals disease damage to all enemies nearby and applies major defile to them for 5 seconds, reducing their healing received and health recovery by 30%. Creates a Corpse on death. New effect: Converts into a stamina ability and deals Disease damage. Reduces healing received on enemies hit.
- Stalking Blastbones: Every second the skeleton spends chasing its target increases the damage of the explosion by 10% up to a maximum of 70% more damage. New effect: Skeleton deals more damage the longer it chases the target.
Boneyard:
Desecrate the ground at the target location, dealing 2244 Frost damage over 10 seconds. Consumes a corpse on cast deal 20% more damage. An ally standing in the graveyard can active the *Grave Robber* synergy, dealing Frost Damage to enemies in the area and healing you for the damage done.
Cast time: Instant, Target: Ground, Range: 28 meters, Radius: 6 Meters, Duration: 10 seconds, Cost: 3510 Magicka
- Unnerving Boneyard. Now also applies Major Breach and fracture to enemies within, reducing their spell and physical resistance by 5280. New effect: Reduces the resistances of enemies in the area.
- Avid Boneyard: You or an ally standing in the graveyard can activate the Grave Robber synergy, New effect: You can use your own synergy:
Skeletal Mage:
Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. the Mage attacks the closest enemy every 2 seconds, dealing shock damage. Creates a corpse on death.
Cast time: instant, Target: self, Duration: 16 seconds, Cost: 2700 Magicka
- Skeletal Archer: The Archer attacks the closest enemy every 2 seconds, dealing Physical damage. Each time the archer deals damage, its next attack will do 10% more damage than the previous attack. New effect: Converts into a stamina ability and deals Physical damage. The archer deals more damage with each attack
- Exploding mage: If the mage lasts its full duration it explodes, dealing shock damage to enemies around it. New effect: The mage deals damage around it when it completes.
Shocking Siphon
Violently drain the last spark of life from a corpse, dealing shock damage over 12 seconds between you and the corpse.
Cast time: instant, Range: 28 meters, Cost: 3240 Magicka
Note: Morphs etc will be added very soon! Been going through my files I accidently skipped over the morphs of this one.
Passive abilities:
Reusable parts- When an enemy dies within 4 seconds of being damaged by one of your Necromancer abilities, your next Blastbones, Skeletal Mage, or Spirit Mender cast is free.
- Increases your Critical Strike Chance against enemies under 25% health by 10% for each Grave Lord ability slotted
- While a grave lord ability is active, your spell and physicial penetration is increased by 1500
- Increases your damage done with damage over time effects by 10%
Bone Tyrant
Ultimate Abilities:
Bone Goliath Transformation:
Become a horrific bone goliath, increasing your max health by 30.000 for 20 seconds and immediately restoring 30.000 health While transformed, your light attacks restore 2640 health and your fully charged heavy attacks restore 5280 health.
Cast time: Instant, Target: self, Duration: 20 seconds, Cost: 300 ultimate
- Pummeling Goliath: While Transformed, your bash attacks can hit multiple targets in front of you and deal physical damage. New effect: Gain an AoE Bash attack.
- Ravenous Goliath: While transformed you deal 5 of your max health in damage to nearby enemies every second and heal for that amount. New effect: Gain an auro that drains nearby enemies of their health.
Active Abilities:
Death Scythe:
Slice into your enemy’s life force, dealing Magic Damage. You heal for 25% of your maximum health for the first enemy hit and an additional 3% of your maximum health for each additional enemy hit up to five additional enemies.
Cast time: Instant, Target: Cone, Radius: 7 meters, Cost: 2970 Magicka
- Ruinous Scythe: Enemies damaged by you receive 2000 heal absorption for 2 seconds, negating healing they receive. New effect: Converts to a stamina ability and prevents healing done to your target. (2524 Stamina)
- Swift Scythe: After dealing damage, you heal for an additional 10% of your maximum health over 5 seconds. New effect: Gain a heal over time.
Bone Armor:
Wrap yourself in hardened bone, granting you Major resolve and major ward, increasing your physical resistance and spell resistance by 5280 for 18 seconds. Creates a corpse when the effect completes.
Cast time: Instant, Target: self, Duration: 18 seconds, Cost 4050 Magicka
- Beckoning Armor: While active, enemies that strike you with ranged attacks will be pulled towards you once every 3 seconds. New effect: Pulls in ranged enemies.
- Beneficent Armor: While active, reduce the cost of skeletal bomber, skeletal mage and skeletal mendor by 12% New effect: Reduces the cost of your Necromancer summon abilities.
Curing Cadaver:
Sap the lingering life from fresh corpses, healing you for 2970 health and an additional 75% health per additional corpse.
Cast time: Instant, Target: Area, Radius: 12 Meters, Cost: free
- Mortuary mending: Each corpse you consume grants you major protection for 1 second, reducing the damage you take by 30%. New Effect: Gain major protection.
- Curative Boon: Each corpse you consume gives you 5 ultimate. New effect: Gain ultimate per corpse.
Bone Totem:
Place a totem of bone at your feet that gives minor protection to you and your allies for 8 seconds, reducing your damage taken by 8%. After 2 seconds, the totem instills fears enemies, holding them in place for 4 seconds.
Cast time: instant, Target: Area, Radius: 6 meters, Duration: 8 seconds, Cost: 4050 Magicka
- Remote Totem: New effect: The totem can be summoned up to 28 meters away
- Agony Totem: Allies can activate Pure Agony, causing enemies to take Magic damage over 5 seconds and applying minor vulnerability to them for the duration, increasing their damage taken by 8%. New effect: Allies can activate a synergy to damage and apply minor vulnerability to enemies.
Grave Grasp:
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by 50% for 5 seconds and inflicting minor maim for 5 seconds, reducing their damage done by 15%.
Cast time: instant, Target: area, Area: 18×5 meters, Duration: 1 second, Cost: 3780 Magicka
- Empowering Grasp: Hitting you or your allies grants them empower for 56 seconds, increasing the effect of their next light attack by 40%, Hitting your skeletal mage or spirit mender enchanes them for 5 seconds, increasing their effectiveness by 40%. New effect: Can enchans or Empower allies.
- Clutching Grasp: Each patch can immobilize one enemy for 4 seconds. New effect: Ability now also immobilizes enemies.
Passive Abilities:
Death Gleaning- With a bone tyrant ability slotted. Whenever an enemy you are in combat with dies within 28 meters of you, restore 100 magicka and stamina. This effect can occur once every 2 seconds.
- Reduce the damage you take from damage over time abilities by 10% while you have a bone tyrant ability active.
- Increase your healing received by 2% for each bone tyrant ability slotted.
- Increase your max health by 2000
Living Death
Ultimate Abilities:
Reanimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
- Renewing Animation: You restore 5300 Magicka and Stamina for each ally you resurrect. New effect: You restore magicka and stamina for each ally you resurrect.
- Animate Blastbones: You consume up to 3 other corpses in the area and summon a blastbones for each corpse consumed: New effect: You can consume other corpses in the area and summon blastbones.
Active Abilities:
Render Flesh:
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1232 health but applying minor defile to yourself for 4 seconds, reducing your healing received and health recovery by 15%.
Cast time: instant, Target: Area, Area: 28X12 meter Cost: 4320 Magicka
- Resistant Flesh: You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds. New effect: Grant resistances to the target equal to half the amount healed.
- Bereft Flesh: Consume a corpse near you when cast to heal a second target. New effect: Consume a corpse to heal a second target.
Expunge:
Embrace the power of death, removing up to 3 negative effects from yourself and restoring 3090 magicka or stamina over 5 seconds whichever maximum is higher.
Cast time: Instant, Target: self: Cost (none? didn’t show any costs)
- Expunge and Vivify: You also restore 1020 magicka or stamina over 5 seconds, whichever maximum is lower. New effect: Also restores a smaller amount of your opposite resource.
- Expunge and Modify: You restore 10% more resources for each negative effect you remove. New effect: You restore more resources for each negative effect removed.
Life amid Death:
Release residual fragments of fallen souls at the target location, healing you and your allies for 821 health. Consumes a corpse cast to continue to heal you and your allies in the area for 795 health over 5 seconds.
Cast time: instant, Target: ground, Range: 28 meters, Radius: 8 meters, Cost: 3510 Magicka
- Renewing Undeath: Consumes a corpse on cast immediately remove up 3 negative effects and continue to heal you and your allies in the area for 795 health over 5 seconds. New effect: Consuming a corpse also removes negative effects.
- Enduring Undeath: Consume a corpse on cast to continue to heal you and your allies in the area for 795 health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds. New effect: Can consume multiple corpses to increase the duration of the heal over time.
Spirit Mender:
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest health ally around you every 2 seconds, restoring 245 health.
Creates a corpse on death. Cast time: Instant, Target: Self, Duration: 16 seconds, Cost: 2700 Magicka
- Spirit ward: While active, 10% of the damage you take is transferred to the spirit instead. New effect: Some of the damage you take is transferred to the spirit instead.
- Intensive Mender: The spirit heals you or the lowest health ally around you every 2 seconds, restoring 716 health. New effect: The spirit heals for three times the amount, but lasts half as long (8 seconds)
Restoring Tether:
Siphon the last remnats of life from a corpse, healing for 2880 health over 12 seconds to you and all allies between you and the corpse.
Cast time: Instant, Range: 28 meters, Cost: 3240 magicka
- Braided Tether: Each ally between you and the corpse increases the healing done by 5% up to a maximum of 30% New effect: Increases the healing done based on each ally between you and the corpse.
- Adjacent Tether: The closer you are to the corpse the more healing is done, up to a maximum of 30% more healing if you are right next to the corpse. New effect: Increases the healing done based on how close you are to the corpse.
Passive Abilities:
Curative Curse- While you have a negative effect on you, your healing done is increased by 8%
Near-Death Experience
- While you have a living death ability slotted, your critical strike chance with all healing abilities is increased by up to 20% in proportion to the severity of the target’s wound.
Corpse Consumption
- When you use an ability on a corpse, you generate 10 ultimate. This effect can occur once every 16 seconds.
Undead Confederate
- While you have a necromancer summon active, your magicka and stamina recovery is increased by 300