Ok so i see a few vids on youtube thoughts ideas on small changes so heres my take on some things id like to see fixed changed or removed. Take into account im setting these ideas and figures at vet 160 with max cap cp so here goes....
1 Character creation
From the get go you should be forced to pick Healer Tank or Dps
No more leaving it up to assholes to make a dp then swap to healer for dungeon finder and then get in and waste peoples time when you get no heals or no tank or what ever the case may be i see it daily on these fucking things and its fine on some smaller dungeons to run 3 dps and a tank but when you have no tank in the harder modes for vet II and what them Undaunted keys and you just spend 45 mins plus on the last boss as some cunt aint a fucking tank and just runs away from the boss leaving the actual dps to get smashed in seconds and you just start over again and again this has to stop
Remove the option and in the last selection of character creation pick what you are going to be.
Character selection should give you a smaller buff or bonus
but first reduce all heals by 30% as a start point
but first reduce all heals by 30% as a start point
Tanks
reduce damage by 5%
5% increase max stamina.
decrease heals by 30%
increase heals taken by 30%
spell and weapon damage max cap 1800
max health 35k
Healers
increase heals 25% given (not for themselves)
increase magic regen 5%
spell and weapon damage cap 1800
increase heals 25% given (not for themselves)
increase magic regen 5%
spell and weapon damage cap 1800
Dps
3% Weapon and Spell damage
3% max stamina or magic max stat getting the bonus
heals reduced by 50%
heals taken increased by 25%
3% Weapon and Spell damage
3% max stamina or magic max stat getting the bonus
heals reduced by 50%
heals taken increased by 25%
With this drop in heals NOW you need a healer in a group not all dps tanky dks perma blocking and dealing mass damage with no skill. at this point between heals on some builds some dps are now tanks and this has to go to create actual healers and dps and tank and allow balance to the game this is whats fucking gone just now
With this auto help once you hit cp 160 this is what it should be giving you and allow you to be what you say you are nothing fucking worse than some "healer" who shows up in a dungeon and hes rocking a 2h and no back bar no vigor nout just spamming cleave and uppercut on adds and the boss and yeh iv fucking seen that and not on some newb player but 660 guys its like people forget they have a back bar and bow with volly lol.
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Armor skill line requires 5 piece in that armor to gain skill
Light
Damage from bows increased by 4% with each part light
physical damage increased by 2% per light armor
increase heals taken by 8% with 5 parts light
Light
Damage from bows increased by 4% with each part light
physical damage increased by 2% per light armor
increase heals taken by 8% with 5 parts light
Annulment: Dampen Magic spell shield that last 12 seconds and reduces all spell damage by x with spell projectiles healing for x
: Harness Magic reduces spell damage by x and while hit all damage done returns x magic
: Harness Magic reduces spell damage by x and while hit all damage done returns x magic
Evocation: reduces spell cost 2% per light armor
Recovery: 3% per light armor
Spell Warding: Increases spell resistance by 700 and physical by 100 per light armor
Prodigy: increase spell crit by 1500 with 5 parts light an spell damage by 200
Concentration: spell penetration is 3000 with 5 parts light
Medium
spell damage taken increased by 1% per medium armor
increase heals taken by 5%
This is fucked up and i have seen it proc as much as 8 times in a fucking row this needs changed so....
Evasion: Shuffle while active 1 out of 5 hits WILL miss with the remaining 4 strikes landing then resetting to the next 5 incoming strikes last 20 seconds
:Elude decrease time to 15 seconds with increase in dodge from 1 in 5 to 2 in 6
Dexterity: increase running speed by 1% per medium armor and weapon crit by 250 per medium armor
Wind Walker: stamina recovery 4% per medium armor part and 1% reduction cost
Improved Sneak: reduce sneak cost by 3% per medium armor part and reduce detection area by 2% per medium armor part
Agility: increase weapon damage by 25% with 5 parts medium and 1000 armor penetration
Athletics: with 5 parts medium dodge roll has no increased cost for reuse with a 15% reduction cost
Heavy
decrease running speed by 4% per heavy armor
reduce damage done by 30% with 3 or more parts heavy
Immovable: Immovable Brute last 16 seconds increase spell and physical resistance by 2.5k cost of break free is reduced by 35% immune to knock back for 10 seconds
:Unstoppable last 20 seconds Increase spell and physical resistance by 3k immune to knockback for 10 seconds
Resolve: increase physical resistance by 500 per heavy and spell resistance by 250 per heavy
Constitution: increase stamina and health recovery by 150 and max stamina by 300 per heavy
Juggernaut: increase max health by 1% per heavy armor. plus bonus 3% for 5 parts heavy
Wrath: increasing ult regen by 5% reduce spell damage taken by 10%
Rapid Mending: increases health recovery by 500 and healing received by 15% heavy attacks restore 20% magic or stamina going to max stat
Recovery: 3% per light armor
Spell Warding: Increases spell resistance by 700 and physical by 100 per light armor
Prodigy: increase spell crit by 1500 with 5 parts light an spell damage by 200
Concentration: spell penetration is 3000 with 5 parts light
Medium
spell damage taken increased by 1% per medium armor
increase heals taken by 5%
This is fucked up and i have seen it proc as much as 8 times in a fucking row this needs changed so....
Evasion: Shuffle while active 1 out of 5 hits WILL miss with the remaining 4 strikes landing then resetting to the next 5 incoming strikes last 20 seconds
:Elude decrease time to 15 seconds with increase in dodge from 1 in 5 to 2 in 6
Dexterity: increase running speed by 1% per medium armor and weapon crit by 250 per medium armor
Wind Walker: stamina recovery 4% per medium armor part and 1% reduction cost
Improved Sneak: reduce sneak cost by 3% per medium armor part and reduce detection area by 2% per medium armor part
Agility: increase weapon damage by 25% with 5 parts medium and 1000 armor penetration
Athletics: with 5 parts medium dodge roll has no increased cost for reuse with a 15% reduction cost
Heavy
decrease running speed by 4% per heavy armor
reduce damage done by 30% with 3 or more parts heavy
Immovable: Immovable Brute last 16 seconds increase spell and physical resistance by 2.5k cost of break free is reduced by 35% immune to knock back for 10 seconds
:Unstoppable last 20 seconds Increase spell and physical resistance by 3k immune to knockback for 10 seconds
Resolve: increase physical resistance by 500 per heavy and spell resistance by 250 per heavy
Constitution: increase stamina and health recovery by 150 and max stamina by 300 per heavy
Juggernaut: increase max health by 1% per heavy armor. plus bonus 3% for 5 parts heavy
Wrath: increasing ult regen by 5% reduce spell damage taken by 10%
Rapid Mending: increases health recovery by 500 and healing received by 15% heavy attacks restore 20% magic or stamina going to max stat
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2. Weapon skill lines
Ults now ignore half resistance
and no longer dodged unless you physically dodge out of the way or move from the area
and no longer dodged unless you physically dodge out of the way or move from the area
Two Hander:
Requires a 2h weapon
Requires a 2h weapon
Berserker Strike : Onslaught should be a single target that locks on an fucking works maybe its a cirt charge style set up and 3 hits total over 1 second that cant be dodged and say crit rushes in deals what looks like 2 heavy attack swipes an does 5k damage per hit targets are left dealing 10% left damage for 3 seconds
: Berserker Rage Single target attack again a lock on and maybe 3 strike hit on the target doing 5k damage per strike targets blocking take 25% more damage each strike the final strike is a knockdown
: Berserker Rage Single target attack again a lock on and maybe 3 strike hit on the target doing 5k damage per strike targets blocking take 25% more damage each strike the final strike is a knockdown
Uppercut: Dizzying Swing should lock on once pressed and target in sights this is shit as it stands fuckers move around like they have a tick and it just goes to swing and stops its retarded
Wrecking Blow Knocks enemy back not down and causes of balance for 3 seconds again must lock on once pressed
all morphs should not hit a loading screen or put you inside the fucking map
Critical Charge: Stampede hits hits with increased weapon damage and has 20% chance to cause of balance
: Crit Rush well it does what it says on the tin
: Crit Rush well it does what it says on the tin
Cleave: Carve should be a 3k strike with 9 bleed damage over 6 seconds
: Brawler no bleed damage instead direct damage 6k damage per hit
Reverse Slash: Reverse Slice up to 200% plus splash damage
: Executioner up to 300% single target only
Momentum: Forward Momentum 10% weapon damage increase movement speed for 10 seconds
: Rally 10% weapon damage heal tick NO final heal burst
Dual wield
Requires weapon damage be your max stat in order to use or equip
Requires weapon damage be your max stat in order to use or equip
Lasceration: Rend Hits enemies in a cone shape in front of you causes 4k direct damage and 1k bleed damage every second for 8 seconds
: Thrive In Chaos fires out again in a cone shape every enemy hit is blinded for 3 seconds while blinded hits have a 50% chance to miss you and damage reduced by 20% each enemy takes 7k damage
Flurry: Rapid Strikes final hit causes a knock back NOT knockdown and puts enemy of balance 3 seconds
: Bloodthirst if last hit lands causes 6k bleed damage over 6seconds
Rush: Lunge leap at enemy within 14m dealing 6k damage (gap closer)
: Quick step avoid damage while gap closing stepping side to side as you close the distance 16m deals 3k damage
Whirlwind: Whirling Blades deals 300% more damage to enemies with 20% health or less
: Steel Tornado increased range and deals 100% damage to enemies with 20% health or less but causes 4k bleed damage over 4 seconds.
Rage: Blood craze: 10% damage buff coating weapons with poison dealing x per second
: Blood Thirst 10% damage buff each strike has a 3% to cause x bleed damage.
Sword & Board
requires minimum 20k max stamina to hold shield up. Holding in block for more than 3 seconds starts to drain x stamina per second. max cap weapon damage by 2000 and spell damage 1500 (blocking has a cone shape of 80 degrees) while using ANY damage ability magic or stamina s&b will drop meaning you dont get to block cast anything cunts.
requires minimum 20k max stamina to hold shield up. Holding in block for more than 3 seconds starts to drain x stamina per second. max cap weapon damage by 2000 and spell damage 1500 (blocking has a cone shape of 80 degrees) while using ANY damage ability magic or stamina s&b will drop meaning you dont get to block cast anything cunts.
Shield wall: Spell Wall requires 30k max stamina
:Shield Discipline requires 30k max stamina
Puncture: Ransack reduced cost increase time taunted
:Pierce Armor
Low Slash; Deep Slash deals 4k damage causes enemy to deal 10% less damage enemies struck have 1800 physical and 800 spell resistance removed
: Heroic Slash slashes like Surprise Attacking in a cone hitting up to 6 enemies dealing 2k damage removes 800 spell and physical resistance
Defensive Posture: Defensive Stance allows you to block up to 160 degrees
: Absorb magica allows you to block up to 110 degrees and and spell projectiles are absorbed and heal you for the damage they cause.
Shield Charge: Shielded Assault reduces enemy regen magic and stamina by x for 15 seconds
: Invasion increased damage based on distance leaves enemy dealing x less damage for 15 seconds
Fucking it finisher Captain America style
Shield Strike: Slam overhand haymaker with shield deals x and up to 200% more damage with enemies who have less than 15% health
: Smash shield is thrown at enemies head up to 15m away dealing x damage an up to 100% more damage with enemies who have less than 15% health.
Bow
requires 2 abilities on bar at any given time to gain passives and abilities
requires 2 abilities on bar at any given time to gain passives and abilities
Rapid Fire: Toxic Barrage rapid fire Legolas style 3 hits 4k each with the last one dealing 8k poison damage over 4 seconds. 30m range
: Ballista ? reworked Rapid fire again with each hit driving the enemy back like Magnum shot each strike 5k sets the enemy back 2 feet with the last strike knocking them down.
Snipe: Focused Aim not blockable without S&B 35m ranage
; Lethal Arrow 25m range fires two arrows same time and once hit enemy is slowed down 20% for x time
; Lethal Arrow 25m range fires two arrows same time and once hit enemy is slowed down 20% for x time
Volly: Endless Hail lasts 12seconds and deals 2k damage per second
: Arrow Barrage each arrow hitting enemy has a 10% chance to apply poison statue effect while dealing 1.5k damage per second for 12 seconds
Scatter Shot: Magnum Shot 25m range for fuck sake its a bow knocking enemy down not back
: Draining Shot Stuns and reduces stamina and magic recovery by 15% for 10 seconds
Arrow Spray: Bombard movement speed reduced 25% enemies hit a second time are knocked down
:Acid Spray fires acid tipped arrrows and melts fucks ok maybe it just hits and slows down enemy healing by 50%
Poison Arrow: Venom Arrow stuns and slows down healing by 30%
: Poison Injection deals 8k damage 300% more poison damage to enemies hit a second time
Destro Staff
requires a working ult you can fucking see in pvp
requires a working ult you can fucking see in pvp
Elemental Storm: Elemental Rage longer cast time 10 seconds with damage being done every 2 seconds thats a total of 6 hits with each strike doing no more than 2k 15m radius
: Eye of the Storm follows you for 8 seconds dealing damage every 2 seconds a total of 5 strikes deals no more than 2.5k per strike 10m radius
Force Shock: Crushing Shock deals damage based on staff. players take that damage again over 6 seconds
: Force Pulse deals 10% more damage players have a 3% of getting set of balance
Wall Of Elements: Unstable Wall Of Elements
: Elemental Blockade
Destructive Touch: Destructive Clench deals 105 more damage casting time 0.8 seconds deals same damage as Snipe leaves enemy hit slowed down by 15% for 3 seconds 20m range
:Destructive Reach cast time 0.8 seconds 30m range leaves no slow down
Weakness To Elements: Elemental Susceptibility fuck that name for one costs 1200 magic and once hit slows down healing by 15% while they take damage
: Elemental Drain costs 1200 magic slows down stamina and magic regen by 10%
Impulse: Elemental Rage strike enemy for x damage if enemy is below 20% health damage is increased 300% and you get back magic spent
: Pulse put a curse on the enemy when they fall below 10% health it strikes dealing x damage curse lasts 10 seconds
Resto Staff
max cap 2000 spell damage while in use
max cap 2000 spell damage while in use
Panacca: Life Giver casting gives 7k health per second for 3 seconds and can automatically reserect 1 dead player over 3 seconds within 5m
: Lights Champion deals 5k health per second for 3 seconds and automatically casts all resto staff abilities within 15m with healing ward going to the lowest health player
Grand Healing: Illustrious Healing increases duration to 6 seconds
: Healing Springs gain back magic regen for each target healed
: Lights Champion deals 5k health per second for 3 seconds and automatically casts all resto staff abilities within 15m with healing ward going to the lowest health player
Grand Healing: Illustrious Healing increases duration to 6 seconds
: Healing Springs gain back magic regen for each target healed
Regeneration: Rapid Regeneration heals fro x per tick and gives 5% magic recovery while ticks
: Mutagen heals for x per tick and gives 2% stamina and magic regen and heals for whats left of the mutagen tick if you take any damage over time effect
: Mutagen heals for x per tick and gives 2% stamina and magic regen and heals for whats left of the mutagen tick if you take any damage over time effect
Blessing of Protection: Blessing Of Restoration each target hit increases your magic regen and grants them 20% increase to heals taken for 8 seconds
: Combat Prayer gives minor resolve and ward 2k with increase to healing
: Combat Prayer gives minor resolve and ward 2k with increase to healing
Steadfast Ward: Ward Alley ward instantly heals for 3k health and gives a 2k heal per tick while up if an enemy strikes a player with they are knocked back and the ward
: Healing Ward cast a ward around the lowest health target inside of 15m ward then heals instantly for 5k with a 3k tick for 3 seconds
: Healing Ward cast a ward around the lowest health target inside of 15m ward then heals instantly for 5k with a 3k tick for 3 seconds
Force Siphon: Siphon Spirit once applied you drain the enemy of health 1k per 20k damage done healing you and the group for 15seconds
: Quick Siphon instant cast and instead siphons magic and stamina from the enemy 100 per 20k damage done.
: Quick Siphon instant cast and instead siphons magic and stamina from the enemy 100 per 20k damage done.
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Class abilities and perks
Sorc
Negate Magic: Suppression Field deals 1k electrical damage per second to enemies inside lasts 10 seconds
: Absorption Field deals minor life steal to enemies taking 1k health per second and gives it to you and your group while you are inside it no heals you increases your health each second for the duration lasts 8 seconds
Crystal Shard: Crystal Blast cast time 0.7 seconds fire off a single target crystal that deals massive damage
: Crystal Frags Rapid fire crystal frags firing off smaller crystals from both hands one after the other 5 in total dealing faster strikes with less damage (a mix of jabs and rapid strikes)
Encase: Shattering Prison Single target can be cast up on up to 3 people at once 20m reach
: Restraining Prison for mobs and defending keeps and such fires out as it does just now but seen as this is a snare and holds you in place any ability like it that can hit multiple fuckers now has a cool down of 12 seconds meaning no snares on that person for 12 seconds.
Rune Prison: Rune Cage now places you in a purple bubble and you just float up into the air single target cast on one person only but while in the bubble you cant deal damage out until you break free
: Defensive Rune cast on self and when an enemy hits you they are instead transported to the phantom zone ? i dono come on help me out here this ability for the most is pointless so we need some thing fun and simple that works in pvp what if you are inside a purple prison that makes you invisible to everyone even the sorc using it leaving you trapped for 4 seconds and not able to break free help deal damage get healed ?
Dark Exchange: Dark Deal cast time 0.4 seconds gives back 5k health and 5k stamina you can move much like breathe of life it should feel free and not stuck and slow. Minimum magic to cast ability 12 max magic
: Dark Conversion cast time 0.5 seconds gives back 5k health and 5k magic. Minimum required stamina must be 12k to use this not per use of course just in total.
Daedric Mines: Daedric Tomb fires 3 mines around you in a triangle to keep you safe on your location gives no snare but deals massive damage
: Daedric Minefield fires of 4 mine around you any where within 10m and are invisible to the enemy dealing less damage but snare the enemy
Passives
Unholy Knowledge: reduce stamina and magic costs by 4%
Blood Magic: while health is below 20% gain 300 magic regen
Persistence: stamina recovery by 10% increase dark magic abilities duration by 10%
Exploitation: using dark magic ability gives 400 spell and weapon crit to you and group members for 16 seconds
Storm Atronach: Greater Storm Atronach deals 6k damage to all enemies within 10m when lands and each attack does 2k damage every 2 seconds 8 seconds duration
: Charged Atronach deals 4k damage to all enemies within 15m when lands and team mates can activate Atronach to cause a power over load he atronarch he then explodes electrical damage in a shock wave damage does 12k damage within a 20m
Familiar: summon this pet to stand by you side while active the familiar basic attacks deal 1000 shock damage to enemies within 10m every 2 seconds the familiar will block incoming physical attack objects (bows javelin hidden dagger) up to 3k damage taking all the damage himself (muct have on both bars to bar swap)
: Unstable Familiar basic attacks deal 1k posion damage within 10m attacks are every 2 seconds if sorc health drops below 50% familiar then runs and leaps onto enemy holding on and explodes for 12k magic damage (must have on both bars to bar swap)
Daedric Curse: Daedric Prey hit as many targets as you want deals 2k per second for 5 seconds
: Haunting Curse hits just one target at a time deals 2k damage per second for 8 seconds while active targets healing is reduced 30%
Twilight: Twilight Tormentor once summoned the twilight hovers over you and keeps by your side healing you for 2k health per second for 8 seconds once you hit 50% health while active increase spell crit 600 last 25 seconds
: Twilight Matriarch once summoned the twilight hovers over you and cleanses you after 2 seconds when ever a damage over time effect happens also increases max magic by 2.5k last 25 seconds
Conjured Ward: Hardened Ward ward lasts 15 seconds while active reduces spell damage only by 3k not based on max magic
: Empowered Ward lasts 20 seconds reduces 3k magic damage only while active each hit the shield takes reduces shields ability by 300 not based on max magic any more
Bound Armor: Bound Armaments increases max stamina by 10% also increases weapon crit damage by 3% also increases spell resistance by 1200
: Bound Aegis increases max magic by 10% and spell crit damage by 3% also increases physical resistance by 1200
Passives
Rebate: when you kill and enemy gain back 1200 magic
Power Stone: reduce the costs of ultimates by 10% and increase direct damage by 3%
Daedric Protection: increase stamina and health recovery by 20%
Expert Summoner: reduce cost and cast time of summoned pets by 50% while ability is slotted increases health magic and stamina by 3%
Overload: Power Overload costs 150 ultimate light attacks only each attack costs 40 ult attacks cause 3k damage each and ignore all physical resistance each attack has a 5% chance to grant a knockdown
: Energy Overload costs 150 ultimate light attacks only each attack costs 45 ult attacks ignore all enemies spell resistance each attack deals has a 15% chance to set enemy of balance
Mages Fury: Mages Wrath single target can hit as many enemies as you like if enemy health falls below 15% deals 300% more damage no timer on it must be used after enemy reaches 15% or less health
: Endless Fury send a curse to hold over the enemy for 15seconds if the enemies health drops to 5% health the burst into a blue flame instantly
Lightning Form: Hurricane costs 2300 stamina increases spell and physical resistance by 5k while active reduces incoming projectile damage by 50% lasts 23 seconds does not do aoe damage
: Boundless Storm costs 3000 magic increases spell and physical resistance by 5k while active increases movement speed by 20% lasts 20 seconds does not do aoe damage
Lightning Splash: Liquid Lightning a pool of lightning forms at the feet of the enemies and deals x damage per second
: Lightning Flood while active electrical waves damage surges out from center and has a 50% chance to to set enemy of balance
Surge: Power Surge increase spell damage by 10% while active heals are increased by 5%
: Critical Surge increase weapon damage by 10% while active critical hits have a 15% chance of healing for damage done
Bolt Escape: Streak turn into pure electricity and flash forward while in streak you gain 100 dodge chance using again within 2 seconds costs 25% more
: Ball Of Lightning you transform into a ball of lightning and deal 3k irresistible damage to everyone you streak past within 3m catsing again within 3 seconds costs 25% more and deals 30% less damage
Passives
Capacitor: increase magic recovery by 5% when using a storm calling ability you grant 3% increase to team mates magic regen
Energized: increase physical damage and and movement speed by 5%
Implosion: when you kill an enemy player with an execute ability you have a 15% chance to gain back 2000 health magic and stamina
Expert Mage:
DragonKnight
DragonKnight
: Standard Of Might slam down a standard reduces damage by 20% group members withing the area gain 10% crit damage done and 15% increase to healing done for 10 seconds
Lava Whip: molten Whip morphs to stamina and does bonus damage to enemies held by talons
: Flame Lash deals 10% more damage with flame staff equipped heals for 50% of the crit damage done
Searing Strike: Venomous Claw costs stamina deals 3k physical damage plus 2k poison damage increasing 1k per second for 8 seconds
:Burning Embers costs magic set fire to the enemy with every strike dealing 3k magic damage and setting fire to the enemy causing 1k fire damage every second for 8 seconds reducing enemy healing by 30% for the duration while on fire team mates dealing fire damage have damage increased by 8%
Fiery Breath: Noxious Breath costs stamina acid breath strips away enemy armor and deals 1k per second poison damage for 8 seconds
: Engulfing Flames single target ability spit fire balls at the enemy at distance dealing 2k damage and setting them on fire enemies on fire have healing reduced by 20% for 5 seconds while damage does 1k per second for 8 seconds
Fiery Grip: Empowering Chains pull enemy to you and snares them for 3 seconds once pulled and snared enemy cant be snaered for 10 seconds
: Unrelenting Grip pulls enemy to you if enemy cant be pulled you are refunded magic cost
Stupid ability fuck this shit
Inferno: Flames Of Inferno Hmm what to change this shit to ? nice aoe (Grothdarr style) activate flames of inferno to set a fire around you dealing x damage every second to all enemies inside of 8m for 8 seconds.
: Cauterize use ability to stop incoming damage over time effects ability now the fire cauterizes your wounds setting fire to you and stopping damage taken.
Passives
Combustion: increase fire and poison damage by 50%
Warmth: Incoming fire damage is reduced by 10%
Searing Heart: increase damage an duration of abilities by 3%
World In Ruin: increase aoe abilities by 10%
Dragon Leap: Take Flight range 22m single target leap that deals 10k damage with a bonus 250 damage per metre leaped costs 120 ultimate
: Ferocious Leap area aoe leap knocking down everyone inside of 8m dealing 6k flame damage costs 120 ultimate
Spiked Armor: Hardend Armor increase 5k spell and physical resistance for 22 seconds increases max health by 3% while active
: Volatile Armor increase 5k spell and physical resistance for 22 seconds armor reacts to damage and increases your healing by 8% for 20 seconds
Dark Talons: Burning Talons aoe snare pin down anyone within 8m around you once snared enemy players cant be snared or feared for 15 seconds
: Choking Talons snare and pin down enemies for 4 seconds ability reduces incoming damage by 15% once snared enemy players cant be feared or snared for 15 seconds.
Dragon Blood: Green Dragon Blood costs stamina replaces 40% missing health
: Coagulated Blood replaces 30% missing health with every 400 spell damage increase healing by 3%
Reflective Scales: Reflective Plate lasts 12 seconds reflects all incoming spell objects sending the 1st object back to the attacker
; Dragon Fire Scale firy scales melt and reduce incoming objects for 12 seconds reducing damage by x
Beast Master: Zuul summon a pet monster dog to fight at your side until it dies dogs attacks deal poison damage with each bite and slow enemy movement down by 15% for 10 seconds
: Gremlin summon a gremlin to fight at your side gremlin is a pure cunt and will pickpocket npcs within 8ms when you stand still for more then 3 seconds gremlins attacks deal 2k irresistible damage every 2 seconds while summoned dragonnights health is reduced by 6%
Passives
Iron Skin: block 5% more damage and increase health by 2%
Burning Heart: increase healing received by 10%
Elder Dragon: increase spell damage by 5% and health recovery by 15%
Scaled Armor: increase spell resistance by 1200 and physical resistance by 1200
Magma Armor: Magma Shell you armor becomes pure burning fire and sets fire to anyone within 12m dealing 1k fire damage every second for 8 seconds while your fire attacks are now doubled for the 8 seconds
: Corrosive Armor a misty explosion of poison damage dealing 8k damage over 8 seconds armor now corrodes enemy armor any enemy within 10m of activation now has there armor slowly melt away 8% per second allowing you to deal more damage each second
Stonefist: Obsidian Shard stuns the enemy knocking them back not down dealing 5k damage
: Stone Giant summon a rock from your palm to strike dealing 3k damage the enemy and knock them down. once knocked down enemies cant be knocked back down for 8 seconds
Molten Weapons: Igneous Weapons increase weapon and spll damage by 105 for 20 seconds for you an team mates
: Molten Armaments increase your own spell and weapon damage by 10% for 30 seconds
Obsidian Shield: Igneous Shield gain a 5k spell damage shield for 10 seconds while active movement speed is reduced by 30% and heals taken are reduced by 20%
: Fragmented Shield shield now made from 10 parts stone around you every attack removes a fragment ability lasts 10 seconds
Petrify: Fossilize set the enemies feet in stone snaring them in place not droping them down holds them down for 3 seconds once free enemy cant be snared or knocked down for 8 seconds deals physicial damage
: Shattering Rocks call up rocks from the ground to grip and snare for 2 seconds deals spell damage and reduce enemy speed by 20% for 5 seconds after once snared enemy cant be snared for 10 seconds
Ash Cloud: Cinder Storm enemy has movement speed reduced by 20% for 5 seconds and while inside area takes 2k fire damage per second for 10 seconds
: Eruption an eruption from the ground has lava fire out and flow across the ground enemies inside the area take 1k fire damage every second for 10 seconds start explosion causes enemy to be set of balance and take 5k damage
Passives
Eternal Mountain: increase duration of abilities by 10%
Battle Roar: increase recovery in combat by 10% when you use an ultimate gain 25 magic and stamina back for each point of ult used
Mountains Blessing: increase physical damage by 5% while when you use a synergy gain back 3 ult this can happen once every 8 seconds
Helping Hands: increase movement speed by 7% heals by 5% stamina recovery by 75
Templar
Radial Sweep: Empowering Sweep take reduced damage by 10% for 10 seconds and grants minor health steal giving you 400 health per second for 10 seconds for each target hit sweep does 6k damage per target
: Crescent Sweep each enemy hit has speed reduced by 20% for 3 seconds deals physical damage dealing 8k damage to primary target every other enemy hit takes 1k bleed damage for 4 seconds
Puncturing Strikes: Biting Jabs while slotted grants you 1000 weapon crit target at front takes 200% damage. ignores 10% of enemie physical resistance
: Puncturing Sweep it should be called aids but hey for each target hit increases damage by 5% no longer heals for each strike but rather heals for 25% of the damage done on the last strike
Piercing Javelin: Aurora Javelin 25m range once knocked down with this ability enemy player cant be knockdown for 8 seconds
: Blinding Javelin knockdown and deals stamina damage taking away up to 3000 stamina from the enemy player based on max distance 28m thrown once knocked down player cant be effected or knocked down for 8 seconds
Focused Charge: Explosive Charge gap closer now no longer stuns or knocks down sets enemy of balance for 5 seconds once hit 25m
: Toppling Charge 22m knockdown once hit enemy has reduced damage by 10% for 5 seconds
Spear Shards: Luminous Shards no longer stuns or deals damage now radiates health giving anyone in the 8m ranage 600 health per second for 10 seconds players can pick up the shard to get 3k health and 5 stamina and magic a beter
: Blazing Spear a better 30m range to chuck it 10m range lasts 10 seconds deals reactive damage increases damage done for each enemy inside its area players can activate to get back 3 stamina and magic increasing regen magic and stamina by 300 for 10 seconds
Sun Shield: Radiant Ward last 12 seconds damage shield equal to 30% max health max cap heath 35k while active shield drains 1000 magic per second to maintain
: Blazing Shield gives shield equal to 30% max health max cap 35k while active shield is reactive and deals a shock wave of damage to enemies within 8m giving back 30% of the damage taken by it
Passives
Piercing Spear: increase your weapon damage by 5% for each ability slotted and weapon and spell crit damage by 5%
Spear Wall: while blocking reduce melee damage by 20% adds 15% damage to aoes
Burning Light: when dealing damage you have a 10% chance to reduce enemies healing by 15% for 10 seconds. increases weapon damage by 5%
Balanced Warrior: increase stamina recovery by 10% gain 1500 physical resistance
Nova: Solar Prison costs 210 ult deals 3k magic damage on impact and once landed deals 2k damage per second for 8 seconds slows enemy movement by 30% while inside the 20m area of it
: Solar Disturbance costs 210 ult a giant volcanic ball lands and deals 8k physical damage and melts into the ground turning the area into liquid hot magma all enemies in area are set on fire and take 1k damage per second for 10 seconds while on fire enemies take 10% more damage from team mates fire abilities.
Sun Fire: Vampires Bane enemy vampires beware fire a a beam or fire to strike the enemy dealing 5k fire damage and causing the enemy to take double fire damage for 8 seconds
: Reflective Light set on a single target while active the light burns away 5k spell resistance leaving the enemy weak to magic damage
Solar Flare: Dark Flare casting time 0.8 seconds fire a dark flame at the enemy from your staff dealing up equal damage to frag and snipe leaving the enemy unable to enter stealth NOT shadowy cloak when hit twice in a row the enemy has healing reduced by 30% for 8 seconds
: Solar Barrage fire 4 smaller balls of fire from your staff at once hitting up to 3 enemies at once each enemy hit has movement speed slowed down by 50% for 8 seconds
Backlash: Purifying Light hit the enemy with a beam of pure light enemy has health reduced by 10% for 8 seconds while reduced attackers are given back 50 health per second and have any damage over time effects reflected back at the enemy.
: Power Of The Light costs stamina fire a beam of pure sun light at the enemy stripping away 700 spell and phys resistance every 1 second for 8 seconds if enemy player is cleansed the power of the light explodes and deals 10k damage instantly
Eclipse: Total Dark cover the enemy in a phantom zone bubble any spell damage they deal hits them for half damage lasts 6 seconds
: Unstable Core cover the enemy in a green bubble any projectiles they fire are destroyed if the enemy tries to heal the core instantly explodes dealing double the value in damage of the heal
Radiant Destruction: Radiant Glory now deals no damage to players with 40% or above health only deals damage when the player hits 40% or less once below 30% health deals up to 300% damage heals you for 20% of the damage done lasts 2.2 seconds
: Radiant Oppression deals no damage until player has 50% or less health while active reduce enemy players healing by 40% lasts 2.2 seconds deals up to 3005 more damage to players with 25% or less health
Passives
Enduring Rays: increase duration of abilities by 20% reduce stamina costs of abilities by 3%
Prism: using an ability gives gives back 2 ult this can happen once every 3 seconds
Illuminate: increases max magic and stamina by 5% when you use an ability also grants 3% spell damage
Restoring Spirit: reduce the cost of all abilities by 3% and increase stamina recovery by 10% when using a dawns wrath ability for 10 seconds
Rite Of Passage: Remembrance 130 ult heal all team mates within 25m gain a damage shield equal to half the heal per second while casting last 4 seconds
: Practiced Incantation 130 ult lasts 6 seconds while casting gain back 300 magic for each player healed reduces the damage players take by 20% while they are healed
Rushed Ceremony: Honor The Dead self heal only reduced cost when ever you recast within 3 seconds cost is increased by 20% no max cap heal
: Breath Of Life reduced cost decreased baseline heal for you by 20% heals other players for 50% of original healing ability max cap crit heal 25k
Healing Ritual: Ritual Of Rebirth 20m radius baseline heal increased by 30% movement speed slowed down by 50% cast time 1.1 seconds
: Hasty Prayer 15m radius can move at full speed around for each team mate above 3 who is healed you lose an additional 200 magic cast time 1.1 seconds healing over 10 people grants a free cost
Restoring Aura: Radiant Aura heres a fucking idea for dungeons maybe when you fucking use it dont have it taunt every fucker an make them all go for you ?? increase magic recover by 20% while slotted
: Repentance increases stamina recovery by 10% consume the corpses of the dead EACH player should be able to do this as i stands some idiots run this in dungeons cause they seen some Deltia vids and when your a stamplar you seem to get no fucking stamina back just health ? each person should be able to use up the corpse
Cleansing Ritual: Ritual Of Retribution slows down enemies inside radias does not damage does not count as aoe last 12 seconds team mates gain 1k standard heal while inside and can cleanse as many times as needed while the cleanse is down
: Extended Ritual last 15 seconds team mate can use to cleanse only one but will grant full cleanse of all harmful effects not an aoe does not harm the enemy instead will reduce enemies healing by 30% while inside the area of effect
Rune Focus: Channeled Focus grants 5k spell and physical resistance lasts 20 seconds while inside reduce incoming damage by 5%
: Restoring Focus grants 5k spell resistance while stood inside grants 200 magic health and stamina regen last 18 seconds
Passives
Mending: Increase healing given by 10%
Sacred Ground: while casting any restoring light ability gain 3% damage reduction while inside cleansing ritual gain increased healing by 5%
Light Weaver: Healing Ritual grants you 2 ult when healing allies under 50% health while using right of passage gain a 4k damage shield
Master Ritualist: gain 5% magic regen when you resurrect an allie and resurrect speed is increased by 25% resurrected allies have full health
Nightblade
Death Stroke: Incapacitating Strike costs 75 ult always knocks down cant be dodged 7k physical damage
: Soul Harvet costs 80 grants no knock down on use does give passive of 10 ult per use deals 6k spell damage
Assassins Blade: Killers Blade deals physical damage costs stamina when enemy is below 15% health this instantly kills you
: Impale deals 300% more damage to enemies below 25% health reduces healing by 30% also heals you for the damage done when you kill enemy
Teleport Strike: Lotus Fan attack from stealth grants enemy slow down by 30% for 5 seconds and reduces healing by 10% for 5 seconds ability while is limited to 22m range but with a 15m high range
: Ambush costs stamina 22 range 15m height range from stealth deals double damage also deals 5k poison damage if attacked from stealth
Blur: Mirage get rid of the fucking visual god it bugs me grants same dodge chance and % as medium armor but lasts 26 seconds
: Double Take increase spell and physical resistance by 5k for 24 seconds increases movment speed by 30% for 4 seconds after using
Mark Target: Piercing Mark last 26 seconds marked targets cant and shouldnt fucking see it or it losses all value to hit them with single target and only you can see them when they enter stealth or invisablity once killed you gain back 30% max health
: Reaping Mark lasts 24 seconds can be cast on multiple targets to help team mates if marked target dies and you have done damage to them while its up you gain back 20% health
Grim Focus: Relentless Focus reduced cost increase stamina recovery by 15% for 22 seconds dealing increases damage done by 10% for 15 seconds and movement speed by 10% while in stealth for 10 seconds
; Merciless Resolve increase damage by 10% for 15 seconds dealing 3 light attacks grants the use of a spectral bow spectral bow ignores all resistance
Passives
Master Assassin:
Executioner: killing an enemy with an assassination ability restores 1k magic and stamina over 3 seconds and increases movement speed by 20% for 5 seconds.
Pressure Points: increases your crit rating passively by 1000
Hemorrhage: critical strikes have a 5% chance to cause the target to bleed for 5k health over 6 seconds
Consuming Darkness: Bolstering Darkness reduce damage by 40% increases all regen by 10% while you and group are inside and group gain 10% dodge chance while inside
: Veil Of Blades reduce damage by 30% enemies inside take 30% more melee damage and your class abilities do 20% more damage
Veiled Strike:
: Concealed Weapon 2 magical daggers on the arm like above while slotted increases spell damage by 3%
I have huge problems with this ability and find it retarded that cunts playing dont spot it or that dumbass Bethesda havent spotted it as well ? mage light brings you out of it ? so this ability on my class can be made useless by a mage guild ability that anyone can run ? talons bring you out of it caltrops just dump some no skill ability on the ground and boom this ability is made hopeless ? wheres the fighters guild ability i can spam on the ground and stop a templar using breath of life ??? oh none these abilites have to change as shadowy cloak is not stealth any fucker can stealth and just crouch and not bee seen this is fine for those fuckers but with so much shit bringing you out of INVISIBILITY and taking away your class skill line that needs changed that or i want caltrops to stop all healing while in them and stop a dk using any abilities
Shadowy Cloak: Shadowy Disguise once cast dodge chance 100% no ability can target or lock on area aos dont bring you out of it but yes you take damage grants a crit while in use
: Dark Cloak once cast dodge chance 100% no ability can target or lock on area aos dont bring you out of it but yes you take damage while in use movement speed is increased by 20% removes reapers mark ?
:
Mortal Combat: Counter Strike cast on yourself last 22 seconds can proc 3 times max. when the enemy attacks you you have a 10% chance to dodge the attack and counter it with a deadly body shot dealing x damage and causing them to take 5k bleed damage over 5 seconds.
: Enrage while slotted you have a 5% chance any time you take damage to go berserk not from aoe and gain 10% max health and deal 5% more damage for 3 seconds
Aspect Of Terror: Mass Hysteria single target 5m radias does not make you spaz out an run off like a retard and struggle to break free instead now makes anyone blocking drop block to shield there eyes in fear for 1.5 seconds unable to block dodge roll or attack once used cant be used for 6 seconds
: Manifestation Of Terror cast on a location within 15m of you any enemies in the area run in fear for 1.5 seconds and cant enter the area for 5 seconds has no player limit. once feared cant be used in players for 12 seconds
Summon Shade: Dark Shades pure shit in pvp just trash so lets see here summon a Dark Shade at an area that looks fucking like you an not some shit thing it is it moves to counter and attack the enemy as a distraction basic hits deal 2k damage based on your max stat stamina or magic and slow you down by 20% for 3 seconds
: Shadow Image again a copy of you that looks like you is summoned at a target location you pick and attacks the enemy when you attack it deals identical damage you deal allowing you to stay in stealth and control the attacks of the image Shadow resistance copies yours but health is only 10k once summoned cant be used again for 8 seconds
Passives
Refreshing Shadows: increase max health 3% increase stamina rec 15% for magic and stamina
Shadow Barrier: reduce damage by 4%
Dark Vigor: increase healing by 10% max stamina by 10%
Dark Veil: increase duration of shadow abilities by 15% and movement speed in stealth by 8%
Soul Shred: Soul Siphon deals 3k damage with 2k damage ever 1 second for 5 seconds increase in all max stats by 250 for each target hit while healing you for 500 per enemy hit per second
: Soul Tether last 10 seconds enemies hit are knocked down taking 4k damage for each enemy hit increases your damage done by 3% stacking up to 5 times enemies remain tethered to you draining health from them healing you for 300 health per enemy hit
Agony: Prolonged Suffering slow the enemy down by 25% for 4 seconds dealing x magic damage over 8 seconds. making this a new magic poison inject for blades
: Malefic Wreath now single target cc sets enemy of balance snares for 1.5 seconds and slows them enemy down 20% for 6 seconds cant be recast within 8 seconds
Cripple: Debilitate cast time 0.5 deal x magic damage to the enemy when hit a second time enemy has healing reduced by 15% for 5 seconds
: Crippling Grasp cast time 0.5 deals x magic damage reduces enemy spell resistance for 3 seconds by 800
Siphoning Strikes: Leeching Strikes does not heal
: Siphoning Attacks does not heal
Drain Power: Power Extraction suck up the ground like a no skill hoover wooo this should deal no more than 5k damage with it being watered down per target hit it takes no skill to run an aoe they shouuld never be as good as a single target ability so fuck you deals no bonus damage instead decreases damage by 1% for each target hit
: Sap Essence again same no skill shit folk run or use this should be dealing no more than 2k per hit before mitigation with it also draining 500 health from each target increasing your own by the same amount and decreasing regen by 3%
Passives
Catalyst : after you drink a potion you gain 10 ul over 10 seconds increase time of potions used by 5 seconds
Magicka Flood: increase max magic by 5% and 3% magic regen for each ability slotted
Soul Siphoner: increase health regen by 500 decrease cost of siphon ults by 10%
Transfer: while hit by an ultimate you gain 5% of the ult cost
Warden
Feral Guardian: Eternal Guardian bears attacks do 2k magic damage every 2 seconds and heal the bear for half the damage done for 80 ult use bear to make him sing bear necessities :) that or have him roar and cause fear all enemies inside of 8m making them run away for 1.5 seconds
: Wild Guardian bear ignores physical resistance cause hes a fucking bear each attack does 3k damage every 2 seconds for 80 ult use his ability to pounce and knockdown all enemies in the 5m area each enemy knocked down takes 5k bleed damage over 5 seconds
Dive: Cutting Dive deals x stamina damage (about half of what you can get now) and knocks down enemy
: Screaming Cliff Racer cliff racer flies down from the sky screaming like a mother fucker deals x magic damage sound waves from the scream knock down anyone in its path
Scorch: Graboids call up a huge worm to smash through the ground worm break through and deals x damage to anyone within 8ms worm them breathes poison damage to everyone in the area in a circle motion enemies poisoned take 8k damage over 5 seconds
: Deep fissure 10m radius cause the ground to rupture and become unstable having vines come up and grip the enemy slowing them down by 20% for 8 seconds and dealing 1k damage per second for 8 seconds
Swarm: Fletcher Infection we need a little more here so call down a swarm to come down from the sky and swamp the area 15m lasts 10 seconds it darkens the area and deals x magic damage per second infecting the enemy and reducing there max health by 10%
: Growing Swarm call down a swarm from the sky to deal x magic damage for each attack the enemy deals inside the area the swarm area inscreases in size
Betty Netch: Blue Netch increases spell damage by 10% and magic regen by 5%
: Bull Netch 10% weapon damage and increases max stamina by 5%
Falcons Swiftness: Deceptive Predator lasts 15 seconds gain 15% dodge chance increase movement speed by 15% and stamina regen by 15%
: Bird Of Prey increase movement speed by 15% weapon damage by 8% and max stamina by 4%
Passives
Bond With Nature: while bear ultimate is up increase max health by 5% and when the bear deals damage it increases yours by 4% for 2 seconds
Savage Beast: increase weapon and spell damage by 8%
Flourish: increase stamina and magic regen by 12% and healing taken by 5%
Advanced Species: increase physical resistance by 1200 and max stamina and magic by 4%
Secluded Grove: Enchanted Forest call up the forest up on your location to grant 6k heal per second for 6 seconds while forest surrounds you and team mates reduce damage by 10% and increase any healing done by 5% slows down enemy movements inside forest by 10%
: Healing Thicket call on the forest to heal 7k per second for 6 seconds increasing any healing done by 25% and increases max health by 5% while inside
Fungal Growth: Enchanted Growth cast to grow and team mates in area gain 1.5k health per second and 10% regen on magic and stamina for 12 seconds 10m radius
: Soothing Spores instant cast release spores to cleanse anyone in your group within 15m spores also heal you for 2k health per second over 8 seconds if you activate and need a cleanse
Healing Seed: Budding Seeds instant cast seeds grow and grow with each enemy inside the 15m area dealing damage after 3 seconds they explode and cause 2.5k disease damage to each enemy for the remaining 7 seconds after a seed explodes enemy health stamina and magic is reduced by 5% for 7 seconds
: Corrupting Seeds instant cast call on seeds to corrupt the enemy 12m radius after 3 seconds anyone inside the area has spell and physical resistance reduced by 1800 for 7 seconds and takes 1k damage per second for 10 seconds team mates inside the area get 8% dodge chance and increased healing by 10%
Living Vines: Leeching Vines deadly vines that slow down the enemy inside the area once tangled up enemy speed is reduced by 50% for 6 seconds vine do 1.5k irresistible poison damage each second for 8 seconds and drain x health per second giving it to you no limit
: Living Trellis vines grow up around you and team mates to shield you from damage vines reduce damage by 30% for 8 seconds and grip the enemy to increase damage they take by 8%
Lotus Flower: Green Lotus fuck this lets change it up now. A buff it grants 5k spell resistance and while active heavy attacks restore 1k health while slotted max magic is increased by 5%
: Lotus Bloom 5k spell resistance while slotted max health increased by 5% and you gain 1500 spell crit
Natures Grasp: Bursting Vines max heal 15k heals only you
: Natures Embrace heals you and a team mate for 70% of the heal you get
Passives
Accelerated Growth: increase healing given by 15%
Natures Gift: while stood inside your own aoe heals gain magic recovery 5%
Emerald Moss: increase magic recovery by 2% for each ability slotted
Maturation: when healing a team mate you grant them 1200 spell resistance for 5 seconds every 15 seconds
Sleet Storm: Northern Storm cast on area now a snow storm that reduces visibility inside by 5m 15m radius reduces enemy speed and damage by 5% lasts 8 seconds while inside enemies take 1.5k damage per second
: Permafrost area cast call in a freezing storm to freeze enemies inside dealing 4k magic damage enemy speed reduced 50% while inside enemies are hit every 2 seconds 2k damage each time enemies hit 3 times are snared in ice until they break free and take double damage for remaining duration
Frost Cloak: Expansive Frost Cloak grant your team mates a 5k spell and physical resistance for 20 seconds while you gain 5k physical resistance
: Ice Fortress gain 5k physical resistance for 22 seconds after casting reduce damage by 14% for each second that passes you lose the reduction by 2%
Impaling Shards: griping Shards fire ice shards out of the sky to hit and snare the enemy enemies take 5k damage damage ignores all resistance 10m radius enemies have movement speed reduced by 20% while inside area and after 2 seconds take 1k damage per second for 10 seconds
: Winter Revenge fire ice shards onto the ground from the sky 10m radius enemies take 4k damage that ignores resistance while inside the area enemies take 2k damage per second any damage the enemy does while inside increases the damage over time by 500 stacking up each second for 12 seconds
Arctic Wind: Fire Arrow cats time 0.5 seconds fire a deadly fire arrow from a magical ice bow you conjur up dealing half damage as wrecking blow. enemies hit have a 9% chance to be set of balance
: Ice Arrow fire a deadly magical arrow with an ice tip cast time 0.5 seconds ice arrow ignores 20% spell resistance and does x damage
Crystallized Shield: Crystallized Slab now lasts 12 seconds and creates an ice slab in front of you always no matter what way you turn ice slab reduces damage by 50% on all projectiles fired at you
: Shimmering Shield call up ice blocks to surround you spinning at high speed the ice blocks all spell projectiles lasts 12 seconds while shield is up your movement speed is reduced by 20%
Frozen Gate: Frozen Device summon up to 3 portals at once any enemy standing in them or walking onto them is transported in front of you and appears in a block of ice snared once free movement speed is reduced by 30% for 3 seconds
: Frozen Retreat summon one portal at target location and your feet and then click synergy to retreat to the other portal. remains for 3 seconds and allows team mates to use
Passives
Glacial Presence: increase spell damage with ice staffs by 12%
Frozen Armor; increase spell and physical resistance by 1500
Icy Aura: reduce snares by 10% and increase magic and stamina recovery by 8%
Piercing Cold: increase damage done by 8% increase physical penetration by 1200
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Guild Skills
Fighters guild
Dawnbreaker: Flawless Dawnbreaker 130 ult aoe ult now like ckeave slashes out in hits targets in a cone in front of you all targets take 6k damage with 1k bleed damage for 5 seconds
: Dawnbreaker Of Smiting 130 ult single target ability deals direct damage knocks down enemies dealing 10k damage
Needs reworked no fucker uses this lot now since its been fucked with
Silver Bolts: Silver Arrow costs 2200 stamina now deals 2k damage to all enemies and slows them down by 25% for 3 seconds vampires and werewolfs (even not in werewolf form) take an additional 2k damage and are snared for 1.5 seconds
: Silver Death costs 2300 becomes an execute when fighting vampires and werewolfs dealing 5k damage to enemies below 25% health increasing up to 250%
Circle Of Protection: Turn Undead costs 3000 stamina drop a powerful rune that reduces damage by 10% any undead enemies that enter to attack you are stunned for 2 seconds an there movement speed and damage reduced by 15% lasts 18 seconds
: Ring Of Preservation costs 3200 stamina drop a powerful rune that reduces damage by 10% enemies inside the area are knocked back and out of the rune taking 6k damage each. while inside you gain 10% stamina recovery and all healing increased
Expert Hunter: Evil Hunter while slotted gain 1200 weapon crit 3% weapon damage damage against vampires and werewolfs is increased by 8%
: Camouflaged Hunter while slotted gain 5% movement speed 800 weapon crit damage from stealth is increased by 8% and movement speed in stealth in increased by 10%
Trap Beast: Rearming Trap trap can be thrown up to 10ms away trap does 4k damage and reduces enemy movement speed by 30% for 5seconds after 1.5 seconds trap re arms and can work again. if the same enemy is hit damage is increased to 6k with movement speed reduced for a further 5 seconds
: Lightweight beast trap trap can be thrown up to 22m away trap does 6k damage and snares the enemy in place for 2 seconds and reduces enemy movement speed by 30% for 5 seconds causing 1k bleed damage every second for 5 seconds
Passives
Slayer: killing enemy with a fighters guild ability grants 9 ultimate
Banish The Wicked: increase weapon damage by 4%
Skilled Tracker: reduce stamina cost of all abilities by 5% increase stamina recovery by 3%
Bounty Hunter: fighters guild abilities have execute and grant more damage to enemies below 25% health
Mage Guild
Op as fuck lets be real this does about 3 times the damage on my magplar as my stamplar gets with dawnbreaker. Also its not a skill line you can really learn or level up you can go grind fighters guild in hours good fuckin luck with this shit maybe you hit 6 maybe but then its lapy out maps up from google and go grind for days on maps that are missing spot things update or change and some fucking books just appear and disappear when and where they like the mage 10 is not a thing you can earn legit on your own not possible i needed dlc maps to help earn on my temp i used all maps hit all the spots with pics to help and i seen about 75% of them the rest just not there on that day for that character i would drop the lorebooks needed to the amount you need by level 7 mage
Meteor: Ice Comet aoe ultimate now cast on location fires down 5 comets over 3 seconds each dealing 3k damage to everyone inside of the 8m area
: Shooting Star single target now locks on and deals 12k damage while knocking down the enemy when its hits
Magelight: Inner Light increase max magic by 3% gain 1200 spell crit increases heals by 3% for 5 seconds once cast cost 3300 magic
: radiant Magelight increase spell crit by 800 cast to reduce damage from stealth by 8% for 10 seconds cast to see stealth enemies within 12m NOT shadow disguise enemies this is an ability not crouch
Entropy: Degeneration cast on enemy to gain 10% spell damage for 20 seconds slows down enemy by 15% for 3 seconds while slotted gain 600 health
: Structured Entropy cast on self to gain 10% spell damage for 16 seconds increased cost while slotted gain 500 spell crit
Fire Rune: Volcanic Rune cast a rune on target location last 20 seconds anyone entering the area takes 4k fire damage and get knocked back out. the rune stays for duration untill it has dealt damage 5 times.
: Scalding Rune rune now deals fire damage as the enemy passes over it dealing 6k fire damage over 6 seconds enemies on fire take 15% more damage from all fire abilities
Equilibrium : life taker cast on enemy to slow them down by 15% for 3 seconds while cast you increase movement speed by 15% for 5 seconds deals 4k magic damage crit damage grants a knockdown
: Balance cast dark magic on an area to snare and slow down the enemy enemies inside area have damage reduced by 15% for 3 seconds and are set of balance
Passives
Mage Adept: increase spell damage by 3%
Everlasting Magic: grants 3 ultimate when you cast a mage guild ability
Magica Controller: increase max magic and magic regen by 3%
Might The Guild: increase aoe damage by 5%
Undaunted
Blood Altar: Sanguine Alter drop down a blood altar within 20m of enemies altar has 3% of max boss and mobs health as heals (meaning a boss with 4 mill health the altar now can give you and team mates 120.000 health) using altar drains the health inside it. you also get back 600 health each while attacking the enemies
: Overflowing Alter while dealing damage to enemies inside the area you gain back 800 health every second while dealing crit damage
Trapping Webs: Shadow Silk this is shit an area slow down ? fuck you new idea here fire spider silk from your palm like spiderman deals 2k damage and reduces enemy movements by 40% for 3 seconds crit damage deals a knockdown
: Tangling Webs tangle the enemy with webs at there feet slowing down movement speed by 25% for 3 seconds team mates near enemy can activate synergy and cause a spider to burst from the ground snaring the enemy in place for 2 seconds spider also deals 4k poison damage over 4 seconds
Inner Fire: Inner Rage taunt the enemy and cause them to attack you stripping away 800 spell resistance and slowing down the enemy by 15% for 20 seconds and reduce enemy damage done to you by 15%
: Inner Beast attack and cause the enemy to attack you while reducing the enemy spell resistance by 1800 and physical by 800
Bone Shield: Spiked Bone Shield sumon up rocks to surround you as a shield rocks grant you and nearby team mates within 8m a 5k shield that lasts 18 seconds
: Bone Surge summon up rocks to grant just you a 4k shield while shield is up you reduce all incoming damage by 8% last 16 seconds
Nectrotic Orb: Mystic Orb float out balls of pure light that deal 4k magic damage to all enemies they pass by within 5m activate synergy to cause a knockdown to all enemies within its range
: Energy Orb float out balls lol that absorb the health from enemies reducing there health by 15% as it passes through them activate for a huge synergy that gives back 3k max stats and causes a 6k explosion to all enemies within 8m
Passives
Undaunted Command: activate a synergy gives back 600 health and 800 magic or stamina what ever pool is bigger
Undaunted Mettle: increases health stamina and magic by 700 reduce damage taken by 3% while in dungeons
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Race selection changes edits and so on
Argonian
Natural: increase heals by 3%
Swift: increase swim speed 50% increase duration of drinks by 15mins
Resourceful: increase max health by 6% magic and stamina by 3%
Bio: when you drink a potion gain back 4000 magic and stamina
Light touch: resto staff heals by 15%
Breton
Life giver: Increase heals given by 3%
Lucky: increase gold found by 10% and items sold by 5%
Resourceful: increase max health and magic by 6%
Aura: increase spell resistance 3500 and fire resistance by 1800
Power: reduce cost of all abilities by 8%
DarkElf
Swiftness: increase movement speed 15%
Efficiency: reduce cost of destro staff abilities by 5%
Resourceful: increase magic regen by 6% and flame resistance by 4000
Athletic: increase max magic and stamina by 6%
Natures touch: increase elemental damage by 3%
High Elf
Light: increase heals by 3%
Dark: increase damage done by destro staff skill line by 3%
Resourceful: increase magic recovery by 10%
Input: increase max magic by 6% and health recovery by 500
Reach: increase damage done with aoe abilities by 6%
Imperial
Royal: reduce cost of items in stores by 5% armor repairs by 10%
Sturdy: decrease cost of s&b abilities by 6%
Resourceful: increase stamina recovery by 6% heavy attacks return 20% more max stats
Output: increase max health magic and stamina by 6%
Slasher: light attacks have a 10% chance to cause x bleed damage once every 10 seconds
Khajiit
Barter: Increase gold when selling at stores by 10%
Nine lives: Increase health recovery by 1000 and jump distance by 30%
Resourceful: increase stamina recovery by 6% and max stamina by 6%
Swift feet: increase movement speed in stealth by 6%
Death Touch: increase crit damage by 6%
Nord
Iron Chin: Reduce damage by 6%(with this ability coming 1st in the damage calculation not last)
Enrage: consume a potion or drink gain 10% movement speed for 5 seconds
Resourceful: increase max health 9% and stamina by 6%
Gifts: increase healing taken by 9% and frost resistance by 4000
Sustain: reduce damage taken by aoes by 6%
Orc
Horse Power: Ignore movement speed penalty of heavy armor
Thick Skinned: reduce elemental damage by 6% (again 1st ine the damage calculation not last)
Resourceful: increase max health 6% and stamina by 9%
increase movement speed by 10% reduce cost of blocking by 8%
Power: heavy attacks have a 20% chance to set enemies off balance
Redguard
Stamina: increase food buff stats by 30%
Power: increase 2h damage by 5%
Resourceful: increase stamina recovery by 10% health recovery by 20%
endurance: increase max stamina by 10%
Danger close: increase light and heavy attacks by 20%
Wood Elf
Increase running speed by 10%
increase bow damage by 5%
Resourceful: increase stamina recovery by 15% and max stamina by 6%
Elements: Reduce fall damage by 25% reduce disease resistance by 3000
Sneak: increase damage done in stealth by 6%
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PVP
Support and Assault
Barrier: Replenishing Barrier hulk smash a barrier bubble over you and team mates within 12m team mates gain an increase to health by 3% reducing damage by 50% any projectiles sent to team mates are melted and heal team mate for 3k lasts 22seconds
: Reviving Barrier smash a bubble shield over team mates giving them a crit resistant barrier barrier is also a 2k damage shield if player drops below 15% health barrier is dissolved and heals fully instantly any team mate killed with barrier over them is auto revived over 3 seconds
: Oil Shield surround yourself with a smaller shield that removes elemental effects of siege and reduces damage by 80% with every siege weapon reducing this effect by 6%
: Siege Distribution fire up a siege bubble that covers a larger area bubble reduces incoming damage by 60% from long range siege and removes armor penetration from siege. when hit caster takes the remaining damage himself
Purge: Efficient Cleanse costs 3800 magic a large white horse wave of magic washes over you in a 18m radius cleansing you and anyone inside the area of all harmful effect and heals for 3k
: Cleanse ground costs 4500 magic a wave of fire washes over the ground and scorches it leaving you and anyone in the group cleansed of all effects 15m radius anyone inside the cleanse is knockdown and takes 8k fire damage
Guard: Mystic Guard creates a 1200 damage shield on team mate while reducing your max stats by 5% and increasing your counter parts max stats by 5%
Stalwart Guard reduce damage to team mate by 40% damage is redirected to you (not the 40% at the end of damage calculation but rather the start) while linked you can only heal each other
Beacon: Regen use ability to cast a sphere of light around you team mates within range gain a revolving rotation of stamina magic and health regen bonus of 20% for 8 seconds each ability last 24 seconds
: Source Pool cast ability on location while inside the 10m radius team mates gain 1% increased max stats with every enemy inside area and 5% with each boss last for 15 seconds
: Life Source cast on area while inside any enemy dealing damage heals you for 30% of the damage done ability last for 10 seconds
Passives
Magicka Aid: increase all regen by 5% for each ability slotted while in pvp 2% out of pvp
Combat Medic: increase healing given by 10% while in combat
Battle Resurrection: increase resurrection speed by 25%
War Horn: Aggressive Horn had this many a morning ahhaa ok so increase max stat (stamina or magic) by 10% for 20 seconds increase crit chance by 2% for each player in the group
: Sturdy Horn increase max health by 15% and reduce incoming damage by 10% while up spell and weapon damage is increased by 10%
Rapid Maneuver: Retreating Maneuver while not in combat gain 25% movement speed while cast increase all regen by 15% regen stops on 1st attack cast by anyone in group
: Charging Maneuver while mounted gain 40% movement speed 15% on foot
Vigor : Echoing Vigor costs magic increase health recovery by 800 for 8 seconds with every second increasing damage by 0.5%
: Resolving Vigor costs stamina increase health recovery by 600 for 10 seconds and increase weapon damage by 8% while cast all other heals taken or done are increased by 15%
these should drag people out of stealth yes but no shadowy cloak as this is not stealth ia an ability and invisability not any cunt press crouch and doing nothing
Caltrops: Anti cavalry Caltrops last 16 seconds chuck out and automatically knocks enemies off horse. enemies that are dismounted take 3k damage and are left dizzy for 3 seconds. caltrops slow down enemy movement by 50% while inside area 15m radius 20m range
: Razor Caltrops 20m radius 15m range chuck out caltrops to slow enemy down by 50% while inside enemies take 2k bleed damage increasing by 1k per second ever second they remain inside past 1second. while inside heals taken are reduced by 30%
Magicka Detonation: Inevitable Detonation cant be cleansed cast on enemy after 3 seconds enemy takes damage = to 70% of there max health explosion radius 10m every enemy inside area takes
: Proximity Detonation cast on the enemy damage taken is based on max spell or weapon damage x 2 with each person inside the area increasing the damage by 1k per enemy no limit
Passives
Continuous Attack: increase all stats by 3% for 2 mins after capturing a resource or keep cool down 5 mins
Reach: increase the range of all abilities while inside on or within 5m of a keep by 15%
Combat Frenzy: gain 15 ultimate when you get a kill and increase movement speed by 5% for 20seconds team mates within 10m gain 5% movement speed and increase 1% max stats stacking up to 10 times
PVP
Emp
Passives
Domination: increase siege 50% and aoes by 40% direct damage by 30%
Authority: increase physical and spell resistance by 4k when ever you get a kill anyone within 15m gets a frenzy and increase to damage done by 10% for 10 seconds
Emperor: increase max stats by 35% all regen increased by 100% at all times and gold gained by 300% in pvp
Monarch: increase group xp by 100% and max stats by 10% increase all heals by 50% anyone within 30m gains 20% xp and 2% max stats increase
Tactician: increase movement speed by 15% capture keeps and resources 25% faster while your on a flag
Imp City
This has been poor since it came out a zone you could only play in large groups until you got more cp and up to max cap and then it was a fucking zombie town empty nothing in it to do or gain just a zone your forced to farm for telvar to get sets or buy tri gyphs so this is my take on a the new impt city for those lazy fuckers at bethesda
Imp City 2.0
6 zones no load screens no loading into each bit ? one fucking map one real city designed like a city
you have 6 zones capture 3 zones and hold them like domination to unlock the gates of the central castle/arena
1 zone gets you 5% xp and telvar
2 zones gets you 20% xp and telvar earned
3 zones gets you 30% exp and telvar earned with unlock to the central castle once inside find chests possible motifs and a chance to complete the arena and earn well shit
central city should have multiple floors and places to go and run through read books in library and find motifs and armor weapons and mats. Complete the arena to earn gold and set weapons with a lower level vault that you can enter to raid chests
One spawn point each faction one sewer point that you can come up from as well
of course still add the armor locations and so on but keep it simple and clean no point in taking a flag to have some tard spawn 10m away to just come back and kill you and get it back no fuck that you need at least a 7 second down time from kills to let you capture things and of course your back at a spawn point so time you get back flags should be taken. No sad kiddie help no flags under attack to warn you stay and defend it or fuck you its gone and go get it back. Of course still have a boss on 4 locations to fight and kill but add things to the city a library a mage guild even if its run down and
Sewers need a fix as well not so much the map or design but the ability for assholes to just jump a tunnel and come spawn kill has to stop this is a paid for dlc and you cant run it in peace ?? you need the sewers in say levels
level 1 an area you can run no hassle level 2 where you drop down further and can be attacked or attack others and level 3 towards the middle for earning more xp telvar and rewards
PVP
The map kinda sucks everyone just fucks around in the middle playing fucking zerg wars over 3 keeps and outposts for emp and thats really it
So here my take on a change to map and locations
3 things needed for emp
1 all home keeps held
2 must take supply depos from enemy
3 must take outposts
Resuplly depo keeps are where reinforcements would come from for each faction to make it a little more war like these are placed on the outer edges foe each faction so now spread you out a bit with outposts being moved away from the middle and less keeps cause well not enough folk on to fight at all of them so why have that many the idea and hope less is more force the action about and now create some good games instead of hey lets fight on a bridge for 4 hours tonight
Pvp needs to have the resources count for things not just a little bit off the health of walls and shit thats dumb as all fuck
each keep should have instead of a shit set of mage at each corner facing inside doing fucking nout a guard tower a respawn point for the npcs say a total of 30 that come out in groups of 3s and spread out to the door and sides and head to the front door to protect and help do shit
hold the farm you get more npcs all 30 lose it you get 22 ?
hold the lumber mill get cheaper siege that do more damage lose it the costs go up and it costs more to repair
hold the mine and the walls repair mid fight and costs less lose it and the cost more and cant be repaired mid fight
the supply depo should have a purpose as well maybe you lose all resources from a keep a small convoy on horse an wagon are sent to reinforce you 20nps with supplies and timber and so on that of course could be jumped and killed
Better fucking rewards cause fuck me getting 200 ap for killing some fuck then kill someone else you get 900? wtf lets give the same flat rate for fuck sake with rewards being a lot fucking better.
maybe like an undaunted chest spot you can spend ap on chests mid week
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Thieves Guild
Wtf happened here lol a dlc that kinda was like here an lil bit of land farm it an fuck off haha cause those lil shiny blue troves are pure shite they need to be much better they need to be like 1.2k gold and a rare item thats hard to find or earn it could be green but some thing this is not a random chest any cunt gets its a dlc exclusive for fucks sake
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Other changes that just need fixed or gone or just removed
Battlecunts
This is dogshit lol what the fuck is going on here what is it ?? i have no clue what game mode or what each game mode is or does or wants me to you need to stay tight together and mini zerg to get anything done lol its horse shit and zero skill from players win or lose terrible gamers with juts massive heals or resistance thats just beyond a joke i seen some dk cunt just perma blocking and while im stood behind him knocking fuck outa him with rapid strikes i was doing no damage at all his heals out did my damage as i hit him his health went nowhere mean time hes getting face fucked by 2 team mates all smacking fuck outa him and i keep dropping dots on him and with no cleanse and no visual of him healing at all hes still healing and just not moving cant fear or knock him down hes on no skill tri pots and so many players have heals that out perform anything i could apply ? for a while i was thining hacks or glitches cause i seen some players take dots like poison inject from me an others at the same time and mine does like 3.5k per second and still some fuckers dont move at all even if i got half damage but to deal a dot and watch no health move off at all was just pathetic is shows now for sure how out of balance the game is in to many ways
dungeons
no more vet I and II pish just dungeons with the npcs 10% more health and damage than vet 1 with each boss gaining 10% health and damage so that once you get to vet boss its the same as hitting the scroll. i would reduce the boss health really and have them way more interactive if i could instead of say just standing like twats and getting hit they turn and swipe the tank away or the healer or anyone and do more spread you out an deal more realistic damage like 7 8 k a hit not bos swipes you for 45k when your a tank with 30k health lol maybe sort that out but yeh no more just endless dungeons and sort out the sets maybe each boss drops that set and not just waste your time. Also the chest back with the unduanted fuck that 3 chests with about a 1 in 340 chance of getting the bit you want no you have a fully hut with nothing in it put up say 12 chests with 2 or 3 sets in each gives us a fucking chance to earn things.
Shields
No more no skill stacking 1 shield or buff only so once you get that skill reset the first ability you place on any bar becomes the only ability and set of passives you get so eg slap on hurricane and shuffle you press shuffle and fuck all happens one buff only no more no skill shit here lets bring in some skill and ability let see some fucking thought in game play not buff buff buff and of you got tri pots and your immortal for a set time lol its pathetic most so called good players get fucked by me in pvp within 3 hits IF they fucking land cause shuffle saves everyone when it procs 85% of the fucking time this is not skill this is the other player cheating or getting lucky having an ability save them not they are better or smarter or more skilled
broken sets
This cunty armor set Infernal Guardian its fucked has no one else spotted this fuck boy set ??? when you spam damage shield you have a fucking 50% chance to lob 3 mortars at the enemy dealing like 6k each ? you fucking kidding me. This set in pvp and pve is broken go into stealth as a nightblade and sneak into a keep or past someone not in a group an some sorc buffs up and then boom your in range an get hit an took outa stealth fuck me i was not in a group attacking a keep last day and just arriving at the fight i get of my mount and boom im hit twice the fucker is on the wall fighting a guy whos in a group and the set procs but hits me down below not the guy attacking him its random and can hit anyone in stealth no this needs sorted the fuck out badly.
health
So thats skill lines and skills to use moving on to the smaller things fuck this 5.2k health in pvp and then gone in pve ? wtf keep it up all the time and increase the damage from mobs and bosses to take this into account
cheating
No more block cancel remove it yes this is cheating your exploiting the fuck outa something ment to stop the move and the damage it was not ment for you to cheat spam it fast and gain the damage from no fucking hit your a scumbag if you use this haha heres goes 50% of the cunts reading this yes your a cheater try a burst in pvp without it or try hit as much damage legit without it on a test dummy good fucking luck. Remove it if you press shit deal with it think before you do cunts dont look for a get out and easy cheat. No more block cancel get it to fuck outa here
immune
No more tri pots as we no them. Remove immune to knockback pots totally instead make people use skill and fucking abilities and tim shit with blocks not i dont need to block or have skill i swallow a pot thats 3 mixed fucking plants and then i cant be touched for the entire battle and can just spam shit free of thought an skill no this needs to go have....
Tri pots like... 5k health 4k stamina and 300 health regen or
5k health 4k magic and magic regen 200
and so on no more tri stat boosts this takes away to much and with fucking sado immune to knockback pots you remove skills from classes ? am i the only fucking player to spot this ? like really guys you remove knockbacks and the player cant use frags javelin and so on ? so wheres my pot to use that stops you using Breathe Of Life ?? if your using a pot that removes a skill from my bar i want a pot that stops some dk using buffs or a temp using heals cause i dont see a difference between what skills i pick to why a pot only removes these so fuck this get these out the game want the immune ? use the fucking skill from 5 heavy and with my changes you need 5 fucking heavy.
diversity
One big fangtastic change or update i think would work maybe is having all your class abilities magic or stamina deal the same damage in some parts giving more options on builds and fun but not sure of the complex options within it
losers
max stat damage meaning no more 70 health and 49k stamina or magic the damage should be cap at 35k with health the same
mounts
mount upgrades have a mount now hold 2 people carry a friend lol
with the ability to have 3 skill on the horse meaning you can ride into battle and wrecking blow folk lol
And for fuck sake do away with so much of the training i have mounts that are still on 20 sped after a year no one just logs in plys and trains that fucker daily its the same mount so if you have a character fully done they all should be i dont agree with its the player not mount shite
siege
Pvp ALL siege should ignore armor resistance things like fire balista should be a killing blow if it hits you i think the siege circle you get inside should have 3 sizes to it inner 35% death no fucking escape middle 35% ignore all resistance and maybe hits for an instant 20k and knockdown with 3k damage over time effects for 10 seconds and outer 30% 12k damage with putting you of balance and a 1k damage over time effect
Id love to see the old Skyrim touch when you craft a weapon you get to name it :) frost bastard swords back in the mix lol old style Baldurs Gate haha name them be so much fun when making them. Make a dagger and call it cunt slasher come on it would be great fun to see that in here.
Any ways this was some of my thoughts on changes to help balance and draw in make the game more fun for others and let the casual gamers most players on xbox dont play every day for 7 hours the games to pushed to the likes of Deltia Gilliam Feng and a few others who are the 1% of the fucking gamers on it lots of people play games 4 or 5 times a week for maybe 8hours not 8 hours per sitting making a game for the 1% population and not the rest of the 80% who dont run trials dont have all the dlc dont have eso monthly is retarded the games ment to be fun not a grind not a fucking job of 8 hours game time each day some people have kids jobs and real world things to do not grind a fucking dungeon to get a set for months and then bu a dlc to get a transmutation station and change a shit set they have at this point its a joke to earn and pure luck not skill this needs to change it took me over a year to find a shoulder in bloodspawn for my tank ?? a fucking year of my life lol like fifa is yearly call of duty is yearly so a new cod had come out by the time i found 1 bit of armor this is a joke.
what you think agree like want see happen ???
with the ability to have 3 skill on the horse meaning you can ride into battle and wrecking blow folk lol
And for fuck sake do away with so much of the training i have mounts that are still on 20 sped after a year no one just logs in plys and trains that fucker daily its the same mount so if you have a character fully done they all should be i dont agree with its the player not mount shite
siege
Pvp ALL siege should ignore armor resistance things like fire balista should be a killing blow if it hits you i think the siege circle you get inside should have 3 sizes to it inner 35% death no fucking escape middle 35% ignore all resistance and maybe hits for an instant 20k and knockdown with 3k damage over time effects for 10 seconds and outer 30% 12k damage with putting you of balance and a 1k damage over time effect
Id love to see the old Skyrim touch when you craft a weapon you get to name it :) frost bastard swords back in the mix lol old style Baldurs Gate haha name them be so much fun when making them. Make a dagger and call it cunt slasher come on it would be great fun to see that in here.
Any ways this was some of my thoughts on changes to help balance and draw in make the game more fun for others and let the casual gamers most players on xbox dont play every day for 7 hours the games to pushed to the likes of Deltia Gilliam Feng and a few others who are the 1% of the fucking gamers on it lots of people play games 4 or 5 times a week for maybe 8hours not 8 hours per sitting making a game for the 1% population and not the rest of the 80% who dont run trials dont have all the dlc dont have eso monthly is retarded the games ment to be fun not a grind not a fucking job of 8 hours game time each day some people have kids jobs and real world things to do not grind a fucking dungeon to get a set for months and then bu a dlc to get a transmutation station and change a shit set they have at this point its a joke to earn and pure luck not skill this needs to change it took me over a year to find a shoulder in bloodspawn for my tank ?? a fucking year of my life lol like fifa is yearly call of duty is yearly so a new cod had come out by the time i found 1 bit of armor this is a joke.
what you think agree like want see happen ???